1. /cm listget next
Like the command for /cm listview next you can skip and prioritise which items you want to accept.
When I was selling loot to a tradeskiller, he had to reject a few things I sent so he could accept other more important items because he didn't quite have enough plat, he had to base his combines on priority. Having the listget next command means the item won't be rejected and can be accepted at a later time without the sender having to resend.
Having this command also means the time which an item can be sent can be extended but that's a different story.
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2. Item breakdown
This more or less applies to aug's but could be applied to other items. I'm not sure how the breakdown would occur exactly but I suppose the end result would depend on the users skill level.
Lets say you loot a tradeable magic item but is worse than anything you have and isn't really of any value to anybody, basically vendor trash. Instead of vendoring that item for a rather insignificant amount of plat, why not have the ability to break it down into an aug based on what kind of item it is:
- A piece of leather armour becomes a type 5 aug.
- A piece of platemail/chainmail armour becomes a type 2 aug.
- Jewelerry becomes type 3.
...and so on...
Obviously to balance the augs and prevent farming make the breakdown of the item a random chance. For a hypothetical example a piece of platemail with 15AC +5 Str +2 Sta +1% crit chance has the possibility of becoming an AC or Str or Sta or Crit or a combination aug (2 or more stats) which is NO DROP depending on the skill level of the TS. Having this breakdown ability would encourage players to take up a tradeskill to get augs not normally attainable via trading.
The only problem I could see with this is relentless farming by high level characters so maybe these augs would need to be LORE as well. So you can only ever have 1 aug of each type.
Also, NO DROP items can't be broken down. This is to prevent seriously overpowered augs being created from Raid rot.
As for weapons, I'm not sure what they would be broken down into as currently there are no weapon based augs.
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3. Weapon based augs
I'm sure this has already been considered and dropped to prevent overpowere weaponry, but what if it only applied to Mithril or lower based weapons and the augs we're combat based.
Like being able to put 3 or 4 augs in a mastercrafted copper weapon and only 1 or 2 in mithril.
Some ideas for the augs which would be combat based procs and dependant on level:
- Slow
- Snare
- Root
- Self Heal
- Self HoT
- DD
- DoT
- Increase Hate
- Reduce Hate
It might give more value to using lower level weapons throughout most of the levels.
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4. /cm pet return (or release, or drop, or whatever)
Already mentioned in a previous thread: http://forum.shardsofdalaya.com/showthread.php?t=24830
Occasionally when I'm in Athica with my necro I find my Relic buffed pet has been given two lanterns for weapons which no matter what combination of weapons I gave, would never replace these two items.
Having the command /cm pet release would have the pet give it's PRIMARY and SECONDARY items back (and maybe as well as any other droppable items it is currently wearing). This way at least pet users don't have to destroy their pet in order to get rid of useless weapons.
Like the command for /cm listview next you can skip and prioritise which items you want to accept.
When I was selling loot to a tradeskiller, he had to reject a few things I sent so he could accept other more important items because he didn't quite have enough plat, he had to base his combines on priority. Having the listget next command means the item won't be rejected and can be accepted at a later time without the sender having to resend.
Having this command also means the time which an item can be sent can be extended but that's a different story.
-------------------------------------------------------------------------
2. Item breakdown
This more or less applies to aug's but could be applied to other items. I'm not sure how the breakdown would occur exactly but I suppose the end result would depend on the users skill level.
Lets say you loot a tradeable magic item but is worse than anything you have and isn't really of any value to anybody, basically vendor trash. Instead of vendoring that item for a rather insignificant amount of plat, why not have the ability to break it down into an aug based on what kind of item it is:
- A piece of leather armour becomes a type 5 aug.
- A piece of platemail/chainmail armour becomes a type 2 aug.
- Jewelerry becomes type 3.
...and so on...
Obviously to balance the augs and prevent farming make the breakdown of the item a random chance. For a hypothetical example a piece of platemail with 15AC +5 Str +2 Sta +1% crit chance has the possibility of becoming an AC or Str or Sta or Crit or a combination aug (2 or more stats) which is NO DROP depending on the skill level of the TS. Having this breakdown ability would encourage players to take up a tradeskill to get augs not normally attainable via trading.
The only problem I could see with this is relentless farming by high level characters so maybe these augs would need to be LORE as well. So you can only ever have 1 aug of each type.
Also, NO DROP items can't be broken down. This is to prevent seriously overpowered augs being created from Raid rot.
As for weapons, I'm not sure what they would be broken down into as currently there are no weapon based augs.
-------------------------------------------------------------------------
3. Weapon based augs
I'm sure this has already been considered and dropped to prevent overpowere weaponry, but what if it only applied to Mithril or lower based weapons and the augs we're combat based.
Like being able to put 3 or 4 augs in a mastercrafted copper weapon and only 1 or 2 in mithril.
Some ideas for the augs which would be combat based procs and dependant on level:
- Slow
- Snare
- Root
- Self Heal
- Self HoT
- DD
- DoT
- Increase Hate
- Reduce Hate
It might give more value to using lower level weapons throughout most of the levels.
-------------------------------------------------------------------------
4. /cm pet return (or release, or drop, or whatever)
Already mentioned in a previous thread: http://forum.shardsofdalaya.com/showthread.php?t=24830
Occasionally when I'm in Athica with my necro I find my Relic buffed pet has been given two lanterns for weapons which no matter what combination of weapons I gave, would never replace these two items.
Having the command /cm pet release would have the pet give it's PRIMARY and SECONDARY items back (and maybe as well as any other droppable items it is currently wearing). This way at least pet users don't have to destroy their pet in order to get rid of useless weapons.