An Alternative to Relic: Placid Focus

Werewolf + Gog + Goe stack and I did parse it, but the difference was still very minimal, talking like 50dps maybe.

About the only time I ever actually reached 600dps was against Golems in Citadel once misery+unmaking were on and I would crit with Catatonia. Literally never think I actually reached over 500dps just pure melee. However, I actually never had the best or even good weapons really. Bane turned out to be a joke.

If any Enchanter ever gets either Prime 2hb or Sharn`Ree Verdict + TG4 + 5cop, and maybe some other tomes like +crit maybe, then you might see Enchanter melee dps going over 600 and maybe upwards to 800 but I don't actually know.
 
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Haha yea I hear ya, I missed a key sentence in your post. You answered what I was wondering about.
 
I had an idea for a Enchanter Relic but I am really unsure how I feel about it.

The Enchanter casts it on player Y and for 30 seconds player Y's spells cost 1 mana while the Enchanter gets 3-4x the mana per spell drained from their manapools.

~500 mana cast with 20 second recast.

I dislike this idea very much.
 
I love the idea of this change, but it would need to stack with empower or GoE AND somatic bond.. just like werewolf does, or it will be useless.

This is what I had in mind. It would be a successor to Illusion: Werewolf in every way, effectively being in the same "line" as WW. The buff would stack with those effects and buffs that WW stacks with and would not stack with those effects and buffs that WW does not stack with.

I dont like the idea of rat form.. no thank you. Turn me into one of those little black constructs or one of those sanctum golems, now that would be cool.

I daresay our beloved Blink has a case of musophobia--fear of rodents! Haha. Even if the construct (called Earth Golem in model files, I believe?) were made global, would you really want that to be a form you're in for potentially hours on end? That pudgy, droopy-bellied thing that belches out unseemly noises each time it takes a hit? As stated in my rationale, I picked Giant Rat because it can draw a connection with an NPC who is often the first "hard" encounter met by level 1s who chance down his alley (probably thinking they'll find the POK book). Unlike the yard trash in North Newport, Rabb is a distinctly SOD-exclusive mob and ought to be given tribute. :) (This also would fall in line with other high-end spell name conventions such as Jayla's Boon and Fist of Shiritri.)

Anyway, it's all a pipe dream at this point so why not use our imaginations at this point? Golem isn't a terrible concept, just smacks a bit too much of Giantkin's Hill Giant form for my taste.

The way to really make this work would be to have the spell grant 100% haste, and large boost to strength agility and dexterity.

Slot 1: Illusion Were Wolf
Slot 2: Increase ATK by 45 (L44) to 66 (L65)
Slot 3: Increase Attack Speed by 40%
Slot 6: Increase STR by 23 (L44) to 29 (L57)
+
Empower:
Slot 1: Increase Attack Speed by 60%
Slot 2: Increase AGI by 57
Slot 3: Increase Armor Class by Expression error: Unexpected ( operator
Slot 4: Increase Stamina Regeneration by 10


You would need to combine those two buffs, maybe add a nice lifetap proc or magic based nuke.
It would need to stack with somatic bond obviously. Not only would this open up room for another buff, and possibly make true-giant viable on raids, (if you think I have 5 buffslots for Rbow, werewolf, empower, Somatic bond and CoTP on raids you are CRAZY) Why not put all those buffs together in one big bad "Melee mode" type spell. Making the illusion not have the guards attack me every time I go to town and forget to click the buff would be a nice perk too.

While I love this idea, I already felt I was pushing my luck posing the buff effects that I did. I would gladly welcome a non-novelty proc but felt that might bolster the enchanter's DPS too much on top of the already-present ATK and STR buffs.

And lawl at the idea of having Blades, WW, Emp, SB, and COTP on all at once in a raid.
Ranger tells the raid, "SB COTP inc"
Enchanter tells the raid, "Hold on one sec"
*after a moment of intense lip-biting and contemplation, the enchanter clicks Blessing of the Combine*
Enchanter tells the raid, "Ok cast"

I dislike this idea very much.

I have a vested interest (this is my thread after all), but I also dislike the idea of a "mana battery" spell. I realize you said there was much you have yet to consider about it, Woldo, but it seems that extreme skills like Gather Mana or Mana Burn (it is still in the game, right?) could break a spell such as you suggest. Additionally, that would presumably mean both a buff on the recipient and a buff on the caster, and if a cleric has clickies, Divine Benevolence, and the works on, ensuring they receive the mana battery buff could be problematic as we only have control over our own buff count and often we do not have even that luxury in emergency situations as you intend this spell to be used in. This outsources the enchanter's efficacy even further than it already is.
 
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I don't think I've ever met a single necro from live that enjoyed feeding mana to healers in raids, and Waldoff's idea would do essentially the same thing to enchanters. I think you'd drive even more actual players away from the enchanter class while simultaneously making enchanters more important to bring to raids, which is not a good scenario.
 
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I disagree that it is anything like the necromancer mana battery (small mana amounts, quick recast, high enough efficiency that it made sense to give your mana away in many situations) but fair enough.
 
Who legitimately things that enchanters, as a class, are lacking to any degree?

Sorry one of your relics is more or less worthless, join the rest of the classes for which this is the case.
 
Before Zorlon had all the gear and TG4 and I was able to just tank mobs/heal myself with druid, I used PF a lot when I would duo with Enc/SK. It did help out quite a bit to cut downtime. It certainly isn't fantastic, but it is clearly better than Thoughtshatter, so whatever.
 
Who legitimately things that enchanters, as a class, are lacking to any degree?

Sorry one of your relics is more or less worthless, join the rest of the classes for which this is the case.

Lacking? God no. That's not even a new development, but it feels like a new one. You could always fine tune stuff though.
(edit: Ok I lied, charm changes were kinda awesome and they were new)

I was gonna make a long thought out post about how cool it would be to have the true giant accuracy bonuses with a spell that isn't entirely wasteful to cast on yourself when there are melee toons around, and how werewolf could be tuned to be that. But then I remembered about how amazing charm is right now, and about how that whole argument amounts to pretty much, "hey give me mana free dps." And then I stopped thinking, deleted what I was writing, wrote this, and pressed submit.

I woke up and for a brief moment thought I had dollars stuffed into my mattress, but then when I ripped it open I realized there were only dollar coins. I don't want to drive to the bank. My back hurts. This thing is lumpy as hell.
 
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Also, not to be a dick but I havent read a relic idea that I thought would be good and or get serious consideration yet, so I've been trying to hijack this thread in every post pretty much.

All I wonder is if zorlon quit because of a silent nerf to enc dps when enchanters became parsable, if he quit because of a perceived nerf, or if he quit for unrelated reasons. Things that roam my mind.
 
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Also, not to be a dick but I havent read a relic idea that I thought would be good and or get serious consideration yet, so I've been trying to hijack this thread in every post pretty much.

All I wonder is if zorlon quit because of a silent nerf to enc dps when enchanters became parsable, if he quit because of a perceived nerf, or if he quit for unrelated reasons. Things that roam my mind.

He quit for whatever reasons, but following the enchanter changes our raid dps dropped by ~1k if I remember right.
 
I just got bored, that's all. I actually hadn't played for at least a month prior to the gog/aod changes, but after reading about it and seeing the parses with the "new" AOD, it definitely keeps me away.

Bane turned out to be a flop due to client restrictions and Marza was unwilling to change the weapon for Enchanter, which was a big disappointment for me. The only other options then were: Prime 2hb which would require getting the guild to farm Prime (wasn't ever going to happen), or get Sharn`Ree Verdict which is basically the rarest item in the game (I'd still be raiding trying to get it, and now that he guild is on break/defunct, I'd be looking at probably at minimum another 6-8months before I might have it etc..).
 
Hahaha, shit, nerf my dps by 1000 and I'd quit too. This garbage about enchanters being op now is just silly. They're exactly as powerful as they're currently desired to be. They're a hell of a lot more fun to play in groups now at least.
 
enchanters want more things that are interesting and sexy. I like this idea but I wonder why it has to be a replacement for a relic. I don't play chanty a lot these days but PF rules for exp groups and such.

yes give enchanters more sexy things. maybe start by fixing illusory sleight.
 
I really like PF for exp groups. If most enchanters don't see the point in keeping it up then it might be in need of a tweak. But changing it to something completely different would suck.
 
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