AA suggestions thread

Beastlords have melee styles that synergize with their pet. Mages are a pet class so shouldn't they get those styles as well? :brow:
 
Mages never had melee styles, diolas. Beastlords had pets on par with mages to begin with, up untill the relic pet. I'm not sure how giving beastlord pets the %hp/dmg bonus would be overpowering, as mage pets would then still have pet spell crits, 20% dmg avoidance and hit chance.

Joudas i'm sorry....Raherin wrote:

I did more tests; the level 63 necro pet destroys the level 63 shaman pet, even if the shaman pet is fully buffed and the 63 necro pet isn't. Fights ended with the necro pet at around 75% health each fight.

And also:

Mage pet - Necro relic pet = Same dps

After reading this i get the distinct impression your necro pet was in NO WAY close to shaman or enchanter pets. How can you eve compare your pet with a shaman or enchanter pet. WITHOUT haste ure pet dominates the best shaman pet. Then you have a relic pet which is on par with the mages best pet. It looks like your pets are perfectly fine. In fact your relic pet is just as good, or WAS just as good. If necro pets were given these new AA's they would again be side by side with mage pets. I think they needed to beef up mage pets if what raherin wrote up their was true.

Wiz wrote:

"This is 188 DPS.

Add the pet and you get > 200 DPS, plus a recourse of 160 hp per tick that easily negates the HP loss from Master of Death."

Sorry i thought with 200+ dps Necros didn't need more dps. Wait i forgot your dots also make the mob do 10% less melee damage.

Now with some AA's a mages pet can be quite a bit better then the beastlords, not to mention how much better it will be if that mage ever gets their relic pet.
 
baboo, I'm sorry, but... :)

You're entirely misinterpreting my post. I'm not saying necro pets are on par with enchanter or shaman pets - in fact, just the opposite - they're up in the same league as beastlord and mage pets - part of the primary role of the class and balanced power-wise as such.

And as such, to maintain that balance (and not put mage / beastlord pets significantly ahead), necro pets should be given the same consideration that beastlord and mage pets are.

To be honest, necros have no use for the AAs that enhance melee. Nor do mages. Beastlords do, since they... well, melee. So if the purpose here is to make useless AAs worthwhile, well, necros are just as deserving as mages are. Beastlords, in my eyes, are the least deserving of the 3, because the AAs are most useful to them. But that's not the point here. Just pointing it out as a backing for my underlying point.

In my previous post, which appareltly is still coming across wrong, I stated that not giving this ability to necros, but giving it to both beastlords and mages, would put necro pets a step below mage and beastlord pets. Since there are other classes that have pets - shaman, enchanter, etc - and they are also not getting this ability - that's where my likening of necro pets to enchanter / shaman / etc pets comes from. You're creating this grouping by not giving necros this (very good) ability. Sure, necro pets are still above enchanter / shaman pets - this is not even debatable. But they're being put on a pedastal below that of mage and beastlord pets - significantly below.

You state that necro pet dps is on par with mage's - I don't disagree with this. But, mage pets (earth, specifically) can tank far better then necro pets can, which puts them a step above already. Giving them (insert all cumulative bonuses from AAs this would affect here) would put them ahead in the damage department, AND the tanking department, making them effectively superior to necro pets in every way. Sure, I'm blowing this up to a proportion beyond the scale of actuality, but... well, you're doing the opposite, so I feel justified.

Keeping mages and necros equal in this respect would maintain the current balance, not bring necro pets up to a level above mages.
 
I see what your saying, but what i was trying to state was that necro pets shouldn't be on par with mages and beastlords at all when it comes to pets. My point was that necros, using only 3 of their high end dots without a pet can do rogue type damage. What im getting at here is that you don't need a better pet. Mages obviously did, and so do beastlords i beleive. Not trying to leave necros out, but it would probably be unbalanced if they receive a better pet, and to be honest you don't need any more dps. Beastlord and necros shouldn't have equal pets....BEAST and LORD....lord of the beasts. Their name even says it. Necros are dot masters not pet masters.
 
Got a few more Dire Charm replacement ideas:

A big fat targetable rune. Simple enough.

A big fat mana tap. Usable more often than Gather mana, but doesn't steal as much; obviously it'd have to steal more than ToT. Exactly how much is up for debate.

Charm Minion. Depop the mob's pet and summon a copy for the enchanter. Pet spawns with a buff on it that fades when you zone and kills the pet when it fades. The pet has no chance of "breaking" and going back hostile; the 'charm' would have a fixed duration.
 
Back
Top Bottom