Cyzaine
Staff Emeritus
(This post has little to do with Banesway!, who sell fine and respectable spells indeed!)
This comes up every now and then but I still think its a problem. The newest thread that mentions it was http://forum.shardsofdalaya.com/showthread.php?t=14536 but as it had many other things, the bane discussion got left in the way side.
Problem - Bane spells are never worth casting at the 65+ level of play.
Bane spells are any spell spell that is effected by the Bane Enhancement focus item. As I mention the problem is in the 65 level spells (as a necro I used and loved the undead nukes leveling up), that pretty much limits the discussion to Dissolvement of Shadows and Disposement. Both spells do base 1625 damage and can insta kill mobs < level 44. Both spells have limited targets, so can not be used in every zone. Yet it is very rare for anyone who can cast these spells to give up a spell gem to them. The reasons why are explained below.
Magician will be my chosen example, as DPS is thier job (when not giving me summons) and their spell set lends itself easier to direct comparisons . Almost all of their other nukes do either better damage, faster damage, or better DPS overall. Take Storm of Steel for an example which does 1275 for 310 mana, giving it an 'efficency' of 4.11 damage/mana base and has no recast time. Disposement gets 4.22 damage/mana base and has a 12 second recast. And obviously the relic spells are much better than disposement (bladewind sits at 4.34) and have resist adjusts. Take into account magician rains, and you are left to wonder when a Magician should ever bother to use Disposement.
For all involved, if they do decide to cast it, they will tend to be very disappointed that they bothered. This is because these bane spells, spells specifically made to hurt one particular kind of creature, are resisted by said creatures, alot. This was not an issue with the pre 65 spells, but the kind of mobs you fight at 65 exp and raids zones virtually require a neg resist adjust to hit effectively. Given the 12 second recast time on these specialty spells, you will not have many opportunities to get lucky on the RNG.
This pretty much leaves the bane spells to rot away unless you are fighting something lower than level 44, which is either trivial for the pets (save the happy hammer) of the casters involved, or part of some sneaky raid encounter. That pretty much puts what should be handy tool into the same category as Destroy Subject.
I believe the Bane spells should be a strong nuke, used every now and again, that you can count on when fighting enemies that it can hit. The long recast time should remain, but a hefty resist modifier should be added to all the spells in the line, to fall in line with the spells intent. Lifetaps have a resist adjust of -200, and they heal and have no target restrictions. I don't believe adding a -100 to -150 adjust to the undead/elemental specific killing spells would be out of line.
What is interesting is some of the lower level spells actually do have a resist adjust, such as Dismiss Undead or Exile Elemental. Why the trend didn't continue is a mystery to me.
You ramble too much, give me a summary
Bane spells are situational, yet still not worth using even when they can be, they need:
*a negative resist adjust (-100 to -150 should do) to give damage you can count on
This comes up every now and then but I still think its a problem. The newest thread that mentions it was http://forum.shardsofdalaya.com/showthread.php?t=14536 but as it had many other things, the bane discussion got left in the way side.
Problem - Bane spells are never worth casting at the 65+ level of play.
Bane spells are any spell spell that is effected by the Bane Enhancement focus item. As I mention the problem is in the 65 level spells (as a necro I used and loved the undead nukes leveling up), that pretty much limits the discussion to Dissolvement of Shadows and Disposement. Both spells do base 1625 damage and can insta kill mobs < level 44. Both spells have limited targets, so can not be used in every zone. Yet it is very rare for anyone who can cast these spells to give up a spell gem to them. The reasons why are explained below.
Magician will be my chosen example, as DPS is thier job (when not giving me summons) and their spell set lends itself easier to direct comparisons . Almost all of their other nukes do either better damage, faster damage, or better DPS overall. Take Storm of Steel for an example which does 1275 for 310 mana, giving it an 'efficency' of 4.11 damage/mana base and has no recast time. Disposement gets 4.22 damage/mana base and has a 12 second recast. And obviously the relic spells are much better than disposement (bladewind sits at 4.34) and have resist adjusts. Take into account magician rains, and you are left to wonder when a Magician should ever bother to use Disposement.
For all involved, if they do decide to cast it, they will tend to be very disappointed that they bothered. This is because these bane spells, spells specifically made to hurt one particular kind of creature, are resisted by said creatures, alot. This was not an issue with the pre 65 spells, but the kind of mobs you fight at 65 exp and raids zones virtually require a neg resist adjust to hit effectively. Given the 12 second recast time on these specialty spells, you will not have many opportunities to get lucky on the RNG.
This pretty much leaves the bane spells to rot away unless you are fighting something lower than level 44, which is either trivial for the pets (save the happy hammer) of the casters involved, or part of some sneaky raid encounter. That pretty much puts what should be handy tool into the same category as Destroy Subject.
I believe the Bane spells should be a strong nuke, used every now and again, that you can count on when fighting enemies that it can hit. The long recast time should remain, but a hefty resist modifier should be added to all the spells in the line, to fall in line with the spells intent. Lifetaps have a resist adjust of -200, and they heal and have no target restrictions. I don't believe adding a -100 to -150 adjust to the undead/elemental specific killing spells would be out of line.
What is interesting is some of the lower level spells actually do have a resist adjust, such as Dismiss Undead or Exile Elemental. Why the trend didn't continue is a mystery to me.
You ramble too much, give me a summary
Bane spells are situational, yet still not worth using even when they can be, they need:
*a negative resist adjust (-100 to -150 should do) to give damage you can count on
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