Beastlord Suggestion Thread

soba

Dalayan Beginner
I encourage all Beastlords to post in this thread with their ideas, encompassing all aspects of the game from exp groups to raids.

First of all I have to admit that I started my Beastlord long after I had abandoned playing my Cleric (Morak) at 65, I had the benefit of pleveling myself with that Cleric up through the lower levels and cannot give an accurate impression of those levels because of it.Most of my sugggestions will come from my experience at the raid level and because of that I strongly encourage Beastlords who have experienced the earlier levels, without the benefits I had, of posting what deficiencies they see.

At the raid level I see a class that is in need of a defining vision from the staff, primarily Wiz, of what they are supposed to be.I see this class primarily as being a utility/melee dps class but we seem to fill that role poorly.The one class I compare myself most closely to (perhaps erroneously) is the Bard class, one that in my opinion very clearly outclasses us, their melee dps comes close to ours and their non-melee dps very easily tops ours along with their buffs being of much greater use to the raid.
The comparisons I make below are from the perspective of a raid having to choose between a second Bard or a Beastlord.These our are most useful raid spells in comparison to the closest Bard equivalent:

Resists:
Psalm of the Four
Savagery

Savagery is the only resist buff we cast during raids and while it does stack with POT4 it only affects one melee (without duration effects/AA's) and has a very short duration while POT4 affects the entire raid and gives a huge permanent resist benefit while the Bard is alive.With two Bards this becomes even more plain because he can also sing the Blademaster song giving an entire group of melee a big ATK boost while also giving the entire raid the resist boost.

Mana Regen:
Spiritual Bliss
Lcea's Lament
Paragon of Spirit

Spiritual Bliss gives a solid 8 mana/hp a tick while Lcea's Lament gives a greater amount of hp/mana a tick with the raid also being assured of gaining an additional +5 mana per tick above the mana regen cap.Paragon gives 480 total mana after 6 ticks with a recast of 14 minutes.

ATK/HP buffs:
Spiritual Vigor
Blademaster

As has been said above Blademaster gives a very sizeable chunk of ATK to everyone in the group, SV gives 40 ATK to everyone in the raid and 225 HP, with a Paladin in the raid the HP buff is a small consideration as the majority of the raid will opt for the greater pure HP buff of the Paladin's SSS with only the diehard melee DPS clicking it to gain the benefits of SV.

Spell Damage Focus:
Cunning of the Beast
Relic:Fiery Warcry of Tarhyl

CoB gives 20% spell damage bonus while also giving -20% aggro, Warcry gives (from what I can see from the parser) 13% spell dmg bonus and an additional overhaste of 22%.These two buffs to me seem very nicely balanced with the bard giving less spell damage but offsetting that with overhaste and the BST giving 7% more spell damage but also 20% less aggro.

Slows:
Requiem of Time 40% (before singing mods?) 3 sec cast time, no recast, no mana cost, 1 min duration
Sha's Reprisal 50% 5.25 cast time (before hybrid innate spell cast haste),5 sec recast, 195 mana cost, 3 min duration.

During a raid both of these slows are merely used as a pre-slow before the shaman lands his own 55% (with mask,pre-archaic) slow, with innate hybrid spell haste they amount to the same cast time, the bard has no recast time, no mana cost and the duration (because it is a pre-slow) doesn't matter, by the time it wears off the Shaman will have slowed the mob.

Non-melee damage (base damage before focus/instrument mods)
Relic: Chant of Destruction 600 damage over 3 ticks, 3.5 cast time, no recast, decrease MR by 50
Ice Shard 450 base damage 3.2 cast time (before hybrid innate spell haste, after 1.? seconds) 30 second recast, no resist mod or resist debuff effect

The damage of Ice Shard is easily outclassed by Chant of Destruction, cast time is not a factor since bards can continue meleeing while "casting the song", subsequent castings of the Chant are more easily landed whereas Ice Shard has no resist mod, and no recast time for the Chant.The limitation of the Bard being able to only land 2 detrimental spells on the mob at once is offset by the Chant doing more DPS than Ice Shard alone along with his melee dps being equal (or close to) to a Beastlords also he can land 2 detrimental spells on 2 mobs at the same time when the songs are twisted/timed properly.The fact that this is a "Relic spell and should be better than a lvl 54 spell" should not be taken into consideration because a Beastlord of the same average raid time would (if he had access to relics) have the same chance of obtaining those Relics as the Bard.

Healing Focus:
Relic: Hymn of the Saviour
BST: none

8% "Divine Intervention" spell healing the person to full health, ??% percent healing bonus.
No Beastlord equivalent

Smaller Consideration, Tanking/Aux Tanking Abilities:
While I admit this comparison is only valid when both classes are exceptionally geared and both able to actually fill this role, at the endgame Bards have access to plate armor with much higher AC and higher +HP equipment and comparable aggro, while suffering from a higher riposte from being unable to wield 2 handed weapons.I really have no way to accurately compare whether the higher riposte rate outweighs the higher AC/HP, I'll leave this up to others.

Crowd Control Abilities:
Lullaby of Shadows
BST:none

A Bard is not only able to offtank/tank at a level comparable if not superior to a BST they are also able to mez more than 2+ mobs.
A Beastlord is able to offtank while offtanking a secondary mob with a pet, draining his mana or his group healers mana keeping the pet alive, with the pets offtanking abilities giving greatly diminishing returns as the level of the mobs increase.

As a raidleader there is virtually no reason to include (comparably geared) a second Beastlord when compared to a second Bard, or even a second Bard when considering adding only one Beastlord, you get both greater utility,greater dps and as I said comparable if not superior tanking from choosing the Bard.As an exp group leader with less slots to fill and trying to achieve greater efficiency with fewer choices there is even less reason to choose a Bard over a Beastlord for the same reasons.

This post is not a plea to nerf Bards,I believe they are where they should be in the grand scheme of things, it is only when in comparison to Beastlords, a class which I believe is at the moment not fulfilling it's role, that they appear to be overpowered.I am simply using Bards (ability by ability) to point out the deficiencies of Beastlords.

In conclusion, from my perspective, Beastlords should become primarily focused on DPS with utility becoming the secondary role with debuffs/buffs/tanking staying the same and their melee dps increased to be comparable to that of an equivalently equipped Monk.The sad fact is when you come down to the very basics of the game nothing stacks better than DPS and it is much easier to tweak than adding or tweaking other aspects of our class.Both classes would then fill their own roles with greater emphasis on one side. Bards:UTILITY/dps Beastlords:DPS/utility

Thank you for reading my long winded rant, point out the errors/inconsistencies I've made, flame me and add your own suggestions for the Beastlord class.
 
soba said:
At the raid level I see a class that is in need of a defining vision from the staff, primarily Wiz, of what they are supposed to be.I see this class primarily as being a utility/melee dps class but we seem to fill that role poorly.The one class I compare myself most closely to (perhaps erroneously) is the Bard class, one that in my opinion very clearly outclasses us, their melee dps comes close to ours and their non-melee dps very easily tops ours along with their buffs being of much greater use to the raid.
The comparisons I make below are from the perspective of a raid having to choose between a second Bard or a Beastlord.These our are most useful raid spells in comparison to the closest Bard equivalent:

In a raid, the beastlord is really just dps with 4 or 5 spells: spiritual bliss, spiritual vigor, cunning of the beast, and savagery-maybe slow, if there's no shaman around. They're dps is better than warriors and shadowknights, probably equal to paladins. What they lack in raiding they make up for in soloing. Beastlords are among the more versatile soloers around because they have such a wide variety of abilities. Other classes do those abilities better, for sure, but it only makes sense that if you have a wide variety of abilities you can't do very many of them very well.

Bards have the same issues. When a shaman is around, bard slow isn't used. When a chanter is around, bard mez isn't used.

I played a beastlord for a long time. Any abilities they get from this discussion would be gravy. I guess my question is: do they need any?
 
I just started a Beastlord so dont realy have any first hand experience to comment on. However Kasreyn commend bothers me. The part about Beastlords and Paladins haveing about the same DPS.

Considering bst are a leather based class and alot like a monk I would expect there DPS to be above War, SK, Pals.

I agree Soba outline, Bards being Utlity/DPS and Bst being DPS/Utlity thats seems correct to me.

Again just my 2 cps
 
Kasreyn said:
In a raid, the beastlord is really just dps with 4 or 5 spells: spiritual bliss, spiritual vigor, cunning of the beast, and savagery-maybe slow, if there's no shaman around.
Almost all of those buffs can be done by a Bard and done better, we are average or worse dps and average utility, also what raid in their right minds doesn't have at least one Shaman?

Kasreyn said:
They're dps is better than warriors and shadowknights, probably equal to paladins. What they lack in raiding they make up for in soloing.
Frankly I do not see why we should be doing "equal to Paladin dps" as a leather class with average utility.

Kasreyn said:
Beastlords are among the more versatile soloers around because they have such a wide variety of abilities.
Again I'm going to compare us to Bards, we come nowhere near the level of Bard soloing power,and are not above other classes soloing power (Necro,Wizard,Mage etc).There are several classes that both solo well and do great in raids, one should not adversely affect the other.

Kasreyn said:
Other classes do those abilities better, for sure, but it only makes sense that if you have a wide variety of abilities you can't do very many of them very well.
A completely average class simply does not work in a raid environment, you have to fill a niche and fill it well, all other classes that I can see DO fill their niche well, they either do one thing great/one thing average or do one thing supremely well, Beastlords are just plain average utility/average dps.

Kasreyn said:
Bards have the same issues. When a shaman is around, bard slow isn't used. When a chanter is around, bard mez isn't used.
Bards have very few of the same issues in a raid environment and the few they do have are more than made up for by their other abilities, we have the same shortcomings but no "oh hey well at least the Beastlord has so and so buff that's totally awesome" or "they do great dps". We simply don't do any one thing well enough that we can't be replaced and completely forgotten.


Kasreyn said:
I played a beastlord for a long time. Any abilities they get from this discussion would be gravy. I guess my question is: do they need any?
No, we do not need any MORE abilities, we just need more dps so we can fill our own role, great DPS/average utility.

I'll try and break down how each class fills it's own niche well.

Bard - fantastic utility/good dps
Cleric - best healer/average utility (mostly RAego for this)
Druid - second best healer/great utility (buffs/ports etc)
Enchanter great utility (JB/crowd control/slow/crit spells)/mediocre dps
Mage - I'm really not sure what to say about them, it seems whether their dps is great or not is being debated quite a bit in the request thread and the utility is so/so
Monk - best pullers/great dps/great tanks
Necromancer - exceptional dps/good utility (FD,rez alone is awesome for raid recovery
Paladin - best AE aggro tanks/utility (group HoT,rez,SSS)
Ranger - close to rogue dps/average to mediocre utility/average tank (all depends on equipment of course) big claim to fame is their ability to do great dps with lower aggro while being able to stay out of ww/ramp/ae range
Rogue - best melee dps (or should be)/utility (scouting, escape + pot raid recovery)
Shadowknight 2nd best tanks, peerless aggro/great utility (pretty much just pulling in this category, but voice buff etc also)
Shaman - lowest healing potential of the priest class but also the longest lasting/great utility (slows,buffs,debuffs don't really have to list them do I?)/good dps from dots (which they're not usually allowed to do =P)
Warrior best raid tank bar none, exceptional exp tank
Wizard best caster dps and probably best dps period

I just want to see Beastlords listed here as great dps (Monk or a bit lower)/good utility, as is average dps/average utility
 
soba said:
Cleric - best healer/average utility (mostly RAego for this)
lol
soba said:
Druid - second best healer/great utility (buffs/ports etc)
more like
Druid - almost best healer/2nd best dps/great utility

sorry for the derail buy seriously, druids are pretty damn overpowered atm
 
guyvertoo said:
lolmore like
Druid - almost best healer/2nd best dps/great utility

sorry for the derail buy seriously, druids are pretty damn overpowered atm

shrugs, i am suspected to talk, but... a druid having a relic nuke of 3.5 casting time, while mage is 4.5 , well. id say they 2nd best dps as well...

Sad but true... and they still complain about stuff. sad.
 
I dont know.. for the years I played "Live" its great to see druids worth something :) On "live" Druids where a jack of all trades that no one needed :(

Definitly agree bst should do more DPS

That said (a bit off topic) I am not sure how druids ended up doing more DPS then mages.. that just seems wrong. Second best healer, Great utility, Second best Nuke DPS, Ports, Buffs... somethings not adding up (and I love druids.. first character I even made on "live" was a druid).
 
I'm regretting adding that list already, it was simply meant to show that every class has a niche, an identity all it's own,with even the few jack of all trades classes having something they do welll enough that their class is centered around it.

I'm just asking that Beastlords have their dps upped to the point where it can be considered what the class is centered on, with the average utility being the secondary consideration.To keep some sort of balance I think replacing Flurry for the Beastlord, or adding another style (one that can be kept up fulltime with enough sta regen buffs) that greatly increases our dps, up to or just below the monk level (not exclusively 2hander or 1 hander based) but severely impairs our defenses and prevents our pet from taking aggro from us would be in line.If we got aggro we would be in for a world of hurt and we couldn't realistically use this style for soloing because of those two drawbacks.

It's my own fault for posting the list but I'd ask that people try to resist the temptation to post simply to discuss that portion of my posts.

Feel free to post about minor inconveniences or little tweaks that you feel we need too.
Example:
Spirit of the Wild,Sha's Ferocity,Spirit of Summer all have a much too long recast time, there is no need for any recast time at all on these spells because there is already a timer limit between summoning pets (unless this has changed).

SSS should not overwrite SV, this way a raids melee dps can simply click SSS once and get SV and not worry about it till the buffs duration is over.

Keshuval's Protection needs to be listed under the right click menu under Pet>Misc Buffs currently it's still listed under Utility Beneficial>Dispell

Savagery - double the mana cost, double (or triple) the duration, double the recast (or triple if duration is tripled) great spell but the duration is a major pain, if all of these were doubled it would be pretty much the same just less annoying, tripling duration/recast would be a godsend but might be overpowered.
 
guyvertoo said:
lolmore like
Druid - almost best healer/2nd best dps/great utility

sorry for the derail buy seriously, druids are pretty damn overpowered atm

I was thinking about saying that myself last night, but I was too tired. Yeah, they are.
 
I actually am confused by your comparison of a beastlord to a bard. Bard is utility class that is highly capable in many areas, while Beasts are DPS with buffs and such. Some similarities yes, but it is not a true direct comparison. I would have seriously thought you would choose to compare to a mage since they are the only other true pet class. True pet class meaning that the pet is a major part of your class.
 
Danku said:
I actually am confused by your comparison of a beastlord to a bard.

Bards come the closest to our roles in the raid game utility/dps we both buff/debuff and do dps, really the only thing we have in common with a Mage is having a pet as part of our dps.
 
Very interesting post indeed. Although I don't think the situation of beastlords is that critical tbh.
From the end : Keshuval thing buglisted (annoys me too) ; the SV/ SSS is an old debate, and it appears the staff has its reason to keep SSS on top. Weird I agree, considering some HP buffs dont overwrite lower ones (I'm thinking about shaman & druids mostly). On the pet summoning spell / buffs, it's not that big a deal ; all pet hastes have this slow recast, why changing only ours.

Now on the core of the topic, the beastlord and his pet does already decent melee DPS from my point of view. Uppiing it would make it too close to a monk, which only has FD/pull to compensate... About tanking, the power of the beastlord is mainly the aggro & damage management on the pet with the various styles (with help from the nice pet heal) ; and here might indeed be a spot to explore, tweaking the styles or add ananother one...needs some thought. But I dare think a BST + his pet has way more auxtank value than a Bard, hope I'm not wrong ? :psyduck:
It's clearly about the spells that your post mention BSTs fall behind the crowd. The dots are weak indeed, but hey it's an hybrid and they should be used more for their disempowering effect ; the Ice shard has a looong recast & Blizzard blast (44shm spell) casts so slow you eventually end up melee instead. The slow though is very potent and shouldn't be neglected...And you didn't mention healing power, on par with rangers , which can be very useful (more in group than raids though).
And something like cunning is still uncompareable with the bard song, due to the huge aggro reducer, every wizard is thankful to that. I don't know if the other idea to make Relic: Tarhyl & Cunning "capped" when used together is implemented or not but it'd better not be, or we're old socks.
The lower shaman buffs are just toys to use in groups mostly (indeed few raids have no shamans) and I have a request about this : allowing BSTs a mere group version of their stat buffs (not haste of course), like their lower resists buffs, and add agility buff line (I understand the lack of CHA buff, but why not AGI :tinfoil: ). Shoudn't be unbalancing and could help in the few cases a shaman is missing. Oh I don't see either why beastlords wouldn't be given a small animal-friendly spell like calm animal line could help a bit in the earlier part of the game.

Anyway even if you said it's not a plea to nerf bards, this post shows clearly that the heavy lobbying of bards in other threads payed off and they're now unavoidable in some cases while we definitely aren't, thanks to relics having effects added or reimplemented like overhastes, regen over cap, insane resists with PoT4... even if I keep in mind the 2 songs restriction, Soba is right in the fact a second bard should always be preferred over a second beastlord (and tbh it's never been a problem in PR, cause we often lacked a second of either class).

My point to support this thread : either we get more utility (spells/styles) ; or we simply get more DPS on scaling them on monks (sounds weird tbh) or through styles ; or reconsider the power of some other classes to find a "niche" for BSTs as you said, but I really don't see how.

Btw if remember this class was added rather late in Live, and maybe its role hasn't always been clearly defined and kept more or less as is in SoD. I didn't play Luclin so I don't know how Wiz imported them at first place.
 
Dzillon said:
On the pet summoning spell / buffs, it's not that big a deal ; all pet hastes have this slow recast, why changing only ours.
It's not a big deal just a minor inconvenience that is easy to change, and I agree they should change all classes pet haste etc recast times, there was a thread before on it and Wiz agreed (wish I could find it) it was probably just forgotten.

Dzillon said:
Now on the core of the topic, the beastlord and his pet does already decent melee DPS from my point of view. Uppiing it would make it too close to a monk, which only has FD/pull to compensate
Here is where we disagree I believe our average utility does not compensate for our lackluster dps, we should not be doing comparable dps to a Paladin. I also don't believe this would be stepping on Monks shoes they have great dps/great pulling and they make great tanks. we'd be great dps/average utility.

Dzillon said:
But I dare think a BST + his pet has way more auxtank value than a Bard, hope I'm not wrong ? :psyduck:
You're probably right about this one.

Dzillon said:
It's clearly about the spells that your post mention BSTs fall behind the crowd. The dots are weak indeed, but hey it's an hybrid and they should be used more for their disempowering effect
I don't remember ever mentioning dots? I don't really have a problem with them.
Dzillon said:
the Ice shard has a looong recast & Blizzard blast (44shm spell) casts so slow you eventually end up melee instead.
If the style I mentioned goes in I'd really like to see the damage lowered on the Shard line of spells, slightly lower recast time and make them into a jolt.
Dzillon said:
The slow though is very potent and shouldn't be neglected...And you didn't mention healing power, on par with rangers , which can be very useful (more in group than raids though).
For an exp group yes the slow is very useful, in a raid environment it's so/so mainly just a pre-slow before the shaman lands his own and with our lower cha chances are we're resisted a few times and the shaman lands his first anyway.Healing raid wise I'll simply toss a few self heals if I'm low and the group heal is slow in coming, it isn't a huge factor.
Dzillon said:
allowing BSTs a mere group version of their stat buffs (not haste of course), like their lower resists buffs, and add agility buff line Oh I don't see either why beastlords wouldn't be given a small animal-friendly spell like calm animal line could help a bit in the earlier part of the game.
Group versions of these buffs along with an agility buff line would be decent, a convenience rather than any kind of power increase.I'm not sure what you mean by the calm animal line most animals I've seen are outdoors and are not social, what would be the point of that?

Dzillon said:
My point to support this thread : either we get more utility (spells/styles) ; or we simply get more DPS on scaling them on monks (sounds weird tbh) or through styles ; or reconsider the power of some other classes to find a "niche" for BSTs as you said, but I really don't see how.
We don't need more utility, and for the love of god no extra buffs, our bars are already cramped enough as is.Adding a style like I posted above would work, giving us a big dps boost while also having a balancing penalty for it's use.

Dzillon said:
Btw if remember this class was added rather late in Live, and maybe its role hasn't always been clearly defined and kept more or less as is in SoD. I didn't play Luclin so I don't know how Wiz imported them at first place.

Yes it was added during Luclin and has always had the worst identity crisis of all the classes, except maybe Berserkers which were added later but Berserkers were primarily a dps class with very good dps, and dps always stacks well...which is why I think we should get a dps upgrade instead of more utility, it's also easier to tweak.
 
About the "calm animal" line it would be the same as ranger & druid's, just a way to help pulling in a group (well uh I don't really see how useful it might be, maybe for the dire wolves in Lfay for example). It's really just something I had in mind due to the fact that beastlords are close to nature (indeed they're amiable to most animals like druids & rangers) and I always thought would be logical to add to beastlord's list, nothing relevant in this debate.

About DPS I also tend to think we do more dps than pallies except of course in teh case of undead... it all depends of the weapons you're using. Knights have reserved weapons of uberness and you can't go against that, BST's have quite a lot of potent weapons in common with monks already.
I don't know about this DPS stuff...I know Wooma, as far as I'm concerned, is focused on being an auxtanker/offtanker and not absolutely DPS at all costs, we have a few stuff to hold aggro pretty well.

You tend to reduce the impact of slow ; but 50% is as much as any shaman pre-mask can achieve. And they get a 40% slow at lvl 60, while bards for example dont get it before 62 from what I notice.
I don't feel like I'm defending my interest here but beastlords might not need anything, at least if it cancels another area in which we do good. So yeah let's discuss of styles and adding group versions of buffs, but please don't start a chain of events that would change the nature of beastlords itself.

And nerf bards ftw ! (tbh when I look at all the neat songs they have in parser and they still complain, *puke* )
 
I do beleive Beastlords need something.

For one monks have a lot more weapons in the game than BL. Before motg Beastlords only somewhat decent weapon is from Funeral guardian and it's still not that great. As well a Beastlord does not have any h2h/1hb/peircing weapons that are actually better than their fists untill quite a ways on the raiding scale. Should say in Requests but I think the Golem Spinal Pole should be changed from 50/45 to atleast 50/40 to make it slightly better. As well I would like to see some weapons better for them Pre-OP that makes them usefull.

But this is just me complaining.

As well please no more Wolf form overriding SB illusions. As well Beastial frenzy shouldn't activate when fully buffed.

Gah
 
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