Beastlord Ice DD line

soba

Dalayan Beginner
Could something be done about the Beastlord ice based DD line that would either make it more of a useful dps line or (which is what I'm hoping with in this post) a more useful utility line? I believe the Beastlord class is primarily a DPS/utility class, with the emphasis being on the DPS half.This line does not sufficiently fulfill either role as it is now, even with my charisma at 260+ this spell line (which has NO resist modifier) is resisted much too often.

What I feel is needed is that this spell line is changed to a jolt/DD line with a vastly increased resist mod, and virtually instant cast time, the same direct damage that it is now with a -aggro component added equivalent to the Ranger jolt line, their highest being -650.The staff must keep in mind however that (at least according to the parser) the Ranger Cryo Jolt has zero recast time whereas the Beastlord line has a 30 sec recast, so because of the huge difference in recast time I feel the resist modifier should be vastly increased,to perhaps -200 and the hate modifier increased to -900, along with an instant cast time, with the recast time remaining the same.

The Beastlord class does not come even close to the dps of an equivalently geared Ranger and I do not see this modification of this Beastlord line changing anything in that regard accept for making this line of spells scale more efficiently and adding a very limited (but useful) bit of utility.

I welcome input from other players that are either playing a Beastlord or Rangers/other dps classes that might feel that this change would step on their toes.I feel that this change would have a very small to virtually nill impact on ranger/dps classes and a very welcome change to Beastlords.
 
I'm not sure I understood well but BST dps shouldn't indeed be even close to ranger's.
Otherwise yeah improving Ice shard would be A+, by lowering recast time and resist adjust. Problem is that it can't be made too powerflul considering the last Ice DD (Blizzard Blast) , which deals a little less damage and has no recast, is shared with lower level shamans (44 iirc).
 
Dzillon said:
I'm not sure I understood well but BST dps shouldn't indeed be even close to ranger's.
Otherwise yeah improving Ice shard would be A+, by lowering recast time and resist adjust. Problem is that it can't be made too powerflul considering the last Ice DD (Blizzard Blast) , which deals a little less damage and has no recast, is shared with lower level shamans (44 iirc).

I've seen you post in a few Beastlord oriented threads and I'm just wondering if you play or bot one? Nothing against you I just don't see one in your sig and it'd be a little easier to judge your responses by the experience you've had with that class, I realize a lot of people bot other classes on this server. At the high end the dps of high end 1hander and 2hander is quite a bit beyond anything the casting of Blizzard Blast can provide.

To respond to your post I do not believe the recast time should be lowered, it should be kept as is with only the resist mod and cast time changed, along with a fairly big -aggro mod included, I believe this would keep it quite well balanced with the Ranger equivalent without increasing Beastlord dps enough to even come close to "stepping on the toes" of the Ranger class considering they have a vastly greater melee dps.
 
Manluas said:

He does have a Beastlord alt or bot that is fairly well equipped, I'd just like to see him post how experienced he is with the class itself and the Ranger class which is the class that this change affects the most (besides Beastlords), since it seems his main is a necromancer.

It would seem quite obvious from the very wide overall dps gap between the Beastlord and Ranger class that this small change would not inconvenience any other class while providing a small convenient boost to the Beastlord's.
 
How exactly would this affect rangers at all? I don't thin/k this would bring beastlords even close to ranger dps at all.

The idea of a "Jolting nuke" seems weird though, since jolt is supposed to decrease aggro at the cost of losing some dps.

Oh and Wooma isn't exactly a newb, don't worry. :cool:
 
Do beastlords have a problem with drawing aggro so often that they should have a jolt spell line added? Hoe effective is the aggro reduction stance beastlords already have? I haven't noticed a beast pull aggro from MT before, that I can recall.

Giving beastlords a jolt would have to be balanced carefully, since they would become the only class with a slow that could dump aggro. (except for memblur but then MT loses aggro and raid wipes argg)
 
I wont comment on improving the DD BUT...


beastlords should not get a jolt type spell. They already have their aggro split between them and their pet and a jolt line in the hands of a slowing class (bards don't really count) isn't a great idea.
 
I honestly don't see a point in a jolt for them, they have grabbed agro off a MT like 0 times i have been in a group with them. Though i honestly can't recall a time we didn't have a shm/chanter in the group/raid w/ them. I am pretty clueless about Beasties tho. Is he wanting this for when he is soloing? Cause if so just wait till the mob is at ~90% until you lay the smack down on X mob
 
Waldoff said:
beastlords should not get a jolt type spell. They already have their aggro split between them and their pet and a jolt line in the hands of a slowing class (bards don't really count) isn't a great idea.

That doesn't really make a lot of sense. Are you worried that they could jolt, then slow, and do it for very low aggro? If so, remember how I used to slow mobs during the pull once and a while? Ench can do that all day long, and that ability's been there for a long time. While previously beasts couldn't quickdraw a slow like that without ench assitance, it wouldn't really break the bank to give them that ability.

Edit: Also, given that beasts inherit from both monks and not just shamans, it makes plenty of sense that they'd have some sort of aggro reduction tool. I see plenty of cool uses for soba's idea and nothing that harmful. I approve this product and/or service, with the caveat that I'd like to see it tweaked so beasts wouldn't simply click it every time it was available, though I'm not sure what.
 
Yeah I have Wooma as second char although I'm not the owner. I admit I only played since he's 60+, but I did close to half his AA's. But I'm not knowledgeable about rangers at high level.
After reading again yeah I mainly pointed we couldn't make Ice shard much better cause it's already more useful that the highest level ice DD we had, but that wasn't really something you were arguing.

I feel the resist modifier should be vastly increased,to perhaps -200 and the hate modifier increased to -900
I know negociation is something you must start with a high bid, but those numbers are out of hand. Ranger jolts give way less than 900 and their DPS make them more need it. And -200 resist sounds wicked, even if it wouldn't outblance much due to the low dmg on this DD.
About if we're really needed to slow of course we might need aggro reduction, OR just eat it and take the insane amount of HP of the pet to help :D Wooma is way more tank oriented than the average beastlords I suppose, but that was an orientation Yona chose early. So that's how we see aggro reduction for BSTs :p I'm more often auxtanking to help MT than dealing damage from behind , which is precisely what rangers and rogues are for (and hence have aggro reduction to avoid turning the mobor making them summioned) ; as it was also pointed there's a stance to share aggro with pet if you really need it. To add something, if I wait a little bit after tank (when it's a warrior or SK at least) engages bfore slowing, I'm really ok about aggro.

Anyway I just don't see why a DD would reduce aggro...it's just something I don't conceive. Or in this case lower the dmg, and make it worthless for your aim, which is DPS. Anyway I think after all I'm more in line with Waldoff on the subject.

Last thing, I found weird that you mostly compared BST to BRD (in general) n your earlier thread, and now you're focusing on comparing to rangers (for dps) ?
 
Dzillon said:
I know negociation is something you must start with a high bid, but those numbers are out of hand. Ranger jolts give way less than 900 and their DPS make them more need it. And -200 resist sounds wicked, even if it wouldn't outblance much due to the low dmg on this DD.

The numbers aren't even close to out of hand since it has a 30 sec recast time to begin with, cryo jolt reduces hate by 650 and has NO recast time and has a -50 resist mod,when compared to that how are those numbers even close to out of hand?
 
It pains me to talk about beastlord jolt really..I feel the solution is not here. Jolt doesnt't deal damage to start with. And if there's something wrong here maybe it's the jolt that is overpowered (maybe it could use a recast, but I don't even think that would hamper rangers cause they might have something else to do than chain jolt right ?) .
But argggh I can't admit jolt for a beastlord for some reason.

You know actually, it's like a ranger would say "hey we deal a shitload of DPS, safe range DPS that is with totally overpowered bows, but we lack utility. We can Sow, we can DS somehow, but tossing COTP for a few wankers is not enough. Give me more tanking ability FFS !"
Tsabayne please bring us some lmao picture of nerfing rangers plz !

OK I'm just kidding about this last part, I know your point is BSTs lack both DPS and utility, but no you can't convince me with a jolt DD.
 
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