Bard Item mod changes

articbre

Dalayan Adventurer
I had thought of this before hand, figuring that Thaz items would be dropped to a 2.0 modifier. As that would make a very out of line progression on bard raid instrument mods. I figured I would wait on making this post until the changes went in and I was sure.

First off to agree with this post you need to believe in the simple bard rule, a singular instrument mod should usually be better then a all instrument mod as a all mod effects is a lot stronger. Except with a extreme jump in tier or content. With that said onto the progression chart (left bare bones to show the jump/scaling issue)

PoA 1.6 (all) (weapon)
Sepulcher 1.7 (all) (weapon)
Inner Prison 1.8 (all) (range)
Thaz 2.0 (singular) (Quest Armor)
ToT 2.0 (all) (Quest Weapon) 2.2 (Armor)

So with the small jump between tiers we have gone though all the progression of bringing a singular mod to an all mod weapon. Especially ignoring the progression scale from instruments before it.
As discussed with other bards, this seemed to be very agreeable amongst all parties.
PoA/Sep/IP stay the same
Thaz 2.1 singular
ToT 2.0 (All) 2.3 (singular)
IS 2.4 (singular (if available)) 2.1/2.2 (All (If available)

This way, there is still actual instruments that are able to be used that have a greater impact of using them, even at the highest tier of raid armor loot. (Not trivializing the use of a real instrument) And providing the proper scaling for bard instruments between All and singular mods still mainly keep their differential, without being over powered. If you also wish to do it the other way and reduce the mods on the other items to put singular mods back in a slight lead that would be fine, I'm just looking for proper scaling of instruments though content. As a bard here for 4/5 years, this really sticks out to me as improper.

Thank you for your time and consideration,
Regasin
 
I agree with Regasin on this. The progression was/is pretty wonky as most know. I like the mod ideas he came up with here. The items are all in line, with a minor jump between IP and Thaz, which I believe is as it should be, due to the fact that these armors require a great deal of farming to acquire as opposed to kill one boss and loot.
 
Oh nice! Thanks Zae~

And sorry for all the flak you have been hearing. People were just a little taken aback from the changes. Thanks for working with us!
 
Sorry, I made my post right before I went to bed last night. I think Regasin's idea is a good one, and following his outline of instruments mods would be a good thing. If not using his exact design, then some variation of it very similar would be great. Yeah, the changes hurt bards now (some of us), but in the long run, it really was in the best interest of our class to a) lower Thaz mods so those pieces aren't as necessary b) add more mods throughout the tiers for all bards. I believe the biggest reason this was done is because a Thaz geared bard was literally a god compared to non-Thaz geared bards. That is how big those mods were. Closing the gap between bards from tier to tier is a really good idea.
 
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