Making this post in hopes these 2 issues could be looked at and hopefully fixed.
The first and most annoying problem is when if mid cast and our AA proc Sonic Strike goes off, it will interrupt whatever is being cast, this is horrible, sometimes making you have to cast one thing several times just for it to land once with how often our AA proc proc's, this can be pretty game breaking in some situations were you need to jolt something off asap but jolt won't land, or slowing, dispelling, pot4, mots, ect, and I don't think the solution to this is we should have to turn off autoattack whenever we need to do these things efficiently. I know this started when proc's were fixed, previously proc's wouldn't go off during casts, and I don't want to see them go back to how it was either, but maybe they could be coded in like a charged DB or something where if mid cast and the proc goes off, it would save the proc to go off after the cast was finished, I dunno just a thought there.
Second Issue is and has been brought up before too, is how the damage portion of Bard dot's do not stack, not really a whole lot to say about this issue, just that it would be nice if a work around to the resist's could be found to fix this, unless it's intended the way it is currently.
The first and most annoying problem is when if mid cast and our AA proc Sonic Strike goes off, it will interrupt whatever is being cast, this is horrible, sometimes making you have to cast one thing several times just for it to land once with how often our AA proc proc's, this can be pretty game breaking in some situations were you need to jolt something off asap but jolt won't land, or slowing, dispelling, pot4, mots, ect, and I don't think the solution to this is we should have to turn off autoattack whenever we need to do these things efficiently. I know this started when proc's were fixed, previously proc's wouldn't go off during casts, and I don't want to see them go back to how it was either, but maybe they could be coded in like a charged DB or something where if mid cast and the proc goes off, it would save the proc to go off after the cast was finished, I dunno just a thought there.
Second Issue is and has been brought up before too, is how the damage portion of Bard dot's do not stack, not really a whole lot to say about this issue, just that it would be nice if a work around to the resist's could be found to fix this, unless it's intended the way it is currently.