Aside from Diamondine, JC doesn't even compete on the raid levels.

Yona

Dalayan Beginner
The title says it all. It's a sentence picked up in this thread. How does a jewelcrafter should react when he/she reads this from a GM ..... Personally , i'm :mad: right now.
What does that mean seriously ? Is jewelry supposed to be that way ? Aside from diamondine, jewelry should never compete with the raid levels ?....
Or am I mistaken and it's just a : "we don't really care about jewelry right now, we're rebalancing TRADESKILL ARMOR"
I've been invited to post a new thread for my non-vital jewelry problem, because yeah, Jewelry is not tradeskill armor nor deserves a "rebalancing".

Angryness apart, this situation is old and I'd like to see some revamp for Jewelry. I'm tired of seeing this tradeskill completely rot with the amount of time/cash it requires.

I'll just post this old thread which was full of good suggestions. Staffers were all busy 6 months ago, but maybe today there is a chance to see some progression ?
 
Yona said:
The title says it all. It's a sentence picked up in this thread. How does a jewelcrafter should react when he/she reads this from a GM ..... Personally , i'm :mad: right now.
What does that mean seriously ? Is jewelry supposed to be that way ? Aside from diamondine, jewelry should never compete with the raid levels ?....

It means that Double augged Diamondine will last you longer than any other tradeskilled item. Even after you replace it with another item for better stats, 90% of people will still keep it bagged for resist gear. Aside from the Mantle of the Forest it is probably the most powerful Tradeskilled gear.

Now even though you tried to derial my other thread, and were sarcastic in the way you brought this up. I will talk with the admins and devs to see if they want me to throw some love towards high-end JC. If they do then I wiouldn't mind some more develloped ideas of things to add beyond "another metal after platinum" because I don't think we really want that. In that thread Allie suggested adding a few more slots on the high end, but I don't think we need anymore diamondine pieces. I am going to go ahead and say any kind of "special aug" is gonna be a bad thing as well. That territory is reserved for quests as I understand it.

EDIT: and it isn't a "no one cares about Jewelry" :tinfoil: issue. It is simply a man power issue. There is only one of me, and I just got started trying to help out with tradeskills.
 
Maybe another line of platinum, along the lines of what the Mastercrafted smithed armor where you throw in an expensive "Liquid Goodness" component to produce jewelry with expanded stats (more mana, hp, ac, and/or some resists) instead of the basic stats they currently have? Obviously don't want to go wild with variety, but could maybe do a couple different types of Liquid Goodness to give variations. Just one might even be enough with the double-aug customizablity it already has.
 
GuiardoTuneweaver said:
Maybe another line of platinum, along the lines of what the Mastercrafted smithed armor where you throw in an expensive "Liquid Goodness" component to produce jewelry with expanded stats (more mana, hp, ac, and/or some resists) instead of the basic stats they currently have? Obviously don't want to go wild with variety, but could maybe do a couple different types of Liquid Goodness to give variations. Just one might even be enough with the double-aug customizablity it already has.

I am having a hard time visualizing what you are saying. Give me an example item.
 
Yona - do you realize that "tradeskill ARMOR re balancing" really means "tradeskill ARMOR nerfs" (Yes in part the armor stats were moved around to balance but overall the effect was a slight nerf)? I'm so confused as to why you would bring this up as though you were SO offended that JC wasn't included. What, you WANT it nerfed? OOOkaaayyyyy.. . . . .


But yes, Diamondine is GREAT and the only reason more players don't use it is that they are DUMB. Yes, it's situational - but its good enough that nearly every raider should have a set. Yes - I've swapped out IP level gear for Diamondine during Thaz encounters.

With the changes to BoE, the demand for Diamondine will hopefully increase significantly. But I don't think its overpowered - because it is situational. The problem with the armor sets was the fact they were all-around-great and not replaced forever.
 
Allielyn said:
But yes, Diamondine is GREAT and the only reason more players don't use it is that they are DUMB. Yes, it's situational - but its good enough that nearly every raider should have a set. Yes - I've swapped out IP level gear for Diamondine during Thaz encounters.

Going to have to highly disagree there. Having been on the same level raiding, exact same in fact, as you are talking about. Perhaps it's the difference in class (with the various buffs available, which come to think of it, there shouldn't be, as your resist spells as a bard are faaaar in excess of my own (at least sustainable ones) etc) but I haven't noticed a problem resisting ae's that would require diamondine over say more mana. Situational + high cost=> pretty wasteful of $$$ when you can get comparable pieces destroying lower content (and for free, with less time investment than from farming). Add that to players far beyond it are the only ones willing or really able to frivolously drop 3-4k a pop on a very situational piece of gear. Add that lower tier you don't need it, and mid tier you really don't need it either (and items such as gashalla's fang, vexed choking device, mote hat, talisman of the sentinel, etc start dropping, all pieces with excellent resists), and if it's much of a concern further into the endgame you take a few of those old pieces from your bank, and retro your toon a bit.

How will boe increase demand for it anyhow? It was situational right? It's still situational, the high cost being one of the major detractors from purchasing it. Since boe is expected apparently to make prices rise, I'd expect it to actually sell even less. Seems logical to me, but maybe I'm missing something. I certainly wouldn't buy it though.

Also, it's too spread out classwise. Get rid of the hps and bump the mana up, and you'd probably see quite a bit of caster sales, vice versa for tanks. As it stands it's main customers would be hybrids. So perhaps a division. Tank geared version, mana primary version (casters and healers) and the current version for hybrids. I'd be willing to bet an 80-100 mana diamondine earring with 0 hps on it would sell pretty damm well. I'd also be willing to bet the reverse version would sell pretty well to upcoming tanks.


Tempus said:
I am having a hard time visualizing what you are saying. Give me an example item.

I think he means like say we call it polish. Makes a little bit of sense, or like rhodium plating, or whatever. Doesn't matter for explanation purposes really, but I digress. First the weapon example

Stabby McWoundslash
Pertinent stats 5/4
+50hp +50m +25 dex

Mastercrafted Stabby McWoundSlash
5/3
+60hp +60m +30 dex

Mastercrafted being obtained by adding another component in initial construction. In this case limestone I believe, but it has been a while so I'm a bit fuzzy.

So instead we have

Platinum Black Sapphire Earring
MAGIC ITEM
Slot: EAR
CHA: +8 WIS: +8 INT: +8 HP: +25 MANA: +25
Required Level of .
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

V

Highly Polished Platinum Black Sapphire Earring
MAGIC ITEM
Slot: EAR
CHA: +10 WIS: +10 INT: +10 HP: +40 MANA: +40
Required Level of .
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Accomplished by adding a can of polish after the earring itself is made (or in construction, idk, doesn't really matter). Then you have can's of specific polish for mana, hps, stats or whatever. Tbh I don't know if that is particularly needed (the last part, first sounds nice)
 
diolas said:
Isn't that just a cleverly disguised new tier of metal?

No, my suggestion was slightly different. Maybe Mastercrafted wasn't the best analogy. A new tier of metal would just follow the existing pattern of more-of-the-same stats. So a New-metal Star Ruby Ring would just have more Int and Cha than the Platinum. Whereas adding an additional component could give alternative stats, for example:

Platinum Star Ruby Ring: Int 7, Cha 7
Goodness-infused Star Ruby Ring: Int 7, Cha 7, HP 30, Mana 30, SvFire 10

Just made the numbers up on the fly without thinking about balance or utility, but you get the idea....
 
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