About the war and faction

misin

Teletubby Cosplayer
I was thinking with all the faction loss we're getting unintentionally by killing mobs that aggro on you in the heat of battle during kaezulian invasions there should be some way of keeping that from happening. Last night i lost my Amulet of Athica because people are training mobs onto the invaders and those mobs are aggroing people because of heals or buffs or mistargeting. My pet had killed 3 or 4 citizens before i could get him to stop.

I was thinking maybe during the wars athica faction standings could be turned off or the athica citizens could be unengagable to PCs or simply despawned i dunno the best way to do it, but it would be very nice if we didn't have to worry about colateral damage or whatever its called

Thank you for yout time
 
Yeah, but Athica should realize there will be friendly fire and not look poorly apon you because of this. If they are going to be upset if we happen to kill a few citizens, then maybe we shouldn't rescue their city from the Kaezulians.
 
More than often in war time civilians and local forces are hit by FF and the locals tend to get pissed about it, then we rebuild the place that was attacked and regain their trust (faction). Its the ugly side of war, but, its a part of war none the less.

gorgetrapper said:
Those things happen in a war all the time, friendly fire. Just be more careful next time?


My 2cp
 
You can't be more careful if you happen to heal someone who has agro on a citizen though. Or you rain on a mob then someone trains a citizen through it. Definite problem when your faction can get screwed through absolutely no fault of your own.

Although, I could really see all of the defenders of Athica being made ally for retaking the city.
 
gorgetrapper said:
Those things happen in a war all the time, friendly fire. Just be more careful next time?

It's hard to be "more careful" when group healing or casting raid buffs because someone, somewhere has aggroed a citizen or guard.
 
Yeah I am now skeptical about the Kelethin citizens/protectors, and the Athica ones as well ... both Kaezulians and citizens were both up in GFay and Athica together with the Kaezulians not attacking them ... conspiracy? :eek:
 
Well, aoe detrimentals are already broken by these whines from people who cannot quite keep their finger off the trigger. Maybe with this new set, we can get all group buffs set to single target, all heals fail to cast entirely, and all pets can have the ring 5 bug permanently.

Or, people could just keep their damage finger off the global nuke button unless they are willing to accept the consequenses. They could pick more reliable friends instead of associating with known loose cannons. Also, and I may need to consult a lawlyer on this one, I believe if you are negligent and allow your rabid mongrel to mangle and dispatch a few member of the populace, some form of restitution and repentance is usually expected.

Silly as it may seem, even the rabid cultists of little Jonestown you built (who will probably gargle KoolAid any day now, admittidly) are not going to love you long time when your plan of "saving them" is to off them yourself before Big K can lay down his personal brand of smack.

Or that might just be me. On the off chance it's not, can we please get our AoEs fixed back the way they should be?
 
Pallish said:
More than often in war time civilians and local forces are hit by FF and the locals tend to get pissed about it, then we rebuild the place that was attacked and regain their trust (faction). Its the ugly side of war, but, its a part of war none the less.


My 2cp


Pretty much what Gono says here - just be very careful what you do when you are around people you are allied with.
 
If you are successful in defending/recapturing a city then why not get some +faction with its residents?
 
Or, you can just wait until the city has fallen and retake it. Then you won't have to worry about harming the locals.
 
Yes, because you can really pick and choose who you group with in a war. That's by far the best way to defend a zone.

Let's face it, the war has become reasonably rewarding, but it's also a big time sink that not everyone wants to jump into. The rewards have become pretty worthwhile. The last thing people need is deterrents to participation.

I imagine there must be some way to fix the problem. Make it so that the regular inhabitants of the city are replaced by factionless equivalents when the war begins. Make it so you don't take faction hits. Make it so that any faction hits you DO take are balanced out by faction gains from killing the Kaezulians.

There are a lot of options. Rationalize it with analogies to RL war all you want, but this is a game that's based on a risk vs. reward system, not RL. The staff wants to encourage people to participate (and rightly so), and deterrents in the form of hard-to-earn faction are not the way to do it.

I'm confident that this'll get fixed or balanced one way or another. The point of the war isn't to fuck with players who aren't absurdly cautious about who they group with.
 
Garluk said:
Or, you can just wait until the city has fallen and retake it. Then you won't have to worry about harming the locals.

Wasn't true last night in Gfay, kelthin citizens were up after GFay was taken, so you had to avoid those from the people that were already KoS due to killing them on accident on defending the zone
 
We'll probably look at ways to make this less of a horrible issue when we have the next war meetin'. I know I've got a couple ideas.
 
I'm surprised you lost yours; I was fighting in Athicaa with AE songs the entire time and not once did one land on Athican guards. Isn't there code like this already implemented?
 
Don't your AE songs only work on things that have agro on you? If you somehow never get agro otherwise, the guards wont get hit by it. Healers on the other hand, with group heals and whatnot, they can get boned.
 
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