Baldakan and linked mobs

Glamrin

Staff Emeritus
While working towards getting runic spells I've tried a few different baldakan nameds (spellpart-droppers), and I've been struck by how different their difficulties are.

For example, bard named and ph can easily be duo'd by a decent bard + cleric/druid. If you want to kill shaman/beastlord ph's some of these can be killed by a duo, but theyre a lot harder and one or two groups makes it a lot safer. Rogue camp is fairly easy and named can be done by 3 chars.
On the other end of the spectrum we have (amongst others) the Paladin and SK camp. Here, the mobs in the huts comes linked, and cannot be split. Doing even the trash without a chanter seems like a bad idea and 2 groups is pretty much needed to simply clear trash to try and get nameds to spawn.

As far as Ive been able to judge, the usefullness of the runic's does not reflect the difficulty in spawning and killing the baldakan named and the difference for different classes here is simply put: huuuuge.

This has been the biggest stopper for me in getting my runic, and Im sure that is the case for many others. Though I've been able to get a big enough force to go there and help out when one of the nameds (Which turned out to be paladin) was up, it is a lot harder to motivate a force that big to come help killing trash, in the hopes the named will spawn.

Would it be at all possible to look over the named camps in baldakan? Personally I dont see why the knights in the huts are linked, if they were somewhat easily splittable it would be possible to go there with a smaller force (group) to kill trash until the named spawned... If the named then happened to bring adds when he is up that would be an easier problem to deal with. Alternatively could the baldakan nameds that are so difficult to get to and kill, drop some other sort of rewards motivating the rest of the force to help ?
 
Motivating rewards = their higher chance to drop lv2 tomes i think?

But yeah, being able to duo the bard named while you need a good lasting crew to do other nameds is kinda silly :D If the trashmobs outside the huts are linked, that I could understand. But inside should be splittable.
 
Adding my cup to express how frustrated I am after hours of trying to split the camp for druid mob. Either solo or with group, I couldn't do better than to split off one of 8 mobs. Pacify, fd tag, mez tag, proximity tag, root tag from different directions usually yielded the same result, one dead character or the other.
Kas and I have been doing shm/bst and ranger camps a few times and both are way way easier to split.
 
Heres how to beat the druid camp: Kite all of them.

Literally thats the strategy since that shit is like 8 linked mobs plus one magical one who isn't part of the rape train. I really don't get the difficulty involved in the druid camp when every other one is nowhere near it in the difficulty involved. Also lets talk about how you can pull the ENTIRE wizard cluster at once and tank it with one~ group because they do zero melee damage and all you have to do is resist every moon comet and take a pitiful 200dps from melee. Meanwhile the druids/enchanters hit like trains.

The shadowknight one is probably one of the easier camps too, the paladin one is annoying as shit since hes linked with like 4 mobs and you have to split the outside two off if you dont want to tank 6~ or whatever it is. Meanwhile you can get the sk with 2+named or best yet you can simply get the bard/ranger nameds solo. I never had the pleasure of trying the mage/necro.
 
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I am in the same boat as tink. Took almost two groups and its just way too much. Tried paci'ing and splitting every which way to no avail. The baldakan spell scroll has been my last step of my runic for almost 3 months now. I am at my wit's end. Otcho, I am not going to go there and kite the camp, that's mega lame, sorry. I don't think it's intended. The druid one is by far the hardest.

Also my 2cp: I think the baldakan camps really are a horrible mechanic for getting your runic. The work involved in just factioning refuge and piecing together your container is already a monstrous timesink. Getting you to drag 2 groups+ to do something horrible and not benefiting to the raid is awful. I haven't seen a tome drop either, and if they do it's still pretty stupid.
 
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For my runic i think i just got kind of lucky. We were in Baldakan with 2 grps and the pull went wrong. So we were tanking like 7-8 druids and when the first one died the named popped out of it, lol. As if by miracle we survived and I had my runic. But yeah, having to do it organised. ugh.
 
Oh yeah we tried kiting too. Somehow it didn't go too well either! They can't be snared iirc and holding aggro on majority while also trying not to fall in water was a pita.
 
Oh yeah we tried kiting too. Somehow it didn't go too well either! They can't be snared iirc and holding aggro on majority while also trying not to fall in water was a pita.

Kill 3 roamers.
Had otcho terror the first two, Spirit of eagled over to the land/northern hut/dock but not far enough to aggro shit. do a big fucking loop from there back to the druid house, didn't need to cast aggro just had to permenantly run and be aware of where they were when they dipped in the water.

Just had draelyn +wizard tower burn down one at a time at the edge of the dock/wall. He spawned before the first wave died.

Also falling in the water :mad:
 
I'm aware of how it was supposed to turn out, but didn't ;P I had to heal so couldn't kite myself.
Either way, I think Gladis has a valid point. I'd much prefer obtaining runics was equally difficult for all classes.
 
Personally I think the re-spawn time needs to be made longer, and the chance of named increased to make up for the longer timer. That gives people more time to split camps without getting respawned on after 10 minutes. What is it, 10 or 15 minute respawn? Kinda crazy. Also, the HP on a lot of mobs in Baldakan are insane, and their XP is low for how long it takes to kill them. Meanwhile, mobs are respawning on you. They drop really low amounts of platinum, and no vendor fodder. Need some Baldakan re-balancing.
 
Either way, I think Gladis has a valid point. I'd much prefer obtaining runics was equally difficult for all classes.

This is also magnified by the fact that not all runics are created equal. It seems like a much better investment of guild time to get a healer runic compared to a bow proc for a ranger.
 
I agree with Glam, camps are too different, I also wonder why the hell the shaman named is so damn common and beast so damn rare. Shouldnt they have the same chance of spawning? *sighs*
 
For what its worth I 100% agree, the experience is garbage, the money is non existent and the camp times seem to verge on insane (ask slaariel how long I sat at sk spawn, after we thought 11 hours or something for the beastlord was bad). I remember posting something about the experience rates post "improvement" in which they were exactly the same as before IF NOT LESS. I camped my shadowknight runic, a druid, a ranger, a wizard , and some other shit(million paladin runics) easily for 30+ hours and never saw one tome.

Baldakans fucking suck.

Its also really unfun when half of them are unmezzable/unrootable/unslowable/cantbecharmed/have a shit ton of linked adds/etc. I really pity lower tier players who have to camp their runics.
 
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ngl, when I heard the druid one was two linked 4pulls I didnt even try it after getting Rovan's.

Eyate, you mentioned kiting. Will they not summon if I try to flat out kite them or will I have to have somebody kite them around w/o damaging them while I pick em off 1 by 1 and kill?
 
ngl, when I heard the druid one was two linked 4pulls I didnt even try it after getting Rovan's.

Eyate, you mentioned kiting. Will they not summon if I try to flat out kite them or will I have to have somebody kite them around w/o damaging them while I pick em off 1 by 1 and kill?

Run around with 8~ mobs on you, have the other tank pull one off at a time.
 
Zedaine is a little baby and would have his runic if he would man up and do it the proper way, the rust code chance seems ridiculously high on most of them. Pretty sure we killed like 4 mobs and then the placeholder twice in a row before we got it for flaahn.
 
lol the proper way. with a 10 min respawn on 3 roamers that path through there it sounds like it has the potential to be a headache
 
Baldakan camp is no doubt a pain, but I think it's fine as is, otherwise the spell will become trivial. If the named can be done by 1 or 2 average groups, every 65's and their alts will have runics in a month or 2. Runics are suppose to be hard to get, let's keep it that way. However it'd be nice if some of the class runics could be changed to be somewhat more useful, nor should I say not usleess? For example I still can't find 1 reason to mem my wizard's. Can runics be a litter better for the time/effort required to obtain?
 
Baldakan camp is no doubt a pain, but I think it's fine as is, otherwise the spell will become trivial. If the named can be done by 1 or 2 average groups, every 65's and their alts will have runics in a month or 2. Runics are suppose to be hard to get, let's keep it that way.

Its already this way, you have to farm the faction , the other 3 pieces , and do hatesfury to get the journal before any of that. If your not extremely well geared you basically need two full groups and or a raid to do it. The problem is there is little to no incentive to sit there for 22 hours to camp your druid friends runic with two full groups or more because unlike the majority of classes you cannot simply one group the mob.
 
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