area bonus reset parse

Gargate

Dalayan Elder
Has anyone else been watching to see just how much exp it takes to reset the bonus, as is for me I was already at 75% towards reset when finishing the last 5% of frost 2, now I'm 20% into healing 1 and its moved all of 1%. Stop me if I'm wrong but that's roughly 1000 AA to reset the new area bonus.
 
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Doing ~3 hours high speed killing Bloodfires in 1st ruins with my ~T8 Ranger with the rest of
the group all T13 Handlebar Mustaches moved me from 62% to 64%.
Very demotivating,if i play at all its 99% of the time 55 alts although this is frustrating as well
as their xp penalties doesnt reset at all.

Why it is so hard to admit that this is a failed concept and remove it is beyond me.
 
it took me like 2-3 weeks to reset my exp penalty from 17% to reset. maybe i just play a lot? i don't know
 
sounds about right. after getting 400+ aa, all 5 cops and 17 other various tomes, i think i've reset my bonuses, twice? maybe 3? it's pretty ridiculous how long it takes to get a fair amount of exp again. i don't like getting eldenal's mansion exp from bloodfires after exping in there for a few weeks.
 
I don't think I will ever understand why there is a system in place that punishes you for wanting to exp in a select few zones.

Not all zones are equal and if you want people to use the less frequented zones make them better, don't make the good zones worse with an archaic experience throttling system.
 
I don't think I will ever understand why there is a system in place that punishes you for wanting to exp in a select few zones.

Not all zones are equal and if you want people to use the less frequented zones make them better, don't make the good zones worse with an archaic experience throttling system.

Can players pay to reset their bonuses early yet?

Does the system provide enough incentive for more than a handful of zones to be used yet?

Is the system an actual exp buff yet or is it still a defacto nerf because you either lose exp via old area penalty or you lose exp by going to other zones that are still worse exp even with the brief bonuses?

It's been nearly a year and a half at this point, it's almost comical.
 
This system is 95% of the reason why I quit (as in lost interest in playing) this game.

Punishing me for XPing in the zones I found grinding to be tolerable in because they had decent loot / mechanics / some sort of challenge was just such a turn off.
 
If I want to have no life and play only in Kaesora, I shouldn't be punished. I've said this in threads similar to this in the past. Citadel was a much much much more popular zone before exp nerfs and item drop rate nerfs. Now people go there if they need things other then exp. Instrument of Disempowerment, Tome 2 (rarely), Claw Commander, etc. It's not because it's a good zone anymore, but necessary. Or last resort if BQ and Kaesora are already occupied. The reward for switching zones constantly pales in comparison to the -10% and -25% duration for remaining in a zone. Not to mention minimum, 10 minutes between zones with people in tow.

TL;DR- Remove the "rewarding" exp bonus system entirely. Give all zones a flat small % exp modifier boost, and tune exp to zone difficulty. Make harder zones give good exp/ loot again.
 
I don't think it's unreasonable to not want you to sit in one zone all the time. From a game development standpoint it's a terrible idea to have only one or two zones worth using especially because in sod most zones can only support one or MAYBE two
groups, and it's really unhealthy to have one of those zones camped by the same 6 people all the time (think old citadel where fwf had control of the zone 85% of the time). All it really does is end up devaluing drops from the zones (hell, I remember selling citadel droppables for 25k, and now most of them you are lucky to get 10% above vendor for) and lock other people out of experiencing some content.

At the same time I think the current reset rate is atrocious. There are five high end exp zones (FR/Rust/BQ/Citadel/Kaesora) and before I took my recent break both my SK and shaman were 0% or -10% in all of those zones and only like 65% to reset. Even if I -10%'d all of them I doubt i'd even hit the 80% mark. It seems pretty silly for that to be the case.
 
You sir are forgetting about Tears of Elael. Drops there are TERRIBLE, but XP is amazing with the right group.
I haven't been there in a long time, but last I knew the mob density/respawn wasn't good enough to be worth it. You just kill all the goblins then run out of mobs after like 20 minutes and thumb your asshole for ten minutes.
 
At the same time I think the current reset rate is atrocious. There are five high end exp zones (FR/Rust/BQ/Citadel/Kaesora) and before I took my recent break both my SK and shaman were 0% or -10% in all of those zones and only like 65% to reset. Even if I -10%'d all of them I doubt i'd even hit the 80% mark. It seems pretty silly for that to be the case.
When I stopped playing, I had exp penalties in each of those zones plus OG, and had knocked several other zones down to 0-10% bonus with a couple hours of soloing, and still hadn't gotten a reset. I don't really understand how anyone could look at this system and not immediately recognize how badly it needs to be fixed or removed.
 
At the same time I think the current reset rate is atrocious. There are five high end exp zones (FR/Rust/BQ/Citadel/Kaesora) and before I took my recent break both my SK and shaman were 0% or -10% in all of those zones and only like 65% to reset. Even if I -10%'d all of them I doubt i'd even hit the 80% mark. It seems pretty silly for that to be the case.

Ya know I dont care about "(FR/Rust/BQ/Citadel/Kaesora)" nor the "best" xp in general,what bugs me is having a xp
penalty on my 65 box in Remnants from camping QS for an eternity for the caster haste without luck.
What concept is that which gives an *additional* penalty for having incredibly bad luck?
 
There is unanimous hate for this system and has been for a long time, make a change already. At least take away the negative modifiers and if you want the positive modifier for your favorite zone back then you can achieve it only by going to a different zone, or figure out the amount of xp you want zones to give and make it permanent.
 
with 12-15% of frost 2 still left I just ticked over the 76% towards area reset, now with frost 2 complete and 27% into healing 1 its still at 76% thats alot of exp.....
 
with 12-15% of frost 2 still left I just ticked over the 76% towards area reset, now with frost 2 complete and 27% into healing 1 its still at 76% thats alot of exp.....
That sounds like a bug or maybe you need to zone or log or something tbh.
 
There is unanimous hate for this system and has been for a long time, make a change already. At least take away the negative modifiers and if you want the positive modifier for your favorite zone back then you can achieve it only by going to a different zone, or figure out the amount of xp you want zones to give and make it permanent.

I feel the same way about the XP penalties. I would rather there be a rested system or just have the penalty stop at zero. Getting a negative xp penalty in all the good zones doesn't really make people want to log in :( It would be better if it just stopped at a base amount so players dont get put off by seeing a -20% penalty.

Also why not add the ability to pay platinum to remove your xp penalty would be cool and also act as a nice platinum sink.
 
after hitting 30% in healing 1 it finally ticked over to 77% towards reset. If I ignore what I had to do with the previous tome at a min healing 1 will equal 3.3% towards the reset and if the wiki is correct that's 50 AA = 3.3% towards reset.

1.5k AA like wtf? I really hope a staff members comes through with some dev side numbers because I'm really hoping that's not right. If it is man that's just plane terrible. I could see 250 or 500 AA but geesss.
 
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