Rorne
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Basically my idea is this: The addition of an NPC bounty hunter you can pay to track down and potentially kill other players.
Now here are some catches:
1) Each time you assign a bounty to a player the next bounty cost for that player is incrementally increased by a large amount.
2) No exp debt incurred by bounty hunter death
3) There is a grace period between being able to send a bounty hunter out after a player again
4) Bounty Hunter takes time and some forewarning is provided to target
5) Possibly some method to buy out your death warrant
6) The bounty hunter can't enter raid zones or 6-man zones to pursue players. Maybe the bounty hunter also says who hired him, I don't know.
What's the point? Some of you are probably saying what's the point, this is just griefing players. To a degree it is but then I suppose if you haven't raised anyone's ire you won't need to worry about it will you. Civility through threat of punishment on a street level. The reality is there is very little recourse in this game when dealing with stupid or awful people aside from ignoring them and this would give you a real but limited way to punish them, if timed correctly this could disrupt their experience group or just inconvenience them in some minor way.
I know some people dislike the idea of their impunity to be terrible being taken away or have a well deserved reputation finally come crashing down on them but I think this could be a very cathartic addition to the game as well as a fantastic plat sink. When looked at briefly it seems kind of like an evil little idea but we're already trying to assassinate each other with words constantly, this might actually even alleviate that by providing a tangible outlet for aggression between players.
Discuss.
Now here are some catches:
1) Each time you assign a bounty to a player the next bounty cost for that player is incrementally increased by a large amount.
2) No exp debt incurred by bounty hunter death
3) There is a grace period between being able to send a bounty hunter out after a player again
4) Bounty Hunter takes time and some forewarning is provided to target
5) Possibly some method to buy out your death warrant
6) The bounty hunter can't enter raid zones or 6-man zones to pursue players. Maybe the bounty hunter also says who hired him, I don't know.
What's the point? Some of you are probably saying what's the point, this is just griefing players. To a degree it is but then I suppose if you haven't raised anyone's ire you won't need to worry about it will you. Civility through threat of punishment on a street level. The reality is there is very little recourse in this game when dealing with stupid or awful people aside from ignoring them and this would give you a real but limited way to punish them, if timed correctly this could disrupt their experience group or just inconvenience them in some minor way.
I know some people dislike the idea of their impunity to be terrible being taken away or have a well deserved reputation finally come crashing down on them but I think this could be a very cathartic addition to the game as well as a fantastic plat sink. When looked at briefly it seems kind of like an evil little idea but we're already trying to assassinate each other with words constantly, this might actually even alleviate that by providing a tangible outlet for aggression between players.
Discuss.