AA suggestions thread

Thinkmeats

War Is Good For Business
Most classes I know have one or two aas that aren't worth the price of admission for one reason or another. This isn't the thread for things like SRM, which are regular broken, or for AAs which are good in principle but their bonus isn't good enough. This is the thread for the ugly ducklings--innate IVU, dire charm, perhaps others for classes I'm not familair with. I can only comment as to the enchanters, but anyone else can feel free to make their own post and suggest possible replacements.

So for enchanters, here's a few of the ones we've got:

Dire Charm: This skill is nigh-useless--there are few mobs to charm with it in relevant zones that aren't overshadowed by the animation. Replace with:

Rune Mastery. If possible, make it a tiered "passive bonus that increases from ranks 1 to 3", but if that isn't possible, than give it a prerequsite of Guarding Rune III. The idea in both cases is a passive bonus to the amount of protection afforded by rune spells, such as Guarding Rune, Rune I-VI and Runecloak, and the Berzerker line.

Spell Casting Reinforcement Mastery: Given the existence of permanent buffs, SRM may be useful but shelling out for another AA on top of it is redundant. Replace with:

I'm not really sure what you would call this !. I was kicking around a couple of different ideas, but they depend what's possible coding-wise. Possible an AA that reduces the cooldown time between casts of Insanity, one that passively increases the duration of charms (1-5 mins becoming 1-5.5 minutes is still a .25 average boost, after all), or one that reduces the aggro from enchanter stuns.

Brainstorm threads are always fun, I like to see what other people come up with for AA ideas for their classes. I just wanted this one more specific in scope because otherwise it'll turn into a fuzzy-math shitfest full of "well this one time on a tuesday I didnt have a crit in a whole minute and it made me very sad" or "my charm broke in one whole second oh no".

edit: Hmm, maybe an AA that gives some kind of a boost to the underused dot line?
 
Thinkmeats said:
Rune Mastery. If possible, make it a tiered "passive bonus that increases from ranks 1 to 3", but if that isn't possible, than give it a prerequsite of Guarding Rune III. The idea in both cases is a passive bonus to the amount of protection afforded by rune spells, such as Guarding Rune, Rune I-VI and Runecloak, and the Berzerker line.

I'm not really sure what you would call this !. I was kicking around a couple of different ideas, but they depend what's possible coding-wise. Possible an AA that reduces the cooldown time between casts of Insanity, one that passively increases the duration of charms (1-5 mins becoming 1-5.5 minutes is still a .25 average boost, after all), or one that reduces the aggro from enchanter stuns.

Prerequisites for AA's can't be changed, they are client-coded. As are any timed AAs (those that reduce the cooldown of other AAs.) New AAs cannot be added.
 
Well crap. Okay, that rune mastery one would have to go in for SRM... I suppose it could be coded such that it wouldn't provide any bonus until GR III was purchased, but that's kludgey. In place of dire charm, how about something like

Inspire Frenzy: Overhaste and atk buff, self dot and AC debuff on pet. Lasts a short duration.

Can the cost of AAs be changed, or is that also clientside?
 
I'd previously suggested dire charm be replaced with a skill that summons a more powerful sword/shield animation instead.. would much prefer that..
 
Kjia and Maimai said:
I'd previously suggested dire charm be replaced with a skill that summons a more powerful sword/shield animation instead.. would much prefer that..
Maybe they could change it to a mod effect that increases the stability of charm spells overall?

Edit:
zodium said:
We can't make an Active AA become a Passive one, so Dire Charm must be an Active AA.
I am dumb.
 
diolas said:
Maybe they could change it to a mod effect that increases the stability of charm spells overall?

Concievably, spell casting reinforcement mastery could be changed to that, but imo it's kind of useless. A duration boost would be nice for a variety of reasons, but a stability boost is nigh-useless because you still have to plan for and survive the worst case scenario.

Kjia and Maimai said:
I'd previously suggested dire charm be replaced with a skill that summons a more powerful sword/shield animation instead.. would much prefer that..

That could be cool, depending how it was implemented.
 
Thinkmeats said:
diolas said:
Maybe they could change it to a mod effect that increases the stability of charm spells overall?

Concievably, spell casting reinforcement mastery could be changed to that, but imo it's kind of useless. A duration boost would be nice for a variety of reasons, but a stability boost is nigh-useless because you still have to plan for and survive the worst case scenario.
Because so many classes use SCRM, if you change it for one you'd end up changing it for all. Client restrictions and all that.
 
That's probably true. Crap. Quickbuff is too good to chew up for a passive aa... I'd have to log on and have the window in front of me to offer up another suggestion.

edit: though if no other scapegoat can be found i nominate quickbuff to bite the bullet
 
Just get rid of perma, then the duration increasers will be more usefull. Perma is gay so this is a win/win for real. Also, then I won't have to cry anymore everytime I die 30 minutes after getting 8 permas.
 
Dadi said:
Just get rid of perma, then the duration increasers will be more usefull. Perma is gay so this is a win/win for real. Also, then I won't have to cry anymore everytime I die 30 minutes after getting 8 permas.

<3
 
Dadi said:
Just get rid of perma, then the duration increasers will be more usefull. Perma is gay so this is a win/win for real. Also, then I won't have to cry anymore everytime I die 30 minutes after getting 8 permas.
Yeah, I also cry when my slow overaggroes the tank. Remove aggro from slow, please -_-.
 
Bernat said:
Dadi said:
Just get rid of perma, then the duration increasers will be more usefull. Perma is gay so this is a win/win for real. Also, then I won't have to cry anymore everytime I die 30 minutes after getting 8 permas.
Yeah, I also cry when my slow overaggroes the tank. Remove aggro from slow, please -_-.

Oh boy I just love it when a suggestion is met with an irrational sarcastic response about something unrelated. Logical rebuttals are hard to read and unsexy to my palette.
 
Thinkmeats said:
edit: though if no other scapegoat can be found i nominate quickbuff to bite the bullet
I think shamans have quickbuff as well, so you come across the same problem.
 
Don't forget that druids and necros also have Dire Charm - so making it summon a better sword/shield animation would not work particularly well.
 
Druid and necro dire charm behaves differently, which likely means it's a different spell and therefore a different AA, even though it has the same cost and name.
 
Dadi said:
Just get rid of perma, then the duration increasers will be more usefull. Perma is gay so this is a win/win for real. Also, then I won't have to cry anymore everytime I die 30 minutes after getting 8 permas.

yes i agree, lets get rid of more useful / desirable AA's and replace with even more useless ones, as if we dont have enough of those right now.
 
Back
Top Bottom