Thinkmeats
War Is Good For Business
Most classes I know have one or two aas that aren't worth the price of admission for one reason or another. This isn't the thread for things like SRM, which are regular broken, or for AAs which are good in principle but their bonus isn't good enough. This is the thread for the ugly ducklings--innate IVU, dire charm, perhaps others for classes I'm not familair with. I can only comment as to the enchanters, but anyone else can feel free to make their own post and suggest possible replacements.
So for enchanters, here's a few of the ones we've got:
Dire Charm: This skill is nigh-useless--there are few mobs to charm with it in relevant zones that aren't overshadowed by the animation. Replace with:
Rune Mastery. If possible, make it a tiered "passive bonus that increases from ranks 1 to 3", but if that isn't possible, than give it a prerequsite of Guarding Rune III. The idea in both cases is a passive bonus to the amount of protection afforded by rune spells, such as Guarding Rune, Rune I-VI and Runecloak, and the Berzerker line.
Spell Casting Reinforcement Mastery: Given the existence of permanent buffs, SRM may be useful but shelling out for another AA on top of it is redundant. Replace with:
I'm not really sure what you would call this !. I was kicking around a couple of different ideas, but they depend what's possible coding-wise. Possible an AA that reduces the cooldown time between casts of Insanity, one that passively increases the duration of charms (1-5 mins becoming 1-5.5 minutes is still a .25 average boost, after all), or one that reduces the aggro from enchanter stuns.
Brainstorm threads are always fun, I like to see what other people come up with for AA ideas for their classes. I just wanted this one more specific in scope because otherwise it'll turn into a fuzzy-math shitfest full of "well this one time on a tuesday I didnt have a crit in a whole minute and it made me very sad" or "my charm broke in one whole second oh no".
edit: Hmm, maybe an AA that gives some kind of a boost to the underused dot line?
So for enchanters, here's a few of the ones we've got:
Dire Charm: This skill is nigh-useless--there are few mobs to charm with it in relevant zones that aren't overshadowed by the animation. Replace with:
Rune Mastery. If possible, make it a tiered "passive bonus that increases from ranks 1 to 3", but if that isn't possible, than give it a prerequsite of Guarding Rune III. The idea in both cases is a passive bonus to the amount of protection afforded by rune spells, such as Guarding Rune, Rune I-VI and Runecloak, and the Berzerker line.
Spell Casting Reinforcement Mastery: Given the existence of permanent buffs, SRM may be useful but shelling out for another AA on top of it is redundant. Replace with:
I'm not really sure what you would call this !. I was kicking around a couple of different ideas, but they depend what's possible coding-wise. Possible an AA that reduces the cooldown time between casts of Insanity, one that passively increases the duration of charms (1-5 mins becoming 1-5.5 minutes is still a .25 average boost, after all), or one that reduces the aggro from enchanter stuns.
Brainstorm threads are always fun, I like to see what other people come up with for AA ideas for their classes. I just wanted this one more specific in scope because otherwise it'll turn into a fuzzy-math shitfest full of "well this one time on a tuesday I didnt have a crit in a whole minute and it made me very sad" or "my charm broke in one whole second oh no".
edit: Hmm, maybe an AA that gives some kind of a boost to the underused dot line?