I'm sure anyone who has ever owned at least one gate clicky knows the nuisance of these super-long spells being interrupted through no fault of our own. Your partner(s) in crime have just gated away, the dungeon lies empty before you, and then suddenly you realize you've been standing there like an ignoramus for way longer than 30 seconds only to discover that dreaded "Your spell has been interrupted" text in the chat window!
As far as I can tell, this is due to a check at the end of the spellcast that will fail if the target selected at the start of the spellcast is no longer in zone.
Would it be possible to force the caster to target him/herself upon casting all such gate spells, similar to the way that casting a pet heal automatically locks the player's target to the pet? The player is presumably not going to leave the zone before -- uh -- him/herself, so might this be one way of circumventing this problem that has plagued us for years? How feasible is something like this from a developer's perspective?
(Also, is this once again a flaw unique to our clunky client, perhaps one that will go away with 2.5?)
Would it be possible to force the caster to target him/herself upon casting all such gate spells, similar to the way that casting a pet heal automatically locks the player's target to the pet? The player is presumably not going to leave the zone before -- uh -- him/herself, so might this be one way of circumventing this problem that has plagued us for years? How feasible is something like this from a developer's perspective?
(Also, is this once again a flaw unique to our clunky client, perhaps one that will go away with 2.5?)