Book of the Archmagi

antihelei said:
I'd like to point out that Yinzara CANNOT be 4 char'd by any means, unless those 4 chars were the top 4 chars on the server being played by the most skilled players in the game. Yinzara spawns add's that mez and cannot be mezzed, meaning that to kill her you either need enough DPS to put her down before she spawns adds or some way to deal with the adds, neither of which can be done with 4 people, let alone 6.
Seriously, those adds mean nothing! Any wizzy with a few opals can blast em away almost instantly!
 
Going back to the original intent of this post.

I disagree with the calling this a trivial mob. The difficulty lies not in the kill itself but in getting to that point. You have to fight through a lot of content and then the final split is hell. If you don't have a zhak/malssor/injektilo/(insert 300+ AA monk here) you won't have much luck. And even then, it's still not predictable.

I think you'll find that certain characters (that's characters, not classes) can trivialize a lot of fights.
 
A pulling team of 2-3 monks level 65 with 0aa's could pull it off...

Sure, if you want to solo pull it, you'll need a zhak quality monk, but not everything in the game needs to be pulled by one monk heh
 
If you don't have the Zhak quality monk (damn I love this one) you indeed need 2 monks...and it's not so easy to find 2 regular high level monks in a force good enough to kill the advisor (which is less than 12 peops according to your standards I presume). Imo this thread is just elitist show off :) but hey you managed to make the item nerfed so I guess we're done with it... until next Call to Nerf.
 
Dzillon said:
If you don't have the Zhak quality monk (damn I love this one) you indeed need 2 monks...and it's not so easy to find 2 regular high level monks in a force good enough to kill the advisor
Honest, how hard is it to get 2 lvl 65 monks? I mean, you already have to have a lvl 65 tank with AA's, you already need 3 clerics for a CH chain... is it so unreasonable that a particular fight requires two of a class (in the worst case) ?

Dzillon said:
Imo this thread is just elitist show off :) but hey you managed to make the item nerfed so I guess we're done with it... until next Call to Nerf.
Any "elitism" was instigated by third parties. And sorry some of us like to enjoy a balanced game :sadf:

Regards,
Aeran
 
diolas said:
Zhak Morris said:
A pulling team of 2-3 monks level 65 with 0aa's could pull it off...
Hahaha, let's see that one.
I've been there, and tried that. It was the worst night of my life. Resists, HP, and skill were completely lacking. At any rate, you really do need some god damn wicked super monks to solo pull it. Meh.
 
Bumping this. Rod of Living Fire has been nerfed to FT 1--I've been working on this item for months and I can count the number on the server with two hands. Nerfing this primary/secondary slot item down to the level of the earring from the freep enchanter GM was overkill in my opinion, especially considering it takes a buff slot. Could this be at least raised back to FT 2, if it was that overpowering in the first place? Batty covets his scales greatly and this quest is no walk in the park, FT 1 seems like too weak of a reward.

edit--Hell, FT 3 wasn't out of whack for the item, the only argument I've seen to nerf it held no water. if you must, what about making it like the port necks or the Rune items--tied to the faction you got it from? At the very least "I had three of the hardest item to get at one point in the history of the world so you can't have nice things" isn't a real great argument for a nerf--it's a mitt-held item that takes a buff slot, Ft 1 in a buffslot is massively weak by primary/secondary standards.

But yeah, I'm liking the Ft3 but tied to faction idea. Given comparisons to other easily obtainable FT items, and that it takes a buff slot, it should really be FT 3, faction or no faction. It's primary slot, so it should be better than the freeport earring (to keep the example), and it takes a buff slot, and the quest is harder. Ft 3 isn't at all unreasonable.
 
I was going to get my lazy ass to work at finally getting that rod for my two casters. I don't think it's really worth the effort now.
 
Assuming we were going to do anything more to this, why wouldn't it be more logical to just add more accessible red scales to the game? The difficulty for this is extremely low for the pack it used to punch, and the only argument seems to be that dragon scales are reportedly awfully hard to come by.
 
You honestly want a primary/secondar-slot item that's much harder to get (despite the "ease" of getting it!) to be better than the droppable ear from freeport that can be duoed? And mind you this quest isn't easy: I've killed batty eight times personally and have yet to see a scale. This shit is rare with a capital hahahahaha ft1 is not worth it.

The punch it packed comes more from the mana it used to have than the clicker effect. Remove the damage inc and restore the click to full FT3 or something. Just because the quest is easy for legacy doesn't mean the quest is easy, after all.
 
Why are you comparing a clicky handheld and an FT earring? This makes no sense.
 
zodium said:
Assuming we were going to do anything more to this, why wouldn't it be more logical to just add more accessible red scales to the game? The difficulty for this is extremely low for the pack it used to punch, and the only argument seems to be that dragon scales are reportedly awfully hard to come by.
I already have the red scales and I'm telling you it's not worth it. I'll pick up a better main 1h in a raid.
 
Wiz said:
Why are you comparing a clicky handheld and an FT earring? This makes no sense.

It was a nasty typo, basically I was just comparing their mana regen, and pointing out that given that the freeport earring is about a billion times easier to get, doesn't use a buff slot, and is in a "worse" slot (prim/sec being better stat-wise than ear), the rod of living fire having FT 3 isn't out of line compared to other mana regen items. The rod of living fire takes much longer to get, so naturally it should be better. It's worth nothing that I do agree it had too much raw mana on it, but that's been changed already. The clicker is what makes the item worthwhile, making it into a crappy cloak of preaching voices sort of kills the item.
 
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