AA Suggestion

Kenilae

Dalayan Beginner
Archtype AA

Natural Speed : Adds a natural haste to the player 7%/14%/20%

Cost 2/4/6

PoP Ability AA

Enhanced Speed : Adds an additional natural haste to the player 7%/14%/21%

Cost 3/6/9

Monk Class AA

Exceptional Speed : Catching a Viper is the work of a novice compared to you. Adds an additional 5% haste

Cost 9



Now I suppose this could also be done for casters, though the faster casting times are a little bit different to play around with, since its a few seconds cast time for a large hit of damage. I suppose it could be as such.

Archtype AA

Spellcasting knack : Due to alot of practice you have a natural spell haste of 3%/6%/10%

Cost 2/4/6

PoP Ability AA

Spellcasting Talent : Due to a more intune nature to magic you have an additional natural spell haste of 3%/6%/10%

Cost 3/6/9

Wizard Class AA

Arcane Dominance : Magic is your middle name (5% additional spell haste)

Cost 9



Some may deem these as too powerful, others may really like these ideas. I had originally thought of these AAs while I was on live and way too poor to afford a decent haste item, so the idea of a "free haste" (that is if you don't count the AA points) was a very interesting sidebar to that.

It equaled the 41% haste cap most items had, besides monks of course, who are all about fast striking so I figured they should have an extra boost. Also for the casters 20% seems to be a pretty decent bump in speed, not to mention the wizard's extra 5%.

Also I'd suspect this would be its own haste category and thereby stackable with all other forms of haste IE item, spell, or bard versions. But I assume that would also take alot of reverse programming to add a new haste slot. So if its just too much work to add, I wouldn't expect you all to want to even try to tackle this, because you already have so much on your plates. Or even just using the Haste AAs in the item haste category instead of having to always worry about having a haste item.

I figured I'd just throw it out there as a neat little addition. If it is doable cool and good luck with it =).
 
I'm sorry, but I think they can't add new AA's... You can see custom AA's because they have just changed live AA's. Also, changing them must fit some requirements, like being an active AA if the original one was. Also, I think giving 41% free haste would be unbalancing (maybe giving "only" 5% extra haste wouldn't).

Anyways, I've been asking, is there any possibility to add new expansions (thus new AA's) to WR? (like gates and omens...)
 
well I suppose it would be unbalancing for WR... but like I said I thought it up when I was playing on Live... which it would of just made it slightly fairer for the players hehe. So sony would of instead given the mobs faster attacks =P.
 
Warriors already get 'Warcry' as a class level AA and gives all in AE range fear immunity and 5/15/25 all stackable haste for like a minute, reusable every 30 minutes.

Wizards already get "Quick Damage" AA to haste their casting.

There is enough haste to go around already.
 
Getting 41% natural haste by spending 36 AA points may well be the worst idea these forums have ever produced. The rest are entirely too powerful too and would need their potential tuned down to something like 10%

That aside, we literally can't add new AAs because of client limitations. I just felt like saying that.


edit: hahahaha I didn't even notice you thought it should stack
 
I would like to sugguest an innate AA ability for spell casting range. When I used Sandals of Dancing Flames with its Range Increment III the boost was 8 paces(taps) :roll: . Call of Xuzl perhaps should be replaced since I don't believe it'll really be purchased and used when it's broken and would use pet window afaik. Thanks!
 
purefyre said:
I would like to sugguest an innate AA ability for spell casting range. When I used Sandals of Dancing Flames with its Range Increment III the boost was 8 paces(taps) :roll: . Call of Xuzl perhaps should be replaced since I don't believe it'll really be purchased and used when it's broken and would use pet window afaik. Thanks!

Mmmmm, spell casting range AA. I'd buy it.

KAS
 
Client side haste with an AA? Can't do it. Range increment? can't do it. Even though I like the idea.. and I bought Call of Xuzl! Range increment would depend on the spell you are casting obviously. If you were casting ice spear yes the range would suck.. because the range on ice spear sucks, percentage based as it is.
 
well, may be hard to do, but if you figure out how to do the above (range increment I like, the innate haste I don't agree with) maybe AA #styles?

improved defensive stance or something :roll:
 
by improved defensive stance I meant like an AA to give you a better one, just using that as an example.. like "This improves your Avoidance rate while in defensive stance by 2% per level, up to three ranks" or something
 
I'd like to suggest an AA change beastlords, I'm not sure if it applies to any other class. One of my class AAs currently is Pet Discipline, which allows me to make use of the /pet hold command. Since this command is already implemented without purchasing the AA, I think it should be changed to something more useful. I didn't do much brainstorming yet, but I did come up with a few.

Companion Frenzy: a similar AA to Frenzy of Spirit but one that affects the warder. It would be short duration, short reuse time, and cause a nice increase in dmg output, attack speed, and accuracy.

Pet Slam: a passive use AA that would change the one of the pet's attack to a slam to help the beastlord interrupt spell casters.

Link Spirit: an AA that would allow the next (or all) single target buff spells that the beastlord casts to also land on the pet. Activated or not, this would be very useful for beastlords.

Any feedback would be appreciated.

KAS
 
Pet discipline is a cross-class AA, so all your suggestions would affect multiple classes. Thus, it can't be changed, as it would be too powerful for the other ones.
 
Nuralia said:
Pet discipline is a cross-class AA, so all your suggestions would affect multiple classes. Thus, it can't be changed, as it would be too powerful for the other ones.

good to know. how about these? They are less beastlord oriented and more pet class oriented.

Pet Combat Ferocity: passive, once this AA is purchased, your pet will have a better chance of landing hits on foes.

Pet Combat Fury: Passive, once this AA is purchased, your pet will have a small chance of landing a critical hit in melee.

Pet Resistance: Passive, once this AA is purchased, your pet will have a better chance of succeeding resist checks.

I appreciate any feedback.

KAS
 
Back
Top Bottom