A look at the Rod of Aquamantic

Yally

Dalayan Adventurer
Hello hello,

Here I go again, I think WR is amazing as does everyone else, but I do notice things that I think might be a little tiny bit off, and I just found one that I thought I would request changed. The

Rod of the Aquamantic

is an intersting item. I picked it up the other day at a price I though was reasonable, basically because it looked neat, and I wanted to have a weapon to use durring really good groups, where mana wasn't a problem (i.e. i could slow the mob and still have mana to be nuking and such durring the fight, i know i know, this doesn't happen often hehe)

Anyways, what I found was odd. My 2hnd blunt skill is not awful, and with werewolf illusion i have a decent attack rating. So i hasted and buffed myself and set off to test this baby out on some green monsters. My resuslts were awful. I got it to proc only twice killing maybe 30 different monsters. the heal is 100 points. Anyways, I got into a group fighting in the Deep(read what I said earlier about really good groups) and i tried to use this whenever I could, and I did get to use it quite a bit. The problem was that it didn't proc even once. Maybe i have the worst luck ever, or maybe this needs the proc rate adjusted a little bit? I mean, if this was a weapon for a melee it wouldn't need it, but how many pure casters do you know that get to melee all that much and use a cruddy stat weapon like this? Anyways, if you could look into it that would be awsome, thanks! I would love to actually be able to proc a little heal every couple of fights at least :lol:
 
i heard that you not only need the weapon skill (2hb etc) but you also need DEX to hit the mobs more often. And then i think STR helps procs on WR.
 
What's your 1hb? Unless it's maxed as a caster, you're not gonna get much of a result out of that.

Get some DEX too.
 
the weapon is actually 2hnd blunt...but if you want you could make it one handed *prays* anyways, i have great dex from buffs and good 2hnd skill, as in, i hit the mobs, and my dex is well over 100, around 130 with self buffs me thinks, anyways, it just never seems to proc, i tried some more in netherbian on some green mobs, i just was wondering if the proc % could be increased to compensate for the fact that A) pure casters with max skill have a hard time hitting mobs and B) to actually use this you have to give up some of your skills to be meleeing, you can still cast , but not med and such. So thats what I was looking at pretty please ;)
 
make it proc REALLY OFTEN *gets one and puts it on a level 1 int caster* .. full heal on every proc, PL in itself ;)
 
except...you need to be level 40, and the heal is only for `100 so....um at level 40(minimum) 100 does very little to you, and of course, you cant hit the mobs at all even if you skill is maxed, that was my thinking, i can hit green things, but thats it :brow:
 
Have you tried training your skills at a trainer? I had ~90 1hb and ~90 offense at 65 and decided that I wanted to melee, so I dumped 100 points into 1hb and slowly but surely was able to melee enough to get offense maxed. I can now actually hit things.
 
ah, the level requirement wasn't on the link, my mistake.. Rabb has a good idea, but can INT casters train a fighting skill over 100?
 
Back when i played on live (long time ago), i had a mage with a primal 2hb (maxed 2hb skill too) and a sarnak summoners dagger (maxed piercing) which had a 266dd fire proc on it (with damage focus it hit in the 330's). i was with my RL friend who played his ranger in Velks and i proc'd avatar and killed my spider before him and my pet killed his, tanked it and all. but what i remember from procs were, even though i missed the mob, sometimes my dagger would still proc (with avatar on my dex would hit 199), so unless WR changed this, procs are mainly determined by dex.

also, unless WR changed skill caps, heres a list of my old mages skills

1H Blunt 110
2H Blunt 110
Abjuration 235
Alteration 235
Bind Wound 100
Channeling 220
Conjuration 235
Defense 145
Divination 235
Dodge 75
Evocation 235
Hand To Hand 42
Meditate 252
Offense 140
Piercing 110
Sense Heading 200
Specialize Abjure 50
Specialize Alteration 50
Specialize Conjuration 200
Specialize Divination 50
Specialize Evocation 50
Swimming 200
Throwing 75

only thing i didnt have capped was the H2H which caps out at 75. i assume all int casters cap out at these marks.
 
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