Bracelet of Sunbane

Jinxat

Dalayan Beginner
While I see making this item into a FACTION BOUND item is necessary, I dont really understand the sudden reduction in stats. There are alot of other desireable wrist items to obtain in further tiers and with the new stats that this bracer has (25 ac 15 str cha wis int, 75 hp mana, 30 cold 15 magic) I dont see any reason why anyone would want to spend the amount of time it takes to get ally faction and then do this long quest now. There are also many alternatives at the same or lower tiers which are now going to be more desireable simply because of the fact that you cant lose the item if you drop below a certain faction level.

For tanks there are two alternatives that can be obtained fairly easily at about the same tier. One is the bracer off of yziar and the other is the djinni battle bands. Not to mention the bracer that drops from tmaps. Note that when the yziar bracer is made faction bound it has more base hp then the sunbane bracer will now have and very similar stats.

Healers have several options as well which are about the same level of difficulty to get tier wise, but take severly less time. Forsaken bracer of revenge, Shimmering Pearl Beads, Exuberent Bracer of Life to name a few.

Int casters very seldomly do this quest and I havent seen it on many of them, however, they also have a few alternatives. The tmap quest bracer, a bracer which drops from tmaps, shimmering pearl beads, royal dragonbone bracelet, and forsaken bracer of revenge even as well.

Rogues might as well use the atk bracer from sunmines and the + crit strike bracer from HHK royals. This could also be applied to any pure melee dps class or even rangers.

Now, as a monk seeing the amount of hours I spent factioning and questing to get this item, and seeing it in its current state, I wouldnt bother doing the quest if I hadnt done it already. There is no incentive. Lets say the amount of time it takes for the average person to get to ally faction is about 10 hours. I would say that this is even being generous. Now lets say that the time it takes you to do the whole quest from start to finish is about 15 hours. In this 15 hours you also need to bring a raidforce for 2 of the needed fights (EW war and advisor). Now for 25 hours of factioning/questing (or thereabouts) I dont really understand why this item has been nerfed statwise. Making it FACTION BOUND is bad enough since it allows for the chance to completely throw away roughly 25 hours of time invested. Making it FACTION BOUND and nerfing the stats makes a once very fun and awesome quest into a completely useless quest as there are many alternatives even around the same tier that I have shown above.

What I propose is that when you initially turn in your bracer it is not faction bound and has the new stats (the nerfed stats). You will have the option to turn it in to make it FACTION BOUND and return it to its prior stats (27 ac, 15 str cha wis int 100 hp 75 mana 30 vs cold, 25 vs magic). This will get the effect that you want since people will almost have to turn in the bracer to make it worthwhile. Or you could just leave the stats as is and make it faction bound.

I also dont understand why this was suddenly changed out of nowhere. The only people that really use this bracer at the high end (meaning prison level and beyond) are usually monks due to the massive resists, hp and low weight. There are a few alternatives that I could obtain at my tier(mirror bracer, combine bracer, 1st keeper bracer from CoD, and 4th keeper bracer from CoD) that would be better than this now in its current state. I can maybe count a handfull of people that still use this bracer at this tier, and I don't see many lower tier guilds working towards equipping their members with this item. In closing, although the bracer will still be decent, it will definately not be worth the amount of time and effort it takes to obtain, especially while having the opportunity to poof if you drop enough giant faction.

Thanks.
 
I'm not really sure how you can compare the bracer quest to the bracers from the keepers in CoD. Just because it's easy for you to get those bracers, doesn't mean it's easy for everyone.

The bracer is still an amazing item for where it comes from, especially because of the resists it offers.
 
I was simply stating that at the higher end of the raiding game, there are now many alternatives to this which are now superior to it. I gave examples of bracers that were on par with sunbane bracer at the same tier and I was also trying to give examples of bracers that are better. I was trying to imply that although this bracer is a very nice item, it is not one of those types of things that typically last forever and is easily obtainable, such as yinazra's ring.

Your point also applies to this sunbane bracer. Simple because it was easy for me to obtain it, doesnt mean it is easy for anyone else. I just dont see why the stats were lowered at all.
 
Yinazra's ring is a good example of another item that's extremely(in some cases TOO) powerful yet also limited by the fact it doesn't offer much all around. Sunbane bracer is very high AC for some of the classes that can use it(even compared to the CoD bracers), solid hp/mana(75/75 is good for that tier IMO), and the 30 cold resist is great for a single item, especially for that tier. The MR was probably reduced because of that, but even at 15 it's still 45 total resist points.

I can definitely understand that you're concerned with the quest difficulty vs reward, but there are a lot of items that should probably get toned back. Most are at Sepulcher+ levels, but there are certainly some at older tiers too.
 
I'll be sad to see my sunbane bracer go, but I do feel it should be faction bound.. much as I hate to say it. The reduction in stats probably just means it's going to return to its previous state if you can upgrade it through rymaz, you have to be ally to do the quest anyway.
 
Zhak said:
I'll be sad to see my sunbane bracer go, but I do feel it should be faction bound.. much as I hate to say it. The reduction in stats probably just means it's going to return to its previous state if you can upgrade it through rymaz, you have to be ally to do the quest anyway.

If I understood the change correctly, it will be going faction bound with out any stat increases zhak. Im pretty sure its going to be FACTION BOUND and it will also stay in its nerfed form.
 
The sunbane quest is long and tedious enough that it qualifies to being much better than the tier its required to get it in. It involves doing a ring event that takes a raid in EW, killing a mob in TR that now drops similiar loot and a metric ton of factioning/scrounging for items.

Faction bound I understand, but a nerf to make it less worthwhile I dont.
 
Yeah, I'm going to bump it back up to the same HP as before. Keeping the resists slightly lower though.
 
I'm cracking down on high AC all all items in general, so it's staying 25.
 
How much sense does it make to make the major quest reward for the Giants faction bound, yet to leave the major quest reward from Dragons not faction bound. I mean, I know it's a highly useful tank item and it's a stepping stone for a lot of tanks, but the sunbane bracer is still being worn by some of the best equipped characters on the server. Maybe it's just a monk itemization thing, but the sunbane bracer is also an excellent tank item for a long ways past the tier it's attained in.
 
Zhak said:
How much sense does it make to make the major quest reward for the Giants faction bound, yet to leave the major quest reward from Dragons not faction bound. I mean, I know it's a highly useful tank item and it's a stepping stone for a lot of tanks, but the sunbane bracer is still being worn by some of the best equipped characters on the server. Maybe it's just a monk itemization thing, but the sunbane bracer is also an excellent tank item for a long ways past the tier it's attained in.

What major quest reward from dragons
 
ytraz isn't a dragon or a giant quest. it requires you to kill major mobs on both sides. faction bound items are made by the mob whose faction they represent. ytraz is made by the player.

KAS
 
Kasreyn said:
ytraz isn't a dragon or a giant quest. it requires you to kill major mobs on both sides. faction bound items are made by the mob whose faction they represent. ytraz is made by the player.

KAS

If I remembered correctly...you had to be at least amiable or something to dragons in order to start the quest, and the dragons you end up killing do not give you faction hits.
 
TapeinV said:
If I remembered correctly...you had to be at least amiable or something to dragons in order to start the quest, and the dragons you end up killing do not give you faction hits.

Rosaline does.
 
Back
Top Bottom