Agro

Raherin

Dalayan Beginner
I just have a topic I think that needs a little bit of addressing.

Tonight I had a double pull of mobs. 2 weeks ago, that would have not been a huge problem, but what happened was pretty sad. :(

Pet was tanking both mobs fine, I healed pet, it was still ok. Healed about two more times, then both mobs turned on me, I managed to get my pet to attack one, and then attack the other to get it off me. At this point I was at 30% health. Then I healed my pet, then about 20 seconds later the first mob died. My pet's health was low so I healed it and then the one mob left turned and attacked me, nothing I could do would get that mob off of me, especially since my root is pretty bad....my pet used to agro just fine. I used to do those pulls in this place, at this level alot, and now for some reason the agro is really different.

I don't know if this is very fair, because now its impossible for me to take on two darkblue, (very low darkblue) mobs. This is almost making it seem that you have to be grouped...and we know that the server population isn't the greatest for grouping all the time.

I would like to request that agro be changed to how it was before, or maybe, a little close to how it was.

A friend mage of mine died many times today in a place that used to be no problem at all to solo. :(

Thanks for reading <3
 
Well, root is a high agro spell, and my root is a mage root....sometimes it seems it breaks before I even cast it. I think its an equivalent to lv 12 enchanter root.
:(
 
Really?? I talked to a whole bunch of people and they said it changed....I'm really confused now :?

Has it been changed in the last month or anything? Maybe it was longer ago than I thought
 
?

does this happen when you pull one mob?? typically when I pulls to mobs with my monk and then heal with my Cleric I'll get one of the mobs to attack the cleric.... only way around it is to pull one at a time or make sure that Monk (your pet) has attacked both mobs so it has an aggro for both.
 
It happens when I pull two mobs with my pet, and let my pet fight until its at 50%, then I start healing, and after about 4-5 heals one of the mobs will attack me :(



One mob pulls are fine though
 
Raherin said:
It happens when I pull two mobs with my pet, and let my pet fight until its at 50%, then I start healing, and after about 4-5 heals one of the mobs will attack me :(



One mob pulls are fine though


...your pet isn't gaining any aggro on the second mob, so eventually you get more aggro than it does, while it maintains aggro on the first mob.
 
my suggestion

Here's my suggestion. If you have two allow your pet to smack away on the original mob then when pet at about 75% health call your pet back to your side (helps to have a hot key set like /pet back /pet back /pet follow me) once it has stopped attacking the first mob you'll need to have him start attacking the other mob. Once he has beaten on this mob try your heals, as your pet should now have aggro built up on both mobs. Yeah yeah its a bit more work..... or just look for those single pulls : )
 
If my mage, level 62, fights 2 blues along the following fashion, I now lose where I used to win. (Edit: Actually, if I remember correctly, I've done this split now 3 times and died twice...so to be accurate, I now almost always lose ;)

I go to FR, trying to work my way down to the undead tower. At the front it starts being Light Blue, so I fight from here on instead of just running by the greens. So here I am facing 2 light blue golems (I clear the one off to the side singularly, like always).

So I pull one, my pet gets some form of agro, depending on the pet, and the 2nd LB mob joins in socially. Now I've had a macro, since before I had a pet at level 4, called Pet Retarg. It does a /pet back off and a /pet attack. I target secondary mobs and smack that key and give it time. Has worked for 62 levels, on mobs my pet can hit hard enough to get agro =) (No, this wont work on yellows or reds or even most high dark blues, these days, for reasons I'll mention below).

The point is, my pet is generating agro on both mobs. Matter of fact, I'll watch and my pet will now switch off between the mobs he's attacking at this point, with no further input from me, which I think is really cool. Now these being light blues, I've either done no healing, a little item heal from my incubator, or ONE pet heal spell + the incubator. It's all up to random rolls of the die on how much these LBs hit my pet, but I don't have to cast a ton of heals, so my agro is there, but should be minimal.

Now oft times I have to focus on one mob a bit more than the other. Figure Mob 1 is down to 60 and mob 2 is down to 70. I'm looking to get both down to 50 while only having to heal my pet maybe 1 more time, to keep my agro low. My goal is to be able to either rain both when they are both below 50, or else nuke one down hard and then just med and heal pet while he finishes mob 2.

Here's my new problem. If I do my retarg macro (recall it has the obligatory /pet back off in it, the mob(s) *instantly* forget the pet exists and make a beeline for me.

This is a new behavior. They didn't do this before if my pet had nearly half the mob's HP down.

I've tried this with earth pet for root agro, earth pet for it's nuke agro, and air pet for it's stun agro. So I get all these added agro creating features, PLUS the normal melee dps off the pet. So why is the mob coming to me so hard-core with only a few heals? I don't spam heal on light blues.

As an additional point of thought, consider this (it affects my agro on all con mobs, but it certainly is related to this scenario). On live, we mages got pets at the same levels as here on WR. So we get 4 pets post 50 at various levels, the last one we get at 60. Our next pet spell level is level 63, wherein we get all 4 pets.

Our 50+ spell level pets, when cast, all summon a level 49 pet. I've conned them with friends or alts. This appears to be the same as on live. But on live, they each had abilities that helped them be useful until you get your 60+ pets (backstab, high level nukes, monk attack abilitiies, etc). Here, these pets are starting to show their age a *long* time before we get new higher level pets. So my level 49 pet is tanking, say, a level 48 or 49 mob (LB to me). So now I can't do very many dark blues at all.

Is that as intended? Why?

Is the agro unchanged? Then how does one explain my new problems, and those of friends?

Is the agro changed? Why?

Thanks for any input. If you took this as a whine, you're reading it with prior bias. I'm playing the mage just fine, but things have gotten slower and I've died more recently from it. It's a major annoyance, but it's just an annoyance. We don't really need more power, we're fine, we're not underpowered, yada yada. I'd just like to know first why I need to change things in places where tactics worked fine. Just curious.

Thanks.
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Thalion
 
hhmm

that does sound odd that the mob just charges you once you have pet switched to another mob. I've never had that happen to me pre beta..... I can totally see your fustration
 
aggro is wierd w/ pets and mobs sometime.

Example is If my pet is tanking a mob and a pc starts to melee the mob it will beeline for me or try to beeline for me depending on how much aggro the pc generates.
 
That's simply because a pet isnt allowed to tank over a PC, so if the pet master aggro is higher than the melee PC, it will "beeline" like you said.
 
im a Monk Iksar and if i even go close to a mob that doesnt con green it attacks me, do mobs have something against Iksars? or is it just a monk thing?
 
acepilot321 said:
im a Monk Iksar and if i even go close to a mob that doesnt con green it attacks me, do mobs have something against Iksars? or is it just a monk thing?

... I don't even know where to begin to deconstruct this.
 
Vero said:
That's simply because a pet isnt allowed to tank over a PC, so if the pet master aggro is higher than the melee PC, it will "beeline" like you said.

I know a pet isnt supposed to tank over a pc

Im talking when Taws has no aggro on a mob other then your basic aggro because a pet is on the mob. I have never cast a spell on it, but my pet is engaged on the mob. If i take oifer and engage the mob it doesnt attack oifer and it doesnt attack the pet, it goes right for taws until I guess the oifer has outaggro'd the pet. Most of the time it will ping pong between taws and oifer until the aggro issue is fixed which is usually a few seconds if that.

Its not a big deal as i usually only take a hit or two or less depending on the distance between taws and the mob.
 
acepilot321 said:
im a Monk Iksar and if i even go close to a mob that doesnt con green it attacks me, do mobs have something against Iksars? or is it just a monk thing?

... please tell me you're joking. :sadf:
 
acepilot321 said:
im a Monk Iksar and if i even go close to a mob that doesnt con green it attacks me, do mobs have something against Iksars? or is it just a monk thing?

HAHAHAHAHAHAHAHA
 
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