A totally terrible suggestion.

JackRoses

Dalayan Beginner
So as the server general population gets "top heavy", more and more toons just don't exp any more because they're at 50+ tomes and basically have nothing to do. I was really happy to see Glorax log in the other day, and saddened to see him ask if there was anything for him to do, then log off half an hour later.

I've seen a couple of threads with suggestions (including one official thread which I'm not trying to upstage and probably should have tried to find instead posting here.) At least to me, who's been playing the game for a couple of years, and by all accounts is terrible at it, the problem with these suggestions seem to be they don't progress the character. They don't make the character stronger/better/more fun to play.

The other side of the issue seems to be that the normal progression of the game (levels then AA's then codexes then tomes) could/should not be altered for whatever new system takes it's place. Eventually the final solution to this problem is that whatever system is put in place should be renewable, so that we're not having this same damn discussion in a year.

So I've talked to a couple players about this. And by a couple I mean about 20. MOST of the talking has been to Xaltec, but there's some other cats around who'll remain nameless unless they want to chime in here.

Idea:

You walk to this NPC. Hail Npc.

NPC says "Ituk, you have 50+ tomes done and full AAs. Maybe you should go outside, or shower, or something." Ituk says "Nah, bro. My IRL friend just rolled his first SoD character and I'd like to exp with him. Give me an excuse to keep playing this bad game I love like heroin."

NPC gives you a Lifesucking Phylactery of X Stat (Neck/ring/wrist/ear/ammo whatever). You equip it. Once it's full of exp or leveled, you give it back to him, and are awarded with a single/five stat points.

Now, personally, I think this amount of exp should be in the tome/codex ball park. I know that sounds soul crushing but it'll maintain the "intended order" of the exp heirarchy. It'll also give peeps a reason to do overcap tomes that they might not touch.

Caveot emptor here: I'm not a dev, and really, I have no concept of balancing etc. I'm barely an "active" raider. I don't know the limitations of the client as far as increasing the stats of this toon or that toon. (I mean, you can do it at character generation so I assume it's possible, if not mindcrunchingly difficult to code.)

Just my 2 cents. Thanks to the staff for making such a fun game that my 150 days of play may one day hit a ceiling I don't want to exist. Thanks everyone else. Please proceed to ridicule this suggestion relentlessly and troll the OP. - Ituk
 
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Also to make it clear: this hypothetically would only be available to a group who'd completed some magic number of tomes, just like codexes are only available to those who've completed some magic number of AA's.

Another thing: making the item purchasable makes a plat sink, just like the original codexes. I'm not implying certain members of staff like using plat-sinks to help stabilize the server's economy, but if they did, this might help.
 
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I guess I could've been a little more clear.

Mountain's Fury is/was a little different than what I mean I here. I'm talking about permanently altering the character itself, with character's hard stats increasing in tiny increments. The item is filled with exp then turned back in for the reward, so that the individual could swap in whatever relevant item they want come raid time, etc.

So to clarify : not expable items that increase stats when held in the apropriate slot. An item you exp and then turn in to increase your stats in tiny incremental ways.
 
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I think it could be interesting. Either that or add more XPable gear that you can only from high end raids. It could be something like an item that starts with almost no stats and levels up to that tier.

Or just make a lot of quest loot (like the tmap quest items, murk quests, etc) be xpable.

People shouldn't be able to run out of tomes. There should always be more things to do, even if someone is wasting months to get a 1% bonus. Its better then them quitting because they have nothing to do.
 
add more XPable gear

gear you can xp is a pretty solid way to get people to still play/grind outside of raiding, but more of anything that adds a permanent bonus to a character is not a very good idea.

edit: unless the permanent bonus is something trivial/silly like a shrink tome. actually shrink tome would be awesome if it could be done.

edit2: troll people with 1/50 chance of it being a grow tome, sometimes the printing press messes things up with these books what can you do.
 
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Grow and shrink tomes would be awesome, especially if you could pick your permanent size with a /cm or something.
 
gear you can xp is a pretty solid way to get people to still play/grind outside of raiding, but more of anything that adds a permanent bonus to a character is not a very good idea.

If it is something like a "buff", so you can have different abilities (only one at any given time) but it is more of a perma sb buff... would not be much different than worn effects.

So exp a book, turn it in, get an ability applied (get an item or flag so you can reapply same ability later). Rinse repeat. Go to said NPC, select the one ability you want. plat-sink, exp-sink, and make it shrink! Obviously though, there is balancing to take into account because it is like a mutually exclusive tome 3.0.

Edit: You could also exp an item like you do a codex, turn it into an NPC and get a consumable clicky for it that does something interesting. Consumables keeps tradeskills relevant so.. apply that to exp'ing and tomes.

Edit 2: Exp a tome that turns in for an exp potion. (wooooo)
 
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Grow and shrink tomes would be awesome, especially if you could pick your permanent size with a /cm or something.

This would be amazing, especially for large races that have to constantly be shrunk the function. Doing so would make some items (Shrink clickies for example) in much less demand, but they would still be worth while until the tome is actually purchased and completed.
 
how about they just make opus 1/2s buyable via retarded amount of platinums like 50k for rank 1 and 100k for rank 2 so then people who have farmed enough money for multiple supremes and then farmed more just to piss away and then farmed more after that cause w/e would have something to do to encourage playing game (this is at least half the server population i assure you) .
 
quote:
"So as the server general population gets "top heavy", more and more toons just don't exp any more because they're at 50+ tomes and basically have nothing to do. "

I wonder how many of these people leeched their way through the game.
 
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