Bst H2h/1hand agro

I've only seen two beasts in my sod career pull aggro, this said Kas and Kowuf are very bad peoples and the situations I saw them rip aggro off were in a fight where the warrior was constantly crushed in aggro generation from constant long stuns/slow.

Also they were the first to kick the bucket supporting my idea that they were bad since not even monks.
 
it was fairly rare that i ever pulled agro off any tank in a raid or a group. It did happen a few times even when i wasn't slowing, usually it was at the start of a fight and i got a chain of procs or Salarus was fucking around.

Don't see BST needing a special jolt spell personally. I wouldn't give up the spell slot to memorize it unless it had some other effect tied into it, like a self jolt + pet terror combo and i was soloing/duoing.
 
Dildo said:
Kas and Kowuf are very bad peoples

Beastlords generate a lot of aggro even in the face of high end tanks and at some point you have to use a lot of s4 and self-restraint to not die.

If the tank dies I'm almost always next to go, also.
 
Meh, would it even be possible, to put harsh winter recourse into the song window, instead of taking up a buff slot, if that happened, it would make us using our spells actually doable on fights with debuffs, etc.
 
Beastlords generate a lot of aggro even in the face of high end tanks and at some point you have to use a lot of s4 and self-restraint to not die.

If the tank dies I'm almost always next to go, also.

This is very true.. especially if you are using slow. Even with cunning and /s 4, I am usually doing a ranger gate shortly after the tank bites it. Raid-wise isn't quite as bad, as normally a shaman is on slow (AA, mask, etc.), and usually the combo (and a good tank) keeps the mob looking away from you.
Moving Harsh Winter's recourse to the song window would help free up the buff slot issue, but additional use would make for more aggro issues, imo.
 
(necromonster... targeted FD... was I the only necro to mem that spell!??!?!?!)

This spell has a 15 minute cooldown. In a raid situation, I think it's a better idea to save it for a rezzer in the event of a wipe. In groups, there are a multitude of reasons why this spell is not a solution.

One thing I'd suggest is maybe looking at melée aggro generation differences between two-handers and dualwield. Switching from a 2hb to a 12 delay fist weapon and bare fist offhand, I generate vastly more aggro. Since supposedly warrior aggro was changed to scale such that swinging faster doesn't always mean better aggro generation, why not do the same for dps classes?
 
The aggro change was not class-specific. Dual-wielding generates more aggro than using a single weapon.
 
The aggro change was not class-specific. Dual-wielding generates more aggro than using a single weapon.

Right, I was referring mostly to advanced anatomy being changed so that slower onehanders now get more bonus aggro per swing than faster ones (or are supposed to anyway). I'm proposing that the base aggro per swing for dps classes is a little too high. I can rip aggro off tank classes that far outgear me by switching to a 7/12 h2h weapon, which just seems kind of silly.
 
FYI: Swing-aggro is scaled to weapon delay for all classes. All weapons generate the same amount of swing-aggro over time. Using two weapons generates twice as much swing-aggro. Warriors are the only class to get an innate boost to swing-aggro (Advanced Anatomy is an additional boost to swing-aggro).
 
I havent played my bst for quite a while but yes, an actively played bst using h2h weapons can be an agrobst. I used to be able pull agro off of higher tier warriors, paladins and sk's even if they were working it hard, if I didnt keep back on dps some. If u go to 2hander or just dont play as active or hold back at start agro shouldnt be an issue though.
 
Your idea of okay, seems a bit askew Notpit, as not everything can be balanced around the highest end tanks, I dunno, help me out, tell me what it would hurt, and maybe ill be more inclined to see your point of view.
My gear and dps are in line with our tanks gear and aggro (who are not the highest end tanks by any means). But I have played with the same guys since the mid-40's and my aggro has not been a major problem. I will tell you that occasionally I do get too much aggro and go SPLAT. But it is not very frequent at all.

What would it hurt? It would not hurt me at all. I don't think I would give up a spell slot for it though. The main thing is that if Beastlord problems are addressed I would prefer that it be along the lines of pet survivability and not a new jolt spell.

But again, this is just my opinion and experience. Your experience may be different than mine for a various reasons.
 
My gear and dps are in line with our tanks gear and aggro (who are not the highest end tanks by any means). But I have played with the same guys since the mid-40's and my aggro has not been a major problem. I will tell you that occasionally I do get too much aggro and go SPLAT. But it is not very frequent at all.

What would it hurt? It would not hurt me at all. I don't think I would give up a spell slot for it though. The main thing is that if Beastlord problems are addressed I would prefer that it be along the lines of pet survivability and not a new jolt spell.

But again, this is just my opinion and experience. Your experience may be different than mine for a various reasons.

AFAIK, we are getting a 40% pet dodge on AE spells, with shelter, at some point, I think this will go A LONG way for pet survivability, i could be confused though :/
 
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