don't see the changes to med fufilling its purpose, infact it is just promoting people to use their mana irresponsibly and more med times than usual when people mostly should be medding through a battle. Thus what I have noted so far, and really made it hard for raids If the clerics or padders have low mana because they are probably not in the uber end guilds. However I will like to add a few suggestions.
1) your med is broken if you are in line of sight of combat, or mob AoE range, thus promoting tactics on where to pull to and where casters should be medding. This comes from the exdtreamly anoying part of grouping when you are done with a fight and sit down to med and puller goes off pulling again you are screwed without medding, and dosent makse sence if a puller goes and pulls from far from where your camp spot is and breaks your med, when you dont even know what agroed him/her.(this is the reason why change didnt made things faster It actually made things alot slower because everyone having to stop their job to wait for medders on a regular group basis)
2) Meditating trance should be like a special /s skill for casters or maybe an AA they can activate. meding should be back to what it was originaly so that people will be limited to the fast mana regen but still have its own and plan strategies on when it is best to use it. Then again this is promoting tactics and not slowdowns.
also another problem I noticed about the fast medding outside battle and the no mana during battle is that people including myself are going for large mana gear over mana regen gear, I think the formula is 50 mana per 5 minutes for ft1, most raid battles dont last that long thus making mana regen items useless, dont think those ft9 or 11 my druid had was doing much for her in a raid battle, not even with JB on.
And that is my opinion, everyone is entitled to their own, just bringing out things that are bothering me with med and sugestions to fix this. Thanks for reading.
1) your med is broken if you are in line of sight of combat, or mob AoE range, thus promoting tactics on where to pull to and where casters should be medding. This comes from the exdtreamly anoying part of grouping when you are done with a fight and sit down to med and puller goes off pulling again you are screwed without medding, and dosent makse sence if a puller goes and pulls from far from where your camp spot is and breaks your med, when you dont even know what agroed him/her.(this is the reason why change didnt made things faster It actually made things alot slower because everyone having to stop their job to wait for medders on a regular group basis)
2) Meditating trance should be like a special /s skill for casters or maybe an AA they can activate. meding should be back to what it was originaly so that people will be limited to the fast mana regen but still have its own and plan strategies on when it is best to use it. Then again this is promoting tactics and not slowdowns.
also another problem I noticed about the fast medding outside battle and the no mana during battle is that people including myself are going for large mana gear over mana regen gear, I think the formula is 50 mana per 5 minutes for ft1, most raid battles dont last that long thus making mana regen items useless, dont think those ft9 or 11 my druid had was doing much for her in a raid battle, not even with JB on.
And that is my opinion, everyone is entitled to their own, just bringing out things that are bothering me with med and sugestions to fix this. Thanks for reading.