Stance /4
Problem: It doesn't seem to work or be useful. I've never gotten it to work for me and anytime the issue comes up on the forum I can't remember any other BST post that they use it. Once a BST hits 65 there is no real reason to even use it since the BST will just pull hate off the pet fairly quickly.
My Idea for a change: (if even possible to do)
Change it to work like a reverse Advanced Anatomy (Warrior AA)? Just some random numbers since i don't know exactly how it would work out in the end.
When activated a beastlords hits would hit for either
A) A Set amount of Negative aggression, EX: Instead of hitting for "+10" aggression, a hit would land for "-2" aggression
Comment : Seems too good to me
B) A set amount of Less aggression than normal, EX: Instead of hitting for "+10" aggression, a hit would be lowered to a "+5" aggression
Comment: If possible to scale it up, then i like it the most
C) A minus percent aggression, EX: Instead of hitting for "+10" aggression, it would be lowered by a set percentage (say 10%) and would be for "+9" aggression.
Comment: probably more useful at 65 than at 20
If possibly suggestion B it would be nice if they were able to scale as the BST leveled as each hit at lv20 is going be much less than at lv65 making it hard to balance a set amount to good at both high and low levels.
As for stamina drain, I dont know, would depend on how good its made?
Could probably use a name change since "Spiritual Guardian" would no longer fit.
Usefulness/Niche
The new stance would work differently but still give the pet the ability to tank over the Beastlord if its needed. Ideally it would not allow the beastlord to slow/dot and then melee instantly without tanking any hits, but enough so the Pet can still peel the mob off
It would also give beastlords a way to slow down/stop their aggression in groups/raids if they are a debuffer. I do not think it should be as good as the other DPS classes ways to drop aggression like Concussion, Feign Death, Jolt, and Evade.
Stance /7 would still be useful for when the beastlord wants/needs to tank instead of the pet allowing both stances to be useful for different situations.
========
3 Suggestions on the Spear/Shard
1) Addition of a lv64 upgrade on the Line
Right now Beastlords have a low mp/long CD nuke "shard" line that consists of 3 spells with no lv60+ final upgrade. Comparably, the Shadowknight also has a "spear" line of spells that are fast casting, high dmg ratio, and long cooldown and gets them at 34, 49, 54 and 64.
2) Lowering Cast times
On the Shadowknight line each new rank has a slightly faster casting time ending with no cast time at all. Theirs also scale better in damage ratio but the pay off is a much longer Cooldown.
Perhaps the BST line could get a slighty casting increase with rank ups as well? At a slower rate and never getting to 0. The final DPS of the spell would remain due the the cooldown, but make it cast faster making it easier to get off when soloing/tanking. The theoretical lv64 rank it would end up being 1.1 second instead of 1.8 after the hybrid bonus.
3) Rename the lv34 spell. Kind of trivial but figured i'd throw it in. Right now the 49/54 are both ___ Shard, while the 34 is a spear. Rename it to make it a Shard also so the entire line has a similar name and to differentiate it from the SK Spear line.
Suggested changes in Bold
Level 34 : Ice Spear Frozen Shard (someone come up with a better name)
Mana: 50
Cast Time: 3.2(1.8) seconds
Cooldown: 30 (~2.7dps)
Damage: 150 (3:1 Ratio)
Resist: 0
http://wiki.shardsofdalaya.com/index.php/Spell:_Ice_Spear
Level 49 : Frost Shard
Mana: 100
Cast Time: 3.2(1.8) seconds 2.8(1.5) seconds
Cooldown: 30 (~5.5 dps)
Damage: 300 (3:1 Ratio)
Resist: 0
http://wiki.shardsofdalaya.com/index.php/Spell:_Frost_Shard
Level 54 : Ice Shard
Mana: 150
Cast Time: 3.2(1.8) seconds 2.4(1.3) seconds
Cooldown: 30 (~8.3 dps)
Damage: 450 (3:1 Ratio)
Resist: 0
http://wiki.shardsofdalaya.com/index.php/Spell:_Frost_Shard
Note: I'm not sure why but the wiki has them all at 3seconds, I logged in and they are all 3.2 seconds in game. With the hybrid casting bonus they end up being 1.8 cast time. I think that i might of miscalculated the hybrid bonus since I'm terrible at math, but i was aiming for the after hybrid numbers to be the final ones so go off those.
Next logical upgrade would look something like
Level 64 : Freezing Shard (yes, i'm terrible at names)
Mana: 200
Cast Time: 3.2(1.8) seconds 2(1.1) seconds
Cooldown: 30 (~11.1 dps)
Damage: 600 (3:1 Ratio)
Resist: 0
Perhaps with a small -resist check to make it easier to land since it is the last of the line?
Problem: It doesn't seem to work or be useful. I've never gotten it to work for me and anytime the issue comes up on the forum I can't remember any other BST post that they use it. Once a BST hits 65 there is no real reason to even use it since the BST will just pull hate off the pet fairly quickly.
My Idea for a change: (if even possible to do)
Change it to work like a reverse Advanced Anatomy (Warrior AA)? Just some random numbers since i don't know exactly how it would work out in the end.
When activated a beastlords hits would hit for either
A) A Set amount of Negative aggression, EX: Instead of hitting for "+10" aggression, a hit would land for "-2" aggression
Comment : Seems too good to me
B) A set amount of Less aggression than normal, EX: Instead of hitting for "+10" aggression, a hit would be lowered to a "+5" aggression
Comment: If possible to scale it up, then i like it the most
C) A minus percent aggression, EX: Instead of hitting for "+10" aggression, it would be lowered by a set percentage (say 10%) and would be for "+9" aggression.
Comment: probably more useful at 65 than at 20
If possibly suggestion B it would be nice if they were able to scale as the BST leveled as each hit at lv20 is going be much less than at lv65 making it hard to balance a set amount to good at both high and low levels.
As for stamina drain, I dont know, would depend on how good its made?
Could probably use a name change since "Spiritual Guardian" would no longer fit.
Usefulness/Niche
The new stance would work differently but still give the pet the ability to tank over the Beastlord if its needed. Ideally it would not allow the beastlord to slow/dot and then melee instantly without tanking any hits, but enough so the Pet can still peel the mob off
It would also give beastlords a way to slow down/stop their aggression in groups/raids if they are a debuffer. I do not think it should be as good as the other DPS classes ways to drop aggression like Concussion, Feign Death, Jolt, and Evade.
Stance /7 would still be useful for when the beastlord wants/needs to tank instead of the pet allowing both stances to be useful for different situations.
========
3 Suggestions on the Spear/Shard
1) Addition of a lv64 upgrade on the Line
Right now Beastlords have a low mp/long CD nuke "shard" line that consists of 3 spells with no lv60+ final upgrade. Comparably, the Shadowknight also has a "spear" line of spells that are fast casting, high dmg ratio, and long cooldown and gets them at 34, 49, 54 and 64.
2) Lowering Cast times
On the Shadowknight line each new rank has a slightly faster casting time ending with no cast time at all. Theirs also scale better in damage ratio but the pay off is a much longer Cooldown.
Perhaps the BST line could get a slighty casting increase with rank ups as well? At a slower rate and never getting to 0. The final DPS of the spell would remain due the the cooldown, but make it cast faster making it easier to get off when soloing/tanking. The theoretical lv64 rank it would end up being 1.1 second instead of 1.8 after the hybrid bonus.
3) Rename the lv34 spell. Kind of trivial but figured i'd throw it in. Right now the 49/54 are both ___ Shard, while the 34 is a spear. Rename it to make it a Shard also so the entire line has a similar name and to differentiate it from the SK Spear line.
Suggested changes in Bold
Level 34 : Ice Spear Frozen Shard (someone come up with a better name)
Mana: 50
Cast Time: 3.2(1.8) seconds
Cooldown: 30 (~2.7dps)
Damage: 150 (3:1 Ratio)
Resist: 0
http://wiki.shardsofdalaya.com/index.php/Spell:_Ice_Spear
Level 49 : Frost Shard
Mana: 100
Cast Time: 3.2(1.8) seconds 2.8(1.5) seconds
Cooldown: 30 (~5.5 dps)
Damage: 300 (3:1 Ratio)
Resist: 0
http://wiki.shardsofdalaya.com/index.php/Spell:_Frost_Shard
Level 54 : Ice Shard
Mana: 150
Cast Time: 3.2(1.8) seconds 2.4(1.3) seconds
Cooldown: 30 (~8.3 dps)
Damage: 450 (3:1 Ratio)
Resist: 0
http://wiki.shardsofdalaya.com/index.php/Spell:_Frost_Shard
Note: I'm not sure why but the wiki has them all at 3seconds, I logged in and they are all 3.2 seconds in game. With the hybrid casting bonus they end up being 1.8 cast time. I think that i might of miscalculated the hybrid bonus since I'm terrible at math, but i was aiming for the after hybrid numbers to be the final ones so go off those.
Next logical upgrade would look something like
Level 64 : Freezing Shard (yes, i'm terrible at names)
Mana: 200
Cast Time: 3.2(1.8) seconds 2(1.1) seconds
Cooldown: 30 (~11.1 dps)
Damage: 600 (3:1 Ratio)
Resist: 0
Perhaps with a small -resist check to make it easier to land since it is the last of the line?
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