Balancing Paladin Thaz only gear and Shadowknight gear.

Pallish

Dalayan Beginner
After completing the Paladin Thaz breastplate and doing a comparison of the Paladin Thaz armor to the SK set I would like to make 2 requests for change.

1. The proc (Vengeance) is of such a short duration that due to game mechanics it often results in no increase to dps. Would it be possible to boost it to 2 or 3 ticks otherwise it is mostly pointless.

2. Although the stats (ac/hp/mana/resists) are comparable to the SK set I believe the balance of effects is way off. This comparison doesn’t include all the effects the SK arms has as I was unable to obtain the stats for this piece, just anecdotal information. Even with that possibly missing information the amount of effects falls short on the paladin side.

SK
10% stun resist
10% mind shield
10% parry
5% taunt
3% crit
2 ferocity
3 recovery
+3 damage reduction
+2 agro
1 FT
Affliction enhancement 6
Casting speed increment 6
Range increment 6

Paladin
10% stun resist
10% mind shield
1% crit
9 ferocity
1 FT
Duration increment 6
Healing increment 6
Range increment 6
Damage increment 6

Paladins have way more ferocity but that is the only place the beat out SKs. As you see SKs have recovery, more crit strike, + agro, damage reduction, the parry mod and the taunt mod.

With that I would like to ask for the following changes to balance out the Shadowknight and Paladin Thaz only gear (without getting Sk's nerfed)...

The Paladin Bp

Add +Cha and Wis (8 at the least would suffice)
Add +2damage reduction
Add +2aggression


The Paladin Gloves

Add +1 more crit strike


The Paladin Boots

Add +5% Parry

So with the proposed changes the balancing act would look like this...

SK
10% stun resist
10% mind shield
10% parry
5% taunt
3% crit
2 ferocity
3 recovery
+3 damage reduction
+2 agro
1 FT
Affliction enhancement 6
Casting speed increment 6
Range increment 6

Paladin
10% stun resist
10% mind shield
5% parry
2% crit
9 ferocity
+2 damage reduction
+2 agro
1 FT
Duration increment 6
Healing increment 6
Range increment 6
Damage increment 6


I would like to thank the Devs-Gms and others whom put in on the writing/suggestion to this post.
 
In all honesty the SK set could stand to lose 1% crit, and maybe 5% Mind Shield. The Pal set reactive is a bit silly too. Maybe 240-250atk for 12 seconds instead, along with some DR and + weapon skill on the BP/gloves.

The SK arms have uh, two DR if I remember right.
 
I like Gono's suggestion but I'd actually like to see Bane Enhancement on this set rather then + agression. I doubt it'd make too much difference on a knight but in my mind that's sorta stepping on SK's territory - just my 2cp. All in all nice suggestions - and grats on the BP :toot:
 
Mythryn said:
In all honesty the SK set could stand to lose 1% crit, and maybe 5% Mind Shield. The Pal set reactive is a bit silly too. Maybe 240-250atk for 12 seconds instead, along with some DR and + weapon skill on the BP/gloves.

The SK arms have uh, two DR if I remember right.

This is great but idea behind the post was to get the 2 balanced out... SK's faught hard to get their gear on par with what it should be, all i am proposing is for the paladin set to be brought to the same teir. Once again, SK gear should not be nerfed but paladin gear should be brought to match.

Maybe 240-250atk for 12 seconds instead, along with some DR and + weapon skill on the BP/gloves

This is a damned good start to fixing the BP though... granted 500 atk is alot but for the second (literally) its up often we dont even get a swing off so if halfing the effect down to 250 to make it actually possible to land atleast 1 melee strike with the buff on would be cudos.

There is no reason at all for the paladin gear to be lacking so much..

Point in case; 10% parry, +2 crits, +3 damage reduction, +2 aggro. (shadowknight)
What i asked for; 5% parry, +1 crits, +2 damage reduction, +2 aggro. (paladin)

Adding +weapon skills would be great like +5% 2hs or +5% 1hs. But adding this alone wouldnt put Paladins on par with shadowknights at all. We need the things i have posted about.

Manluas said:
I like Gono's suggestion but I'd actually like to see Bane Enhancement on this set rather then + agression. I doubt it'd make too much difference on a knight but in my mind that's sorta stepping on SK's territory - just my 2cp. All in all nice suggestions - and grats on the BP :toot:

Luas, i would love to see bane inc on paladin only items... but it is not going to happen bro there is too much opposition for that to be added and Cholfo and Tem were right, at the end game were currently at bane inc doesnt really help us at all in the teirs we are at and/or going to be at (sanc).
 
Can we get any kind of official response from those who have control over these items, its frustrating to see threads ignored with not even a 5 second post that says "Yes", "No", or "We are looking into it". It had a lot of thought put into it and I think it deserves some kind of response other than ignoring it.
 
I know this is sort of an old thread but i was wondering if perhaps we can get the proc looked at. Atm its 500atk for 1 tic. As mentioned before due to the way the mechanics of the game works the tic is more than often less then 1 actual second. Atm the proc's duration isnt there for one swing which results in no increase of dps. I think nerfing it down to say 250 for 2 ticks would suffice.
 
Allow me to explain "Vengeance" for you, since there are no spell descriptions in-game that would tell you easily what its intended functionality is:

Effect: Vengeance (Combat - Fills the paladin with vengeful fury, increasing their ATK by 500 for their next attack. Effect lasts a maximum of 6 seconds.)

What does that mean? It's designed to fade on the next attack after procing. Now that said, I agree the duration needs to be boosted -- simply because of the "tick" problems in EverQuest and the fact that sometimes "6 seconds" isn't actually 6.

I would honestly rather modify the proc rate if anything, instead of simply making it 250 ATK for a couple ticks.
 
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