Bash and game mechanic

ynnear

Dalayan Elder
I would like to touch base on the following topic of the skill bash.

Currently if I understand correctly the damage is painfully low on all charecters Hybrids,priests and tanks.

So I was thinking the following to help adjust the damage so the skill is used a bit more.


AC(shield)+half Skill-Mob level(2)=damage

98+100-68(2)[136]= 62 points of damage.

I uses my self as an example.

Also a successful bash on hit causes a stunned target to no longer be stunned is this a possible bug?

I feel the above changes would be beneficial to many of the bash usable classes.

What are other peoples thoughts?
 
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Also a successful bash on hit causes a stunned target to no longer be stunned is this a possible bug?

This is 100% true.

Also, unless it was changed in a recent patch, there is no 'big agro bonus' when using 2hb (like there is when bashing with a shield.) I am guessing that this is also a bug. When I discovered this, I stopped using bash when using a 2hdr unless the mob is a healer.
 
The "big aggro bonus" for bashing is only for knights bashing with a shield. It's not a bug.

It was added when knight 1 handers were brought in line with other 1 handers instead of being essentially a 2 hander that you could also hold a shield with.

As for stun, stunning a creature that's already stunned has no effect. It doesn't cause them to become unstunned.
 
Is there any particular reason it should do more damage? Between the interrupt effect and bonus aggro for Knights, it already has a lot more going for it than, say, Kick. Plus, even if the damage was boosted slightly as in the OP, it would still be negligible in terms of DPS -- and it wouldn't do anything to make it more interesting; you'd still just be hitting it whenever it comes up (or holding it in reserve to interrupt, as the case may be) as before.

I want to say that button attacks in general (excluding Backstab, I guess) are kind of dumb, mostly crappy little holdovers from the earliest days of EQ when things were super simple and melees didn't have much to do. I think it would be much more interesting to have abilities/spells that can only be used when you have a Shield equipped (and other, mutually exclusive ones that require 2h, maybe throw in a "wand" designation on some non-weapon, non-shield offhands to get casters in on it too) to give weapon slot choices a little more (consistent) impact beyond the binary worried-about-damage/not-worried-about-damage and inevitably crappy button attack. Not that such things would happen, but, you know.
 
Was just a topic that was brought up among a few players and we thought of a way to use ability as its only used on reserve now. I believe offering a bot more than just spells and auto attack as player directed damage would allow us to mix things up a bit. a little diversity would do wonders i think.
 
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