Archaic: Avatar of Mercy

Thoias said:
you're not always in a situation where you're wasting healing potential because of the other priests involved..
it wouldnt be much fun to have lost that heal inc when you're solo healing someone, someone goes oom, someone dies, etc
unless you'd have us switch between the two constantly :O

...

So you want the spell to change but still do everything it does now?
 
At the very least it should retain the effects that are on Vessel of Althuna. I'd be willing to sacrifice some of the upgrade from Vessel of Althuna to the current form of the Archaic in exchange for mana conservation if that was deemed necessary to balance it.
 
Thoias said:
you're not always in a situation where you're wasting healing potential because of the other priests involved..
it wouldnt be much fun to have lost that heal inc when you're solo healing someone, someone goes oom, someone dies, etc
unless you'd have us switch between the two constantly :O

Idk about you but even at night my LoE crit is like 9700 and unless your healing Linken from 10% you are going to be wasting heal potential every time you crit even if your grouped or just duoing. LoE+ AA's + Heal inc 7 unless the game gets a serious boost in + hp gear clerics and the amount they heal for is almost max balanced and any significant upgrade would not even have a great unbalancing effect or any effect for that matter. The major benefit of the 15% healing (5% upgrade) at this point is that Remedy now crits for 5k but remedy is not your most mana efficient heal.

That said I really am not complaining about the healing upgrade I also agree that it has a lot of uses especially when one grouping or duoing when you're not getting crit heals which is more often than when you are. My underlying argument here is still that the spell is not a strong enough upgrade over an existing spell. If your going to change the effects of the archaic completely and take off healing inc or whatever it would have to stack with VoA because the 10% healing on VoA is an essential upgrade, its just the fact the archaic is +5% more is pretty soft. My favorite suggestions for this spell is to increase healing bonus to 20% current mana + 200 + 10 CR FR MR and you got some happy clerics who dont feel stiffed. If this change was made I still think that avatar of mercy would be a less significant upgrade than the shaman wizard or druid archaics are currently.
 
I would have to agree with Behn here on the uselessness of deagro.....in all my days of tanking I have NEVER lost aggro to a clerics heals. Plenty to monk/rangers/wizards.....overzealous shamans on slow.....ect ....but never to a clerics healign aggro.
 
AoM **is** a lame upgrade to VoA.
VoA **is** awesome.


Simply add an extra 5% crit chance on heals to AoM, and maybe an extra 100-200 mana.
 
phlit said:
AoM **is** a lame upgrade to VoA.
VoA **is** awesome.


Simply add an extra 5% crit chance on heals to AoM, and maybe an extra 100-200 mana.
Maybe *replace* the healing with 5% crit chance, but having both, on top of an EXTRA (lol wut) 200 mana would make the cleric archaic far and away the very best one. Replace the -agro with + to all resists and add 50 mana, call it a day. Some classes get shafted spell-wise, but at least you get an archaic.
 
whoever is going to review the archaics, or whatever thats going to be done, please take a loot at Mage archaic as well, and a bunch of other spells (if you got the time) with the delay decrease, a lot of spells became very useless.

and imo, take care of not overpowering cleric archaic... i agree with Jose, maybe just add a few more mana, or some saves on it, and leave the +heal %, and Critc, the way it is.
 
Mythryn said:
Maybe *replace* the healing with 5% crit chance, but having both, on top of an EXTRA (lol wut) 200 mana would make the cleric archaic far and away the very best one. Replace the -agro with + to all resists and add 50 mana, call it a day. Some classes get shafted spell-wise, but at least you get an archaic.

Personally I feel VoA is so good that improving it in any way noticeably would probably be overpowering. AoM is basically 5% bigger heals, and 150mana. The aggro mod is wholly, entirely, utterly, etc pointless/useless 99.99% of the time. I think everyone agrees about this (except TM... :psyduck: ).

The 150mana part of the spell is fine. Everyone loves more mana. But honestly, it's nothing special, right? It's a bit of gear here or there. Nice to have, but not a 'cool feature'.

That leaves, basically, the cleric archaic being a 5% heal mod. Honestly nice, but I guess the feeling around is 'not as nice as the other archaics' - and frankly, getting a 5% mod from an archaic, and a 10% mod from a level 65 'rare' spell (which everyone raiding pot/poa/etc+ probably has anyway) makes it seem even worse.

AoM: 15% heal mod. 5% crit mod. 0 mana. 85% aggression mod(-15% aggro). something all saves. (Bare in mind crits are rarely for the full 'double' heal amount).
Just imo... But AoM does seem gimped.
 
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