Alchemy, skill 0 through 10

SoDPlayer

Dalayan Adventurer
I decided to give tradeskilling a try, and this is what I discovered getting skill 10 with alchemy:

Total combines: 180 (18 per each skill up)
Total failures: 13

Cost per combine: 6s9c
Potion resell value: 4c

Total Cost of combines: 12p4g2s0c
Total Resell of 177 potions: 7g0s8c

I argue that the reward is too little to justify the cost, and suggest the cost per combine be lowered, and/or the resell value of potions to vendors be raised. The next combine I move onto has a combine-cost raise of 5c, with the same resell value of the first potion.
 
the potions like the rest of the tradeskills are meant to be sold to players not vendors. I doubt you will see this change.

The reward is exp, and tradeskilling itself. Not to mention once your skill is raised you can supply your own potions and those of your guild at cost instead of paying someone else to do it for you.
 
Indeed, 6 silver per "basic" combine and a very low vendor resell value seems to be normal on SoD. Tradeskills are meant to be a money sink.
 
I just found out that I can combine 10 of these potions into a 10 dose potion, which drops the vendor resell value, while being more practical for selling to players.

Tradeskill items, even if meant to be sold to the player-base, should still have a decent resell value to vendors, imho, which is especially helpful at times where the supply is high, and/or the demand is low.
 
I generally do a /who all 1 10 and start asking people if they'd like potions :D Most of the time they do, and you've helped them and when they're in the market for more potions later, who are they gonna look up?
 
*nod* Thanks for the advice =)

If I can catch you still on the forums, shebearcub, could you give me some info on bank transactions?

If I sell a 10-dose potion for 2p, will the bank take 1p?

If I sell a 10-dose potion for 1p, will the bank take that 1p?
 
We're not going to up the resell of potions. You have to put in money if you want to raise alchemy.
 
I am probably a bit too used to EQ2, where the dev's wanted artisaning to be a means of making money.

Worth the shot, anyhow.
 
SoDPlayer said:
I am probably a bit too used to EQ2, where the dev's wanted artisaning to be a means of making money.

Worth the shot, anyhow.

Making money by selling to other players, yeah. Getting money just for buying components from a vendor and combining them, uh no. We might as well add an item to alchemy vendors that you can buy for 1g and sell for 2g.
 
Wiz said:
Making money by selling to other players, yeah. Getting money just for buying components from a vendor and combining them, uh no. We might as well add an item to alchemy vendors that you can buy for 1g and sell for 2g.

*grin*

I am not saying I think I should make money on the first 10 skill points of alchemy, at least where the vendor is concerned; I am saying at a resell rate of a less than 17:1 return ratio, the vendor is ripping me off. And if I make a 10 dose potion, the vendor takes even more money away from me.

While I completely agree that tradeskilling should cost money, I do disagree that it should be a (huge) money sink, as it is already a time-sink, which does prevent new and/or low level characters from tradeskilling and using the items they create as they level. Having tradeskilling as a money-sink reserves tradeskilling for the 'platinum-wealthy'.

In the end- I fully appreciate your efforts, Wiz. =)
 
Realistically your supposed to make the money you spent back later on when you can sell the high end potions. Its completely within reason to say that the merchants wont pay much at first when they actually sell better potions out of their shop already.


A great artist once told me that when you hire him to draw you a painting, your not paying for the time he took to draw the painting but the time he took getting good enough to be able to paint it in the first place.
 
SoDPlayer said:
Wiz said:
Making money by selling to other players, yeah. Getting money just for buying components from a vendor and combining them, uh no. We might as well add an item to alchemy vendors that you can buy for 1g and sell for 2g.

*grin*

I am not saying I think I should make money on the first 10 skill points of alchemy, at least where the vendor is concerned; I am saying at a resell rate of a less than 17:1 return ratio, the vendor is ripping me off. And if I make a 10 dose potion, the vendor takes even more money away from me.

While I completely agree that tradeskilling should cost money, I do disagree that it should be a (huge) money sink, as it is already a time-sink, which does prevent new and/or low level characters from tradeskilling and using the items they create as they level. Having tradeskilling as a money-sink reserves tradeskilling for the 'platinum-wealthy'.

In the end- I fully appreciate your efforts, Wiz. =)

Considering that you get fully useful potions from the very get go with nothing but vendor bought ingredients, Alchemy most certainly should be a moneysink, if it wasn't then everyone on the server would be a fool not to be a grandmaster alchemist. As for timesinks, tradeskills give EXP, remember?
 
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