AoE Spells and targeting

Oort

Dalayan Beginner
As is, one needs to have aggro on a mob for an aoe to hit it; if three mobs are there and my druid decides to cast an aoe nuke it will only affect the targeted mob unless he has rooted/snared/something'd the rest as well. This severely limits certain spell lines, especially meant for CC such as AoE mez and AoE snare. I was wondering if it were possible to fix this so that AoE's can be useful again.
 
I believe that restriction was originally implemented due to people AE'n in cities and getting faction hits as a result. I didn't agree with the change at that time and I still don't agree with it now.
 
diolas said:
I believe that restriction was originally implemented due to people AE'n in cities and getting faction hits as a result. I didn't agree with the change at that time and I still don't agree with it now.
Yeah, it was originally put in after one of the big events in SNP when Kaezul's forces started gating into the city and going on a rampage. Groups of guards spawned as well, to help fight back, and people would AOE kaezul's minions and wind up either killing a bunch of guards or aggroing them all and getting mobbed.

For events like that, that code is very worthwhile. Ideally, though, I'd love to see it removed, and set up as some kind of flag that can be implemented for the zone when an event is in progress.
 
I'm in agreement with Hasrett. I know i'm not really adding anything new to the thread, but thought i'd express my agreement anyways.
 
Something like... you can only AE mobs that con - KOS would be ideal.
Newport guards (unless your already kos) wouldnt be put in harms way.
Mobs that are already kos Or have become so because your on the agro list would be safe to dmg?
 
Ponden said:
Something like... you can only AE mobs that con - KOS would be ideal.
Newport guards (unless your already kos) wouldnt be put in harms way.
Mobs that are already kos Or have become so because your on the agro list would be safe to dmg?

This sounds like a good implementation.
 
I admit that I was pleasantly surprised when I mashed my lifefire button in the athica bank and didn't ruin my faction, but these changes can be annoying when you actually want to employ an aoe spell.

As a wizard, the easiest hotfix ive found is to make sure and land a concussion on each mob before I rain/aoe. It takes a couple extra seconds, but a little -aggro never hurt anyone, and then you can hit everything.

edit: hotfix=temporary workaround, sorry if that was unclear in my post.
 
robopirateninja said:
I admit that I was pleasantly surprised when I mashed my lifefire button in the athica bank and didn't ruin my faction, but these changes can be annoying when you actually want to employ an aoe spell.

As a wizard, the easiest hotfix ive found is to make sure and land a concussion on each mob before I rain/aoe. It takes a couple extra seconds, but a little -aggro never hurt anyone, and then you can hit everything.

That works well for us wizards but in other situations players (encahnters come to mind especially) may not have enough time to use anti-agro spells on all the mobs. Actually, the only way this targetting seemed to help was for that one event.. and we don't see events like that too often anymore. Plus, in those events, nobody is forcing players to use AoE spells. They can fight the old fashioned way of one at a time. I think it could stand to be changed back.
 
You do only have to be on the hate list, so I've found that simply running into and then out of the mobs' aggro radius (frequently accomplished by streaking past the tank or bum rushing the mobs for a second) will suffice if they're KoS. It's an annoyance when you do forget to, but I've grown accustomed to it; once I've realized the first wave of my rain is only hitting one mob, I'll dart in and then out before the second wave comes, which will then hit both.

That is to say, I'm just noting that the tiny amount of aggro generated from sheer proximity to aggro mobs is enough, and pretty easy to acquire.

As for the proposed change itself, if you can manage to make it check KoS status instead, I'm all for it. If not...well, I think it'd be better to cope with remebering to proximity aggro than to lose this otherwise delightful inability to accidentally AoE things that don't deserve it.
 
As there is already a check for the group to be "in combat", what about using that notification? The game knows which mobs are engaged on the GROUP hate list...can it be set so AoE's affect the group's current protagonists?
 
kukov said:
As there is already a check for the group to be "in combat", what about using that notification? The game knows which mobs are engaged on the GROUP hate list...can it be set so AoE's affect the group's current protagonists?
Hehehe... wouldn't that be antagonists? Unless we're talking main characters here =P

But yeah, that would be a good way to do it, as would making it so any mobs in the AOE range that are KOS (at least, if it could be limited to not go through walls, etc.)
 
Hasrett said:
Hehehe... wouldn't that be antagonists? Unless we're talking main characters here =P

But yeah, that would be a good way to do it, as would making it so any mobs in the AOE range that are KOS (at least, if it could be limited to not go through walls, etc.)

Shit...yeah...antagonists...man I just got done using this spray adhesive to mount acoustic tile and...yeah that's my excuse...

Anyway, if you limit it to mobs currently on the "group hate list" then you don't need to worry about mobs behind walls either because they're not on the list yet. :)
 
Is there a way to bind it to a toggle command?

I can't think of any way this could be used to exploit.
 
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