shebearcub
Dalayan Beginner
I would like to see required levels added and/or raised for each type of augment. Right now they max at lvl 20, whereas the stats they give are "worth" much more then that. The lower raid level gear adds 50 mana and up, and were giving level 20 players up to 30 mana if they have the cash to get it. This both devalues the augment itself but also the gear that we work so hard to get breaking into the raid levels.
Also the difference of say 6 mana from Hq to ExQ in tailoring is a small jump relatively but the value of the HQ aug is a very small percentage, however a consistant required level from the lowest to the highest level augs would keep the value (hopefully) around the levels of the players that can use them.
I think adding a reqired level at the top augment levels at 60, and then making the others relative to that down to the lowest level augs would help keep the augment market values good - but also make the lower level augments useful for more then skilling up tradeskills, and keep the stats available to upgrade a bit more balanced to the levels that can use them.
Also the difference of say 6 mana from Hq to ExQ in tailoring is a small jump relatively but the value of the HQ aug is a very small percentage, however a consistant required level from the lowest to the highest level augs would keep the value (hopefully) around the levels of the players that can use them.
I think adding a reqired level at the top augment levels at 60, and then making the others relative to that down to the lowest level augs would help keep the augment market values good - but also make the lower level augments useful for more then skilling up tradeskills, and keep the stats available to upgrade a bit more balanced to the levels that can use them.