Build faction for all cities through mob kills

I've been farming faction stuff for newport for the past three weeks(since i've joined up) and i'm still at dubius....I can understand really, after all necro's have a hard time being accepted into mainstream society. Then again with Erudin I'm up to I think either Warmly or somewhere around there. Then again Erudin doesn't ahve a port necklace and since kobold murdering is easy for my level I could in theory simply bump up to ally...however with no port necklace what's the point?

My solution would be more quests, ranging from simple 'find my missing thingamabobber' to 'go through eightteen different steps and go halfway round the world and back' for different faction increases ranging from tiny to fairly high hit...with hte larger faction increase quests possibly giving you faction hits elsewhere or by having to kill things in the quest itself(followers of a certaitn religion, giants, other cities, ect ect).
 
Darian Maliken said:
I've been farming faction stuff for newport for the past three weeks(since i've joined up) and i'm still at dubius....I can understand really, after all necro's have a hard time being accepted into mainstream society. Then again with Erudin I'm up to I think either Warmly or somewhere around there. Then again Erudin doesn't ahve a port necklace and since kobold murdering is easy for my level I could in theory simply bump up to ally...however with no port necklace what's the point?

My solution would be more quests, ranging from simple 'find my missing thingamabobber' to 'go through eightteen different steps and go halfway round the world and back' for different faction increases ranging from tiny to fairly high hit...with hte larger faction increase quests possibly giving you faction hits elsewhere or by having to kill things in the quest itself(followers of a certaitn religion, giants, other cities, ect ect).

But if you're KOS, you can't do quests. ;)

I think it's completely logical that all necros and SKs be KOS to paladins and clerics. That's fine, and I don't want that changed.

However, I think it's a little silly that entire cities won't even sell to you. To me, it makes more sense for everyone to dislike you and try and screw you over "Hey Mr. Nice Guy Human Paladin, I'll give you 4pp for that Topaz! Oh, you, that idiot necro. Oh, a Topaz, big woop. 3pp, take it or leave it" than to not want to take your money by overcharging you and underbuying from you.

Guiardo brought up tribes in Africa as an example. Well, you said it yourself, "tribes will try and kill you", not "cities". Thats why I should always be KOS to paladins, clerics, high elves, etc, but not for generic human city #4910-2.
 
That in of itself would be an interesting dynamic. Instead of having the whole city as one faction have each city made up of different factions, pally, citizens, defenders, bards, ect ect....I know real pain to code in but you'd get some sections of the city you could be liked in, others that you'd be chopped into blody pieces on sight if you stepped into.

This still however does not solve the problem of me not being able to raise my faction above dubius(which is where I started at). Pity Lioderth heads seem to drop so infrequently(after five hours of hunting in paw I only saw three heads...and that was distributed amongst the group).
 
Darian Maliken said:
That in of itself would be an interesting dynamic. Instead of having the whole city as one faction have each city made up of different factions, pally, citizens, defenders, bards, ect ect....I know real pain to code in but you'd get some sections of the city you could be liked in, others that you'd be chopped into blody pieces on sight if you stepped into.

I believe this is already there... For example, Newport Guards are a different faction from the Citizens. The rogues in rogue guild in Freeport are KOS to my human bard from freeport. The alchemist in Everfrost is on a different faction from the citizens. I've also seen references to Troll and non-troll factions in Grobb.

And a side note about SKs and necros being KOS to clerics... Not all clerics are good. ;) Whatever diety SKs and necros worship will have its own band of clerics, which would certainly be friendly to them.

Gui
 
GuiardoTuneweaver said:
Darian Maliken said:
That in of itself would be an interesting dynamic. Instead of having the whole city as one faction have each city made up of different factions, pally, citizens, defenders, bards, ect ect....I know real pain to code in but you'd get some sections of the city you could be liked in, others that you'd be chopped into blody pieces on sight if you stepped into.

I believe this is already there... For example, Newport Guards are a different faction from the Citizens. The rogues in rogue guild in Freeport are KOS to my human bard from freeport. The alchemist in Everfrost is on a different faction from the citizens. I've also seen references to Troll and non-troll factions in Grobb.

And a side note about SKs and necros being KOS to clerics... Not all clerics are good. ;) Whatever diety SKs and necros worship will have its own band of clerics, which would certainly be friendly to them.

Gui

Well, perhaps all people should start at "indifferent" when it comes to the generic city factions? I'd rather be blood red to my enemies and indifferent to the city in general that dubious/threatening to everyone.

I remember reading "No one starts KOS" when I first started SoD. Obviously that isn't true.

You know what's funny? All this talk of being KOS to your enemies, and I'm indifferent to my own damned guild in Oggok. I could never find those newbie quest components...
 
I just had a wild idea reading some of the posts in this discussion, not sure if this post should go here, so move it if ya want.

Was just thinking that if it were possible, it would be a cool roleplaying thing to cap out factions based on what other factions are that you have. For instance, if you are amiable in Grobb, then the most your newport faction could go up would be to indiff, even if you raised newport faction while not lowering grobb faction.

Or another example would be if the goody goody bard guild liked you, then the highest your faction could ever go with shadowknights would be dubious. This would be interesting, cause it would require you to lower some factions on purpose in order to raise other factions, without the same old "kill x mob and it lowers faction here and raises faction there" thing.

Just an idea, not sure if its possible, and havent really thought out all the different bad scenarios that could come from something like this.
 
I disagree with making everything neutral. Why?

1. To me it's not realistic. Necros have always been one of my favorite classes and I view them in a specific way. I consider them, specificly at higher levels, liches. The game machanics makes it kind of weird though because it's lich form instead, which doesn't at all make sense to me from an RP point of view. But you may be saying: well I don't look at all evil(unless your a dark elf, or whatever, then it would be a racial thing) and yes that makes sense. Which is why, as my idea following this will show, that I think perhaps higher level necros should have a worse faction hit and become lichs :D. Nobody(shopkeepers/NPCS) is going to be able to differenciate a lower level necro from any other caster, but a higher level has had time to gain in power and infamy.

Which, brings me to my idea: A quest or an AA, or a level 65 option, that BY CHOICE allowed one to become a Lich. Perma Lich mode, with huge faction hit all around(KOS to all perhaps), but other cool useful abilites. IE: not having to eat, because you are undead(if possible) etc. This may make it really difficult for the necro but it would be fun and cool.

2. The game shouldn't get easier. It is already too easy. It is my belief that we don't need any more instant travel, any more loot for specific level ranges(unless its actual content, not just random items added to drop lists), or all the other things that, too me, would just make the game easier. This includes free faction, or easy faction, or whatever. Instead focus should be put on making the game better--not easier. Like my lich idea :D.
 
The problem I see with an AA that gives perma lich mode is that the lich series of spells constaintly drains your life in order to boost mana(i don't know if this drain stops or not after awhile, never kept it on long enough). Meaning you would either have to constaintly fight or constaintly bandage....either way its something I'd rather avoid. However granting double MP plus magic/poison/desease buffs pluss boosts to lifetaps poison/deaseas spells at the cost of faction points to any 'good' aligned city would I think be interesting. True you have lots more power to wield(including ultravision/see invis permanent) but you also would basicly be at best apprehensive in most places(oggok and grobb excluded here).


Ideas on this one? I doubt its doable, not sure how hard it would be to program in even if it were doable, and even if it were it'd have to be an expensive AA obtainable at...say....61 with only minor boosts and full faction hits, another increase in boosts at 63 and final one which adds flowing thought(not sure what number would be appropriate though, four i guess...) at level 65. Cost itself i don't know what would be fair.
 
GuiardoTuneweaver said:
Darian Maliken said:
I believe this is already there... For example, Newport Guards are a different faction from the Citizens. The rogues in rogue guild in Freeport are KOS to my human bard from freeport. The alchemist in Everfrost is on a different faction from the citizens. I've also seen references to Troll and non-troll factions in Grobb.

Gui


Grobb is very wierd in this sense , as it is majorly open (The ROgue guild isnt in the open area's of the city) , However the majority of grob is comingled with 2 factions( To my knowledge)

The first is the Order of scale (Or whichever you want to callit) And the 2nd id assume is simply Grobb, The majority of the vendors / npc's are with grobb.

However the Grandmasters of classes and a few others , are aligned OTHERWISE (To what i guess is the scale or some other faction)

My druid is friendly with most trolls , for one reason or another.
All the grandmasters / members of the scale , are KOS to me.

Likewise the other person said of a necro being KOS to the trolls and not to the iksar in the back.

Which kind of leaves you in a confusion about the factions being set right
or in some form of better balance
(TO my knowledge i did nothing to earn faction with grobb)
 
Likewise to the Wardens(trolls) I'm KoS, the leezards could care less about me after I get to where I'm goin. Is there any sort of logical explination here?
 
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