Aggro Guide anyone?

Crayak

Dalayan Beginner
Anyone got some quick hints on improving aggro. For example, AAs that are important, switch to a stance, items that help, spells that help, faster the weapons the better? and spamming taunt good or just hitting it when aggro is lost.
 
I suppose you're a warrior, well I never watched warrior AAs but I suppose you should take everything related to aggro short after everything related to defense / mitigation.
Using hate style (4 I think ?) when in a group that has trouble controlling aggro - cause defensive style won't help if u re not getting hit. But you should strive to not need it.
Few items will help you , and most with an annoying recast. And they're mostly useful before meleeing (aka when you pull/tag) since otherwise meleeing will give you the aggro you need. Faentharc's golems clicy useable from inventory (man memory blackhole on their name !! and I did the Silver Crown quest :/), Snowskin range, Sorc lab ammoslot are the most common - but won't magically give you more aggro.
Spells well, if you got a shadowknight (or enchanter I think ?) around maybe ask for an aggro buff.
Faster weapons I heard are > bigger damage weapons.
Taunt has to be used when you lose the aggro , to regain it.
 
ah didn't think of that but yeah +aggr will effect any action you do - offensive spells, melee, heals...it's cap at 10% but you feel the difference quickly.
 
Hello

I also play a warrior and through my journey I discovered that the Torment forged shortsword and the Ruby Hilted Longsword are probably the two best weapons a warrior can use for leveling up. They both have nice proc's for generating hate but really until you can get some AA's under you belt aggro is going to be tough to control.

The AA's I personally looked for were the ones that lower my chance to miss since warrior hate is generated each time we hit a mob. As for spells Voice from a shadowknight will give you a massive aggro boost but it is a rather short duration. Also any haste item and either enchanter haste or a haste potion are also crucial to keep a mob on you.

Just my two cents but I hope it helps.
Bopper
 
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i haven't played a war on sod yet . but i have played them on retail. taunt spam is a must. kick/bash disarm will also up your agro. faster weapons = more hits. more hits = more agro. weapon procs will also help your agro.
 
Play a Pally if you want to tank great (as good or better than WAR), and be able to hold aggro like a turd holds stank. Not to mention heal, stun, blind, etc etc. Seriously...I play a WAR in a tier 7-9 raiding guild and Pallys are overpowered atm and are the way to go if you enjoy tanking.
 
Play a Pally if you want to tank great (as good or better than WAR), and be able to hold aggro like a turd holds stank. Not to mention heal, stun, blind, etc etc. Seriously...I play a WAR in a tier 7-9 raiding guild and Pallys are overpowered atm and are the way to go if you enjoy tanking.

You sir, may have a warrior in that tier, however, you quite obviously have never played a pally if you think our aggro is 'easy'... we have to be extremely spammy to keep up. Additionally, our mitigation is the lowest of all tanks. Warrior mitigation is the highest, and SK mitigation is also better.

Pally is fun, don't get me wrong, I love my paladin. But they are anything but 'easy'.
 
Also ignore the guy who said taunt spam, taunt spam is bad very bad. Taunt gives you the highest persons agro on the list +1 so if its beating on you it only gives 1 agro. Its mainly used as a tool to peel a mob off a player
 
You sir, may have a warrior in that tier, however, you quite obviously have never played a pally if you think our aggro is 'easy'... we have to be extremely spammy to keep up. Additionally, our mitigation is the lowest of all tanks. Warrior mitigation is the highest, and SK mitigation is also better.

Pally is fun, don't get me wrong, I love my paladin. But they are anything but 'easy'.

You Sir don't have any idea what you are talking about. I didn't say Pally aggro was "easy" anywhere in my post....but I will say it now, Paladin keeping aggro IS easy. Matter of fact, for some odd reason, they can pull aggro off a warrior (at least at my tier) without doing anything but clicking auto-attack. Now....do I think something is broken? Yes I do....but thats the way it is. And, if one of our Pallys WANTS to take and hold aggro.....they can in a heartbeat and there is really no way I can get it back. Also....if you can find the post from Wiz (can't remember where it is) Pally's and SK's both mitigate better than Warriors when they are using shields. I think that is a bunch of BS ......but thats the fact. Sure...I can use a shield too.....but its very iffy aggro wise when I do that since i have to rely mainly on clickies, which most have longer than desired refreshes. w/e
 
My Pally could not hold aggro for a million dollars. Granted he only has 40 something AA's and his gear is not raid class ( http://shardsofdalaya.com/fomelo/fomelo.php?char=Fivof ). But holding aggro at the higher levels is far from automatic. The last time someone wanted him to tank Elds, I had to apologise and leave. It was plain embarrassing.

Trying to box him in a group is impossible. And I am not the only one to express that.

Paladins are a great class. But one had better plan to spam blinds and stuns and undead DD/AE. And while casting spells, expect to lose some defensive skills.
 
Also ignore the guy who said taunt spam, taunt spam is bad very bad. Taunt gives you the highest persons agro on the list +1 so if its beating on you it only gives 1 agro. Its mainly used as a tool to peel a mob off a player

And you SHOULD keep hitting it...if you have highest aggro why not keep hitting it for another +1 every time it refreshes?

It doesn't ALWAYS peel a mob off of someone either. It's best to just mash it and accumulate additional aggro in my opinion. I don't have trouble holding aggro on my warrior (46), paladin (63), or SK (57) using this method.

Also...as someone linked above - invest some time in getting those Furymail gloves. +aggression mods make a BIG difference from what I've seen. Those are ridiculously easy to get and should help you quite a bit with holding aggro. The stats and AC are pretty weak, but AC is easy to get elsewhere.
 
And you SHOULD keep hitting it...if you have highest aggro why not keep hitting it for another +1 every time it refreshes?

It doesn't ALWAYS peel a mob off of someone either. It's best to just mash it and accumulate additional aggro in my opinion. I don't have trouble holding aggro on my warrior (46), paladin (63), or SK (57) using this method.

Also...as someone linked above - invest some time in getting those Furymail gloves. +aggression mods make a BIG difference from what I've seen. Those are ridiculously easy to get and should help you quite a bit with holding aggro. The stats and AC are pretty weak, but AC is easy to get elsewhere.

...And when a wizard pulls aggro while taunt is refreshing just go ahead and tell him he's fucked.

Also:
Advanced Anatomy is THE agro AA for warriors.
Ambidexterity is prolly the second best agro AA.

I did hit AAs first (Combat Ferocity and Unerring Precision), offering more utility for lower end groups/duos/trios, which, as a warrior, it's very likely that you'll be duoing/trioing a LOT. After hit AAs I did crit and flurry, then moved on to Advanced Anatomy and Ambidexterity respectively. Depending on your weapons and the level of intelligence among your group, Advanced Anatomy is not as paramount as some people would lead you to believe. That being said, it is very, very far from worthless.


Edit: I'm assuming your post is in reference to warriors; knights should never have aggro problems.
 
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And you SHOULD keep hitting it...if you have highest aggro why not keep hitting it for another +1 every time it refreshes?

It doesn't ALWAYS peel a mob off of someone either.

Because 1 is just a drop in the ocean and will almost never make any real difference, as opposed to waiting several seconds while it beats on your casters for the button to refresh when you really do need it.

No it doesn't always work, but all the more reason to have it ready when you need it so that if it fails it's that much less time until you can try again.

Being ready to hit it the instant the mob turns away from you is much more effective in my experience.
 
Yeah, that's what I meant. (If you're one ahead they're not in first place, heh....wording miscommunication) Basically I was guessing someone else didn't get it, and tried to state it simpler in the form of a question.
 
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