After completing the Paladin Thaz breastplate and doing a comparison of the Paladin Thaz armor to the SK set I would like to make 2 requests for change.
1. The proc (Vengeance) is of such a short duration that due to game mechanics it often results in no increase to dps. Would it be possible to boost it to 2 or 3 ticks otherwise it is mostly pointless.
2. Although the stats (ac/hp/mana/resists) are comparable to the SK set I believe the balance of effects is way off. This comparison doesn’t include all the effects the SK arms has as I was unable to obtain the stats for this piece, just anecdotal information. Even with that possibly missing information the amount of effects falls short on the paladin side.
SK
10% stun resist
10% mind shield
10% parry
5% taunt
3% crit
2 ferocity
3 recovery
+3 damage reduction
+2 agro
1 FT
Affliction enhancement 6
Casting speed increment 6
Range increment 6
Paladin
10% stun resist
10% mind shield
1% crit
9 ferocity
1 FT
Duration increment 6
Healing increment 6
Range increment 6
Damage increment 6
Paladins have way more ferocity but that is the only place the beat out SKs. As you see SKs have recovery, more crit strike, + agro, damage reduction, the parry mod and the taunt mod.
With that I would like to ask for the following changes to balance out the Shadowknight and Paladin Thaz only gear (without getting Sk's nerfed)...
The Paladin Bp
Add +Cha and Wis (8 at the least would suffice)
Add +2damage reduction
Add +2aggression
The Paladin Gloves
Add +1 more crit strike
The Paladin Boots
Add +5% Parry
So with the proposed changes the balancing act would look like this...
SK
10% stun resist
10% mind shield
10% parry
5% taunt
3% crit
2 ferocity
3 recovery
+3 damage reduction
+2 agro
1 FT
Affliction enhancement 6
Casting speed increment 6
Range increment 6
Paladin
10% stun resist
10% mind shield
5% parry
2% crit
9 ferocity
+2 damage reduction
+2 agro
1 FT
Duration increment 6
Healing increment 6
Range increment 6
Damage increment 6
I would like to thank the Devs-Gms and others whom put in on the writing/suggestion to this post.
1. The proc (Vengeance) is of such a short duration that due to game mechanics it often results in no increase to dps. Would it be possible to boost it to 2 or 3 ticks otherwise it is mostly pointless.
2. Although the stats (ac/hp/mana/resists) are comparable to the SK set I believe the balance of effects is way off. This comparison doesn’t include all the effects the SK arms has as I was unable to obtain the stats for this piece, just anecdotal information. Even with that possibly missing information the amount of effects falls short on the paladin side.
SK
10% stun resist
10% mind shield
10% parry
5% taunt
3% crit
2 ferocity
3 recovery
+3 damage reduction
+2 agro
1 FT
Affliction enhancement 6
Casting speed increment 6
Range increment 6
Paladin
10% stun resist
10% mind shield
1% crit
9 ferocity
1 FT
Duration increment 6
Healing increment 6
Range increment 6
Damage increment 6
Paladins have way more ferocity but that is the only place the beat out SKs. As you see SKs have recovery, more crit strike, + agro, damage reduction, the parry mod and the taunt mod.
With that I would like to ask for the following changes to balance out the Shadowknight and Paladin Thaz only gear (without getting Sk's nerfed)...
The Paladin Bp
Add +Cha and Wis (8 at the least would suffice)
Add +2damage reduction
Add +2aggression
The Paladin Gloves
Add +1 more crit strike
The Paladin Boots
Add +5% Parry
So with the proposed changes the balancing act would look like this...
SK
10% stun resist
10% mind shield
10% parry
5% taunt
3% crit
2 ferocity
3 recovery
+3 damage reduction
+2 agro
1 FT
Affliction enhancement 6
Casting speed increment 6
Range increment 6
Paladin
10% stun resist
10% mind shield
5% parry
2% crit
9 ferocity
+2 damage reduction
+2 agro
1 FT
Duration increment 6
Healing increment 6
Range increment 6
Damage increment 6
I would like to thank the Devs-Gms and others whom put in on the writing/suggestion to this post.