Alternatives to mass numbers of turnins for Athica faction

Hasrett

Dalayan Beginner
I was wondering if any thought had been given to adding an alternative method of factioning in Athica. Newport is nice in that it has the ring series of quests which gives some pretty nice rewards and a lot of faction, making the whole factioning process a bit less burdensome. It's not just pure farming in BB/nbl/paw/EC.

I understand that quality quests take quite a bit of work, and for all I know you already have something in the pipeline, but I just thought I'd ask: any chance of getting a more interesting means of gaining faction in Athica than farming Kaladim/eld's?

Edit: I may have jumped the gun on this one, so let me explain where I'm coming from based on my experience in the zone and what I've heard about the faction rate. People are then welcome to point out on which points, if any, I'm incorrect, and maybe I can reevaluate.

1. My understanding from talking to a few friends who have gotten the gate neck is that it takes somewhere around 3 stacks of Eld's medallions to get to ally. I don't have firsthand experience to say whether that's accurate or not, and I don't know what kind of exchange rate there is between Dwarven Essences and the Eld's medallions.

2. My impression from hunting there is that only the elf mobs (and probably the named vampires, but idk for sure) drop amulets, meaning the skellies, gargoyles, etc. do not. That means that inside the mansion, probably 25-30% of the mobs don't drop them.

3. Last night a group of us went and spent maybe 2 hours there, clearing the zone once and clearing half the castle a second time before leaving. I believe we got 7 amulets, although it might have been 6 or 8.

Out of the 6 characters there, 5 of them needed the Athica neck, although I passed on looting them with Hasrett, so only 4 were taking the amulets. Let's say that that's an average of 4 per hour in a strong group. If you only have one person looting, that's a stack every 5 hours, roughly, or 15 hours of clearing Eld's. If, on the other hand, you're spreading it out, that's potentially 90 hours of clearing to get 3 stacks each on 6 characters. That's goofy.

Mitigating factors: I'm assuming that if you just cleared the elves from the zonein to the graveyard repeatedly, you'd get a much higher drop rate, since it's all elves and they die quickly.

Counterpoint: You'd also get crappy experience and next to no drops. A decent group at 60+ would also clear them with probably at least 15 minutes to spare before respawns. A group with a good tank and some DPS would probably clear them in 6-8 minutes (30 or 45 min respawn, iirc).

Possible solution using the status quo: just duo the entrance area. You'd probably do pretty well time-wise just clearing the elves, and would have the higher drop rate of amulets. On the down side, it's once again crappy exp and loot, and duoing can get kinda dull =)

Please feel free to critique this. Given these observations and impressions, I'll suggest a couple of possible changes, though:

1) Some sort of faction-giving quest, a la newport rings, as mentioned above.
2) Give faction drops to the tougher mobs in the zone, namely the gargoyles and the skeletons, either with or without a higher faction reward that scales with the difficulty of the mobs. This would allow stronger/higher level groups to hunt in the more worthwhile areas of the zone exp- and loot-wise, and still get halfway decent faction. This could presumably be balanced with the medallion drop rate in the entrance area where it's all elves.

3) ... I had another idea, but it completely slipped my mind between writing the edit and getting some work done =/ If I remember, I'll add it in later.
 
Athica faction is relatively easy enough/fast enough to be left alone imo. It may not be the most entertaining thing you can do in SoD but a few good runs in Elds and boom, ally.

/shrug


*Edit- Did not realize Athica faction turnins were modified :-(
 
It was nerfed a bit right? I remember it was like 45ish on Eldorath I think and now it seems like it is almost 80ish. These might be entirely inaccurate numbers, but they are my current guess. I didn't write this stuff down.
 
It was nerfed quite heavily. I have to lookup the numbers at home, but it used to be ~35ish base to ally, and now it's 30ish per faction level. It takes a lot more than a few good runs in Elds now. I'll post numbers if I remember tonight...
 
Avaline did this recently, and it took 86 necks + alliance book (so I'm assuming 90ish necks would do it).

I don't mind it being difficult, because the reward is very nice; but I do agree that it would be great to have some other method of gaining faction.

That being said, it remains that Athicaa was founded and built by the Bearers of Truth guild/group/cult, and I'd love to see any further quests surrounding this city take that into account.
 
So in fact, if we used last night's drop rate, we'd be talking 22.5 hours per person of hunting with a full group to get enough amulets, or 135 hours for a group of 6 to each get it.

Doesn't that seem a bit excessive? That's 4 hours of farming a night every single night for more than a month (33 days plus 3 hours on the 34th day =P). IIRC we got about 5 AAs each; under normal EXP rules, that'd be 2.5 AAs per 2 hours, or 5 AAs a night at the starting point, which I'm assuming would leave you at a -25% exp penalty within a week or two in a zone that's kinda so-so for exp under the best of conditions. In other words, you'd be getting crappy exp and be stuck there farming for weeks still.

Obviously this is kinda worst case, as you won't always have 6 people needing amulets, and if you were really desperate you could just farm the front area and say screw exp. The point remains, though, it seems like the reward should be increased at least a little bit in the tougher areas of the zone, rather than decreased by having few mobs drop the faction pieces (afaik).


One option would be a fairly simple turnin quest, with someone in Athica asking for the heads of each of 4 named (presumably not Lord, since he's on a several day timer), which you could turn in for the equivalent of 10-20 necks, one time only. Could have someone who hates the protectors of the vampires, the gargoyles, who'll offer a bounty for either the equivalent of the neck, dropping from gargs, or for a set of lore drops, one from each of the types of gargs in the castle (the ones in Lord's room would provide a nice challenge there).

Just a couple of thoughts for quests that might be fairly easy to implement.
 
Your droprate seems really incredibly monstrously low, and you may have just gotten shafted by the rng. Concentrate on the castle mobs though, as they seem to have a higher droprate, and have better xp and drops anyways.

edit: this isn't to say that i disagree with adding more variety to the turnins, but yeah head back and see if it's not quite so brutal the next time.
 
The rng? Not sure what you mean.

It could be that it was just a disproportionately low night, but we swept the entire castle one and a half times, clearing all the named and everything, as well as the canyon below GY in the way in.

Bad luck happens, though. I suspect I'll be going back tonight or tomorrow, so if the results are drastically different, I'll report back on it.
 
Yeah I've actually had better luck inside the castle than out. And some of the mobs in the castle (dancers, entertainers) are pretty easy.

Sure, it's a time sink, but it's a VERY worthwhile reward and worth the effort (else i wouldn't have done it).

Rett is right though, if you could do another alternative means that takes the same effort but at least includes some variety that would be great.

WTB quest designer :keke:
 
Hasrett said:
1. it takes somewhere around 3 stacks of Eld's medallions to get to ally.

2. My impression from hunting there is that only the elf mobs (and probably the named vampires, but idk for sure) drop amulets, meaning the skellies, gargoyles, etc. do not. That means that inside the mansion, probably 25-30% of the mobs don't drop them.

3. Last night a group of us went and spent maybe 2 hours there, clearing the zone once and clearing half the castle a second time before leaving. I believe we got 7 amulets, although it might have been 6 or 8.

Ok

1) It took me a hell of alot more then 3 stacks of Medallions to ally my monk, so maybe I did do it after the change, idk. I can not provide any numbers for you sorry, I never really paid attention and I never did any other kind of Athica factioning besides Elds.

2)Ya, I do not recall any of the gargs dropping amulets. This is based on lore I guess? Its a shame to, as the Gargs are not in short supply.

3)Do not expect much, if anything, out of only 1 1/2 clears of castle. If its taking 2 hours for one and a half clears of castle you may be better off with the punk ass elves near zone in and only clearing towards/into castle so far as respawn on the ent mobs allow...which you know how long they can be.

You should be able to clear ent mobs and the entire first floor of castle before repops with any kind of decent group/duo...rinse repeat.

Mitigating factors: I'm assuming that if you just cleared the elves from the zonein to the graveyard repeatedly, you'd get a much higher drop rate, since it's all elves and they die quickly.

Counterpoint: You'd also get crappy experience and next to no drops. A decent group at 60+ would also clear them with probably at least 15 minutes to spare before respawns. A group with a good tank and some DPS would probably clear them in 6-8 minutes (30 or 45 min respawn, iirc).


XP really should not play a part in this, its a nice and welcome bonus while factioning, but not the reason behind it. So how much xp a group in whatever lvl range may get while factioning...is kinda irrelevant imo. That said, its usually easier and far faster to faction grind if you can simply box it. Nobody to share with :)

I dont disagree that it should be made more interesting/fun, I just dont have a complaint about how it is currently. Its just a numbers game, you really just need to slaughter the zone en masse several times for the trip to be worthwile.

I suggest you spend some more time there, which I am guessing you will...cause you want the neck. You will see in the long run that 4/hour is rather quite low if you go to elds with factioning and not xp or drops in mind.

Good luck with your neck, and hopefully something can be added to the factioning process to make it more fun for ya.
 
Allielyn said:
WTB quest designer :keke:

Add NPC to Athica that says, more or less: "If you want to really aid us in our struggle against the Elthannar family, bring us the heads / symbols / personal items of the following members of the family"

Add head / symbol / item drop to named Elthannars.

Done. Want me to write real dialogue for it? I'll do it.
 
Not that I wouldn't support more quests for each level group being added in game, but Athica faction really isn't that tough to obtain. Compare it to say DHK (dragon), SK (giants), or Newport. The difference being, the quests are level based and you can't get through it as quickly by blowing through a zone full of greenies. It would probably help if people started the quest at lower levels and not try and just blow through it at 50+ when xping in Elds.
 
I did 6 or 7 levels in Kaladim, soloing and duoing, and got a grand total of 17 Essences. The drops there are way more rare than Eld's, and I would be surprised if you could get enough to even make warmly if you leveled there from when the lowest mobs went yellow until the highest mobs went green. Not that you'd want to do that in a zone with such slow exp.
 
Having a source other than elds would be nice. I think that faction for Giant/Dragon are pretty much a whole different level. Note that for the newport neck you can farm the bandits in wbadlands, the cats in paw, or the orcs in everchill, all at level 65. I got the Newport neck for my monk on bandit heads alone, it probably took like 4-8 hours semi afk and was extremely easy. Also compare to other necks such as Sadri Malath (2 hours) or Rivervale (10 minutes). For Eldenals right now most people can't effectively solo very quickly (especially in the castle) so its going to take a group and a bit of time just for one neck.
 
One easy thing that might help would be lowering the spawn time of stuff in Eldenals to 30 minutes. I think its 45 minutes or even higher right now, which is strange. It really sucks for entrance groups.
 
I've done a lot of duoing in elds and its most definitely more then 3 stacks. I must have handed in 4 stacks by now and still only amiably :(

I basically given up on the athica neck since its a huge time sink for a gate neck. Like others have said its easy-er to just get the newport neck.

Decreasing the spawn time in eld. I think would go a long ways towards helping this problem, but I would also love to see the named mob head collection bit. Perhaps some of there items (which I know are vendored for cash) for turn in would be good ideas as well. The Family signet ring comes to mind as one of those items that is just vendored and no one really wears.
 
Well nobody can argue that for the moment, the Athica neck is still the most desireable neck due to the amount of congregation in Athica. As a result, I don't mind seeing it more difficult than the others.
 
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