Agnar the Sand Lord.

Riesen

Dalayan Beginner
Bearing in mind that Adepts are intended to be difficult, and not easy. I wanted to bring your attention to Agnar. For being a level 14 engage encounter, he's ridiculously overpowered, in my opinion.

Agnar Is a shadowknight, and has Ht, he also procs a 50 dmg lifetap, and a 146 dmg disease dd.

I know he is doable, and that low end adepts may not be much of a priorty, however i just request you lighten him up. His melee is anywhere from 35, to 68 on my twink monk, and his higher level counterpart the fleshflower, does less dmg (level 22 engage)

I'm not sure if the disease DD is a proc on a weapon agnar weilds, or a spell/innate he hismelf has. I jsut think his dps is ridiculous, and with him lfietapping, it makes him virtually impossible to dent his Hp before evena well geared level 14 dies from the 140 dmg DD that seems to happen Often.

*edit*

I couldn't get his hp to drop below 98%. with a healer.
 
Adepts are not meant to be duo'd if that's what you're trying to mean. Attack him with 2 groups and tell us what happens?
 
I'm well aware they arne't meant to be duo'd.

I already made that clear, i was testing dps, and i couldn't even budge his* hitpoints.

I've killed all the initial adepts with my alt abel. I'm jsut telling you, this dudes dps are insane, there's no way a non twinekd group, or 2 groups could kill him. only luck is twinks.

I know that's not what the dev's had in mind for adepts either.
 
However,

We (me and a forsaken twink) did jsut kill him, and I will say I his spells seem to decrease in frequency the more u fight him... which is good, but it was still tough.
 
Lector said:
You're welcome, Riesen.

So you're going to provide some information to back up your point, right? I mean, it'd suck to lose the ability to post in Suggestions and Requests because you thought it'd be hilarious to post a shitty two word response without any reason aside from apparently trolling.
 
Ok, Liam. If you REALLY want the rest of my dollar, instead of the 2 cents, here it goes:

He's wrong. He's wrong because Agnarr is two-groupable without any twinks. Saying that Agnar is broken because a monk and cleric couldnt get him to 2% is a HORRIBLE test. My level 65 necro, and a cleric, would not be able ot get Deep Fiend (or a low-range raid target) to 2% before he eats us alive. That doesn't mean I have to have uber gear to be in a group to kill him.

Agnarr is high dps, yes. That's why you bring a lot of healing to the table. To dumb him down is to take the same path that $oE does.

If, on the other hand, he had a stupidly hard AE proc or somesuch that made it impossible to do, that'd be a different story. However, all he does is a ton of DPS to the main tank, which is easily countered.
 
There's also the fact that his lifetaps are a lot more powerful if you're not doing a lot of DPS to him, since he'll still be healing himself for the same amount whether you're doing 10 or 100 DPS to him. :haw:
 
If wiz truly thinks angar's dps isn't overpowering, then it doesn't matter, it's his world.

However, lector, what relevance your "deepfiend" comment had to anything I said is beyond me.

On an even funnier note. If a 65 cleric and a 65 necro couldn't do 2% dmg to a deepfiend, something is wrong.

just one of my lifetaps does very close to that....

That said lector, unless you power level your own alts, or have friends with toy around alts, it's nearly impossible to get the amount of healing power you need at level 14 to down this dude. Let alone to get them to the south tarhyl area.

I think you're misunderstanding me.

I simply think angarr is too overpowered, and it;s obvious by how little times he is killed compared to the beetle queen, and the mist stalker. You however, are just trying to nit pick at my words.

I don't care about getting angarr loot, but I'm trying, maybe fruitlessly, to actually make the adepts wiz created slightly more realistic for the levels he created them for.
 
My guild has a level 14 group slowly working up now, stopping at each Adept, and we have had little trouble taking him down with one group. He is challenging, yes...far more challenging than any named mob at that level, but that is the idea. We have had casualties on this venture, and we drain a lot of resources in the process. This group is well-geared, but hardly twinkes (since, as of right now, we hardly care about a group we rarely play). This fight is most certainly doable with the right group, especially if you work well together, and probably doable with less and the perfectly complimented group to balance out his types of attacks. If you can duo an Adept at all, I think there is something seriously wrong. Maybe he is underpowered =P

Just a few thoughts.
 
Aegis, I do understand where you're coming from. I'm not sure if agnar was nerfed, or if he is just DRASTICALLY more difficult when he has his clickie (lifetap) earring.

I do stand corrected, impossible was the wrong word. He is very difficult in comparison to other adepts his level, AND he is in a region of the world where very few people of that level chose to hunt. So unless you have a guild like you do, where the primary focus is to stop, and kill every adept, it is extremely difficult for a level 14 to get the force to kill agnar.

I'm sorry, I won;t comment on this anymore, seeing as I think wiz plans on adding more adepts for low levels anyways, however I don;t really appreciate the "adepts aren't meant to be duoed" bandwagon. I already established i wasn't trying to duo him. I was testing his dps, and his skills.
 
Sounds to me from Aegis's post like he's just about perfect: one full well balanced group of non twinked level 14's can take him with a few casualties, if they're careful.

The only real issue here regarding how often he is killed vs. say the beetle queen is accessibility. If there were an extremely popular nub zone off of his haunt, he'd probably be killed more often. This alone isn't any kind of an argument to make him weaker.
 
......

Beetle queen is engage lvl 13...
and is solid melee also...

But she does virtually 1/2 or less the dps of this dude.

Wiz already said his adepts weren't created for guild progression, they were for makeshift raids or groups.

I may be wrong... but in order for unexperienced lowbies to adjust, and actually enjoy being able to kill adepts, they need to be something they need to be feasible for the level range on...

From a raiding standpoint I understand allielyn, but ti's much easier to get a well balanced group at 65 than it is at 14, simply because there aren't the numbers...

Agnar sets himself in as the hardest adept I've had to do. Traekoth, sludgebreath, and lord commander were far easier to get support for...

As it stands, most of your level 1-30 are just leveling up to 30 asap. They don't mess with adepts, because without a guild devoted to staying that level, it is virtually impossible to muster the forces.

Maybe I just think we need easier adepts for the below 30 range.... And grikk, beetle queen, and flitterwing (little rough with mezes, but much more doable than agnar), brancu, all accommodate that. Agnar is just very difficult for his compared to all the <30 adepts.
 
The issue isn't how much DPS he does compared to other adepts. The issue is: Is he balanced for the force that's expected to reasonably take him out?

The answer, as per what several people have said here, is yes.

Just because it's "hard to get a group to do him" doesnt' mean it's any justification to make him easier. The ONLY issue here is whether or not he's balanced for the encounter.

If indeed the other adepts are much easier for their expected encounters, then perhaps they need to be beefed up. Clearly, as per other peoples posts, he's balanced.

In fact, one-groupable by non-twinks may in fact show that he's underpowered if anything else.

P.S. DPS is hardly the ONLY thing that you should be looking at to define the "difficulty" of an encounter.
 
I will have to check again (maybe ask my guild, or get anther toon to 14 to do this fight again) but if I remember correctly, he didn't have a ridiculous amount of HP, just a solid way of regaining it while doing damage. His DPS is high, but since it is *not* all melee damage, it is easily managed (to a point, I'll admit) with resistance buffs and gear to take him down. I understand your point, that adepts are meant to bring lower level characters, and newbie players into the raid game, and learn how to do it. That being said, I feel that Angar is a perfect example of this. He hits quite hard, but only for a certain damage type for the most part (how many raid mobs have we seen, and had to gear up for, simply because of fire/poison/magic resists, or whatever, here or on Live). This appears (maybe I'm looking into it too far) to be one of those types of mobs, meant to teach that aspect of raiding.

Just about every adept that I have come across (and believe me, Dobluthen does a lot of them), have their own little quirks, abilities, or tactics required to take them down. Tarx the Stormfeather for example; I have seen him take down a 20+ man raid-force, and fast. Yet my guild can do him with less than half that number, and easily. It was all about gearing for MR and tactics, definately *not* numbers of people. Zerging Tarx just means that more people die to his AOE, and that healers waste more mana on group-heals. Now, you can zerg Angar all you like, you just have to worry about your MTs Disease resistances, and keeping him healed...other than that, the more the merrier.

I could give many more examples of this, but I think you get the point (if it was clearly stated at all =P). All of the Adepts are there to teach you something, and to give some very nice, and very unique loot in some cases. Angar is not an Adept that can be duo'd, not because he's an adept, but because he has so much dps, and lifetaps to regain his HP. A mob like Tarx has a better chance of being duo'd, simple because his main source of intimidation, is his massive AOE. I wasn't jumping on a bandwagon, just pointing out that if your 'twink monk' wasn't geared properly *for* Angar, there is no reason to expect that you'd live long enough to do much damage.
 
I've killed Agnar the Sand Lord using just under two rag tag groups of whatever 12-14's I could muster, including one young cleric who was so new to the game she didn't know what 'no drop' meant. As far as I know, at the time we were the first attempt to take him out and it took a few deaths before we were successful, but eventually we were the proud owners of two earrings with a clicky of 'unknown spell.'

As for our single group that took him out, our tank was a shadowknight (she had more gear than the rest of the group). She sent her pet in first to soak up that harmtouch, got a little agro, and then let our casters have at him. The ranger wasn't getting in a lot of damage on him, but the casters were having a field day with him. If you have the option, I'd definately recommend bringing a wizard or two.
 
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