Glamrin
Staff Emeritus
While working towards getting runic spells I've tried a few different baldakan nameds (spellpart-droppers), and I've been struck by how different their difficulties are.
For example, bard named and ph can easily be duo'd by a decent bard + cleric/druid. If you want to kill shaman/beastlord ph's some of these can be killed by a duo, but theyre a lot harder and one or two groups makes it a lot safer. Rogue camp is fairly easy and named can be done by 3 chars.
On the other end of the spectrum we have (amongst others) the Paladin and SK camp. Here, the mobs in the huts comes linked, and cannot be split. Doing even the trash without a chanter seems like a bad idea and 2 groups is pretty much needed to simply clear trash to try and get nameds to spawn.
As far as Ive been able to judge, the usefullness of the runic's does not reflect the difficulty in spawning and killing the baldakan named and the difference for different classes here is simply put: huuuuge.
This has been the biggest stopper for me in getting my runic, and Im sure that is the case for many others. Though I've been able to get a big enough force to go there and help out when one of the nameds (Which turned out to be paladin) was up, it is a lot harder to motivate a force that big to come help killing trash, in the hopes the named will spawn.
Would it be at all possible to look over the named camps in baldakan? Personally I dont see why the knights in the huts are linked, if they were somewhat easily splittable it would be possible to go there with a smaller force (group) to kill trash until the named spawned... If the named then happened to bring adds when he is up that would be an easier problem to deal with. Alternatively could the baldakan nameds that are so difficult to get to and kill, drop some other sort of rewards motivating the rest of the force to help ?
For example, bard named and ph can easily be duo'd by a decent bard + cleric/druid. If you want to kill shaman/beastlord ph's some of these can be killed by a duo, but theyre a lot harder and one or two groups makes it a lot safer. Rogue camp is fairly easy and named can be done by 3 chars.
On the other end of the spectrum we have (amongst others) the Paladin and SK camp. Here, the mobs in the huts comes linked, and cannot be split. Doing even the trash without a chanter seems like a bad idea and 2 groups is pretty much needed to simply clear trash to try and get nameds to spawn.
As far as Ive been able to judge, the usefullness of the runic's does not reflect the difficulty in spawning and killing the baldakan named and the difference for different classes here is simply put: huuuuge.
This has been the biggest stopper for me in getting my runic, and Im sure that is the case for many others. Though I've been able to get a big enough force to go there and help out when one of the nameds (Which turned out to be paladin) was up, it is a lot harder to motivate a force that big to come help killing trash, in the hopes the named will spawn.
Would it be at all possible to look over the named camps in baldakan? Personally I dont see why the knights in the huts are linked, if they were somewhat easily splittable it would be possible to go there with a smaller force (group) to kill trash until the named spawned... If the named then happened to bring adds when he is up that would be an easier problem to deal with. Alternatively could the baldakan nameds that are so difficult to get to and kill, drop some other sort of rewards motivating the rest of the force to help ?