Is there any possiblity of getting flexibility on how songs are allocated between offensive and defensive? In general, if I'm in a group with at least another mele, I did most of my twisting between group beneficial songs.
If I'm soloing or in a group without another mele, I did most of my twisting between my DOTs to do enough damage to maintain reasonable aggro, since haste and buff songs don't do a lot for my solo mele output. I was able, singing my 3 dots (2 aoe, 1 targeted) plus mana/health and swapping instruments, to do 80 pts per tick of damage in addition to a charmed pet. The way things are now, I can either do less than 30 with one dot and one instrument, or switch to weapons and do around 10 per tick plus my pitiful weapon output, plus sing 1 extra beneficial song. Things die MUCH slower.
If your main concern was for our carpal tunnel syndrome, what about giving us 4 slots to allocate as appropriate (since this is the number of songs we can consistently and reliably twist)? This, however, makes bards easy to bot and trivializes the skill of players who play bards well.
If your concern is bards being overpowered, what about shortening the song durations such that we can only consistently twist 3 instead of 4 songs?
With the current changes, we're overall less flexible, less useful to solid groups (less buffage), less useful to rag-tag groups, and extremely inefficient to solo.
The people who play bards enjoy the class because of the flexibility, utility, and even for the skill and attention that it takes to play the class well in spite of, and even because of the coordination of button presses and clicks it takes to twist smoothly.
I'm hoping many of the other issues here (bash, songs stopping, refreshing, etc) are just bugs and will be fixed.
Gui