Buffing/Buff Timers

stope21

Dalayan Elder
As far as buffing is concerned, I feel this is a mostly redundant process.

There is no skill involved what so ever in buffing. The only complicated thing is knowing what buffs you need, which everyone knows is a simple task. To me, buffing is just a chore.


I feel this is especially so if you usually 2 box, as you have to log in/out a small army of characters just to get yourself fully buffed for a night (that is, if you don't die).

I'm requesting that in city zones only, and no zone that you could possibly xp in, you be allowed to 3 box to buff. No zones that you can xp in should be allowed this pardon, but in city zones I don't see how this could cause harm to the game.

Infact, it will probably help the buffers/porters in city zones from having to constantly be spammed with people bumming buffs off them.

Sounds like a win/win to me.



Buff timers:
Is it possible to implement buff timers?
 
I fully support the 3 boxing in cities idea. I don't know how hard it would make it for GMs to enforce, though. And would this include just three boxing, or multi-boxing too?
 
I fully support the 3 boxing in cities idea. I don't know how hard it would make it for GMs to enforce, though.

Would actually make gms jobs easier, they dont have to worry about people performing "unlawful" acts of 3 box buffing while in town. Thus, they can focus more attention on people "out in the field."

And would this include just three boxing, or multi-boxing too?

In general, multi-boxing... but even just 3 boxing would be a GREAT improvement.
 
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Buff timers:
Is it possible to implement buff timers?

No. *edit* Not graphically anyways. I think there would be a way to give a text readout on your own buffs, but i dont see it giving any benefit for the time involved coding. *end edit*

As for the rest of it: Good luck. It won't make a GM's job easier, because now there are exceptions to a clear cut rule. This will complicate things.
 
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The reason for the anti-three boxing rule is to promote player to player interaction.

Allowing players to load three or more clients to buff themselves just furthers their ability to ignore the rest of Dalaya more so than they already are by (assuming) going off and duo'ing content they could invite a group for.

And as Ikaa said, we cannot edit the client to give buff timers like we had on live, but you might be able to convince a clever coder into giving a text-based buff warning.
 
This isn't always for duo'ing, some times you have a group of 6 characters (3 players) or a group of 4 (2 players) everyones boxing. Buffing here can be tricky even then.

1) Very very few instances am I going to invite someone to join me solely b/c I want a buff they have versus just doing it myself.
2) Some times people don't want to interact w/ other members of dalaya and just want to do things by themselves, undisturbed. I don't think this should be overlooked.
3) I don't think people bumming buffs is always positive player interaction, many of the buffing/porting classes can attest to this..
 
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The reason for the anti-three boxing rule is to promote player to player interaction.

Allowing players to load three or more clients to buff themselves just furthers their ability to ignore the rest of Dalaya more so than they already are by (assuming) going off and duo'ing content they could invite a group for.

I agree. It would reduce the usefulness of buff classes; I think it's sad that there are all those pocket mages, druids, shamans and the like whose sole reason for creation is to buff up the main characters. It's like a shortcut around paying someone to summon dots, cast kei, cast full stat buffs etc -- and allowing three-boxes in cities would make this more the case.
 
I agree. It would reduce the usefulness of buff classes; I think it's sad that there are all those pocket mages, druids, shamans and the like whose sole reason for creation is to buff up the main characters. It's like a shortcut around paying someone to summon dots, cast kei, cast full stat buffs etc -- and allowing three-boxes in cities would make this more the case.

I don't have any specific feeling either way to this, but I rarely see anyone offering dots, kei, or other buffs for donation. I'd be delighted to donate for kei if there were someone hawking it.
 
I think there would be a way to give a text readout on your own buffs, but i dont see it giving any benefit for the time involved coding.

I can't say I know the benefit of convenience and peace of mind would be worth the time coding, but I'd guess a lot of people would like to know how long before their buffs are going to last, especially if their time with those buffs on gets split up by logging or zoning. edit - I mean, being able to know if your soulbound buffs on a raid/group/whatever are going to last the duration of the next mob/series of mobs/event might save people a lot of, 'oops i missed it, can you do it again non-sb?' Which kind of moots the point of soulbonding a buff to multiplayers. Then again with varying zone times staggering each players buff timers maybe it wouldn't.

It also brings to mind a pretty common question I've heard that is sort of related, 'What buff did I lose?' Zoning once disables the worn off messages, so maybe adding the last few buffs you lost to the list would make it worth while?
 
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There used to be a UI mod that would replace one of your windows (often the MP3 player, for example) with a set of timers. It wasn't specifically for any spell, but you would set up a number of timers with different durations. It was useful, but I don't know if that mod is still compatible with the XML, etc. You can find it here at EQInterface.com.
 
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I don't have any specific feeling either way to this, but I rarely see anyone offering dots, kei, or other buffs for donation. I'd be delighted to donate for kei if there were someone hawking it.

Why would they bother? This worked on Live when there were 100 people in Plane of Knowledge at any given time and there were more coming and going all the time, but there's only 30-40 people in Athica and many of them will be there for awhile and just don't need buffs. It's just not an efficient way to make money.

Not to mention that those of us who can cast buffs like that are usually sick of casting them. There is absolutely nothing in the world more irritating than getting tells from people you don't know asking for Aego. Half of them will offer absolutely nothing in return. The other half offers only dots. I'd wager good money that I've made less than 100p over the course of a year by donations for Raego.

It's not really that nobody will buff for payment, it's that nobody will pay for buffs.
 
I feel your pain.

The second I log in I usually get a tell for either a port on my wizzy or a Rageo from my cleric. It wouldn't be so bad if people actually said "hi" then "something cool" then after all that asked for a buff or port.

And yeah not many people donate for said help. It's no biggy but it's irritating when you get slammed by tells. You get that feeling your a vending machine LOL!
 
Why would they bother? This worked on Live when there were 100 people in Plane of Knowledge at any given time and there were more coming and going all the time, but there's only 30-40 people in Athica and many of them will be there for awhile and just don't need buffs. It's just not an efficient way to make money.

Not to mention that those of us who can cast buffs like that are usually sick of casting them. There is absolutely nothing in the world more irritating than getting tells from people you don't know asking for Aego. Half of them will offer absolutely nothing in return. The other half offers only dots. I'd wager good money that I've made less than 100p over the course of a year by donations for Raego.

It's not really that nobody will buff for payment, it's that nobody will pay for buffs.

I know this -- but if buff classes as a whole started asking for money, maybe things would change? I mean, *maybe*...
 
It still wouldn't help. You could make a ten times as much plat by grouping for an hour than could by standing in Athica all day. It's just not efficient. Frankly you could spend an hour clearing Blackburrow top to bottom and make more cash than you could sitting in Athica.
 
There used to be a UI mod that would replace one of your windows (often the MP3 player, for example) with a set of timers. It wasn't specifically for any spell, but you would set up a number of timers with different durations. It was useful, but I don't know if that mod is still compatible with the XML, etc. You can find it here at EQInterface.com.

I actually use this, and last I checked the website for the mod is down. You need the website in order to config the mod.

I have my current UI piece if anyone would like to try and reverse engineer it. I have tried myself a bit without a lot of luck on adding additional timers
 
It still wouldn't help. You could make a ten times as much plat by grouping for an hour than could by standing in Athica all day. It's just not efficient. Frankly you could spend an hour clearing Blackburrow top to bottom and make more cash than you could sitting in Athica.

Making buffing a viable source of income for a charm is not my proposal. Making buffing a respectable interaction between two players IS what I'm proposing. I pay 10-20p for ports and TL's, why shouldn't people do the same for buffs? Or even more, at a higher level?
 
Tell ya what. I have access to a mage, shaman, enchanter, and I am a druid. I could probably get cleric access, I just don't bother. Every time I log the mage on in Athica, I /shout in zone for free summons.

Personally, I gladly log on a bot to buff, summon, etc. Am I gonna do it just because you're /ooc spamming? Nope. Am I gonna do it because you send me a random tell, nope. Am I gonna hop chars for 15 mins to buff the guild? Yeppers. Am I gonna log on a buff bot or tradeskiller for a friend? Yeppers.

Same should go with that as I do with tradeskills. Sorry, most of the server, you get what I decide to put on listsold, unless I know you, or like this week, off work for a few days & tons of time. Then, I'll custom. Why? Because I know you, I like you, I'll spend that extra time for you.

This is not to be a bitch, by any means. It's simply my play time is simply that, my play time. I'm going to do what I want to do, when I want to do it. Guild first. Friends second. Server third.

I remember Live, and sitting in Nexus doing /who enc all to see who might zone in that I could give plat to for KEI. I had friends lists of folks that I could send a random tell to to ask.

SoD is about player interaction, IMHO. If you need buffs THAT damn bad that you can't log char A on, buff with char B, log char A off, log char C on, then uh.. you're entirely too buff dependent, and need more friends.
 
Why would they bother? This worked on Live when there were 100 people in Plane of Knowledge at any given time and there were more coming and going all the time, but there's only 30-40 people in Athica and many of them will be there for awhile and just don't need buffs. It's just not an efficient way to make money.

Not to mention that those of us who can cast buffs like that are usually sick of casting them. There is absolutely nothing in the world more irritating than getting tells from people you don't know asking for Aego. Half of them will offer absolutely nothing in return. The other half offers only dots. I'd wager good money that I've made less than 100p over the course of a year by donations for Raego.

It's not really that nobody will buff for payment, it's that nobody will pay for buffs.

Oh, I totally understand. As a wizard, I get tells for ports all the time. I've even had total strangers get pissed at me for not being willing to run through 3 zones to go pick them up and port them to their destination for 20pp.

I don't send tells asking for anything, unless the other person is announcing it, simply because I don't wanna bug someone.

As far as donating, I don't accept donations for TL's, but I donate heavily myself. But I don't blame people for not being willing to sit there for hours for the rare donation.
 
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