A few suggestions...

Gobba

Dalayan Beginner
1. /cm listget next

Like the command for /cm listview next you can skip and prioritise which items you want to accept.

When I was selling loot to a tradeskiller, he had to reject a few things I sent so he could accept other more important items because he didn't quite have enough plat, he had to base his combines on priority. Having the listget next command means the item won't be rejected and can be accepted at a later time without the sender having to resend.

Having this command also means the time which an item can be sent can be extended but that's a different story.

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2. Item breakdown

This more or less applies to aug's but could be applied to other items. I'm not sure how the breakdown would occur exactly but I suppose the end result would depend on the users skill level.

Lets say you loot a tradeable magic item but is worse than anything you have and isn't really of any value to anybody, basically vendor trash. Instead of vendoring that item for a rather insignificant amount of plat, why not have the ability to break it down into an aug based on what kind of item it is:

- A piece of leather armour becomes a type 5 aug.
- A piece of platemail/chainmail armour becomes a type 2 aug.
- Jewelerry becomes type 3.
...and so on...

Obviously to balance the augs and prevent farming make the breakdown of the item a random chance. For a hypothetical example a piece of platemail with 15AC +5 Str +2 Sta +1% crit chance has the possibility of becoming an AC or Str or Sta or Crit or a combination aug (2 or more stats) which is NO DROP depending on the skill level of the TS. Having this breakdown ability would encourage players to take up a tradeskill to get augs not normally attainable via trading.

The only problem I could see with this is relentless farming by high level characters so maybe these augs would need to be LORE as well. So you can only ever have 1 aug of each type.

Also, NO DROP items can't be broken down. This is to prevent seriously overpowered augs being created from Raid rot.

As for weapons, I'm not sure what they would be broken down into as currently there are no weapon based augs.

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3. Weapon based augs

I'm sure this has already been considered and dropped to prevent overpowere weaponry, but what if it only applied to Mithril or lower based weapons and the augs we're combat based.

Like being able to put 3 or 4 augs in a mastercrafted copper weapon and only 1 or 2 in mithril.

Some ideas for the augs which would be combat based procs and dependant on level:

- Slow
- Snare
- Root
- Self Heal
- Self HoT
- DD
- DoT
- Increase Hate
- Reduce Hate

It might give more value to using lower level weapons throughout most of the levels.


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4. /cm pet return (or release, or drop, or whatever)

Already mentioned in a previous thread: http://forum.shardsofdalaya.com/showthread.php?t=24830

Occasionally when I'm in Athica with my necro I find my Relic buffed pet has been given two lanterns for weapons which no matter what combination of weapons I gave, would never replace these two items.

Having the command /cm pet release would have the pet give it's PRIMARY and SECONDARY items back (and maybe as well as any other droppable items it is currently wearing). This way at least pet users don't have to destroy their pet in order to get rid of useless weapons.
 
I really like the idea of weapon augs (sup tinkering) but I think the issue is it's basically just a gamewide buff and could cause balance issues. If suddenly all the dps do 5% more dps because of aug procs, you essentially nerfed the whole game. At least, I'm pretty sure this was the explanation given previously.
 
1) Good idea, I like it.
2) Generally I like the idea. Problem I see here is that 1 of 2 things would happen:
  • The augs generated in this way would be so insignificant that noone would bother getting them, simply because they are worse then current buyable augs and not worth the effort, resulting in a huge waste of dev-time.
  • The augs are so good that every minmaxer out there (and there are a LOT) would max all those tradeskills and buy/farm high end droppables like mad, just to get those augs that are a bit better then buyables. I'm not sure what it would do to the market - both gear and raw materials/augs - but I don't think it would make gearing up on buyables a viable option any more. On the upside, it might be an awesome platsink. :)
3) Customizable weapons via augs is covered by bounty hunting rewards allready, so I don't see a need for this really.
4) I have nothing to add to this that wasn't said in the linked thread allready.
 
i'd like to comment on 2 and 4.

2. instead of breaking down like augs... yiou could (yah i know WoW and a couple other games do this blah blah blah) you could break down items and armour to get tradeskill items for combines. Rather its Ghostmetal or something from lvl 20-30 droppable items ranging up. or it coud possibly open up a much broader choice of new tradeskill items that can ONLY be made from pieces recieved from "recycling" vendor fodder armour.

4. Is this really and issue with new "my pet casts my SB buffs everytime i zone or create a pet" thingie? The only time i could see this being a problem is if someone did it to a level 8 with a pet using halaberds. but those drop a dime a dozen anyays. and even then in my, honest opinion lower level pets are so OP who cares if you have to summon a new one?

And even at level 65 the BST and Mage pets are still pretty monstorous. i can see where it could be a problem for a necro but again pets get all you're sb buffs anyways.

and if you don't use the whole i dont ever have SB buffs on cause im not end game blah blah blah. wait in athica 10 mins for someone trading dots for buffs or just random nice people casting SB buffs and not letting the spots go to waste.
 
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