50, 100, 500 and 100 dose potions

I support this idea wholeheartedly, although I think going over 100 would just be trivial. 1, 10, 50, 100 should be sufficient for pretty much everyone's needs
 
This seems like one of those "bawwww make it easier" things. Also, 50 dose potions would need a 200%+ markup to be balanced...

Pass.
 
This seems like one of those "bawwww make it easier" things.

You're right, it's annoying to have to have 8+ slots of inventory free to load up on potions at the beginning of a raid, especially when many players already need to carry assorted clickies and swapout items for various fights. Making potions that you could use for an entire raid (by adding more charges to them) would make them more convienient to use, and reduce the number of open inventory slots you need to have for potions. I don't think this is a bad thing. Care to explain why you do?

Also, 50 dose potions would need a 200%+ markup to be balanced...
Actually, compared to the 10 dose potions a 50 dose potion would need to be marked up 500% to be balanced since they are 5 times more valuable. Where did you get 200% from?
 
You're right, it's annoying to have to have 8+ slots of inventory free to load up on potions at the beginning of a raid, especially when many players already need to carry assorted clickies and swapout items for various fights. Making potions that you could use for an entire raid (by adding more charges to them) would make them more convienient to use, and reduce the number of open inventory slots you need to have for potions. I don't think this is a bad thing. Care to explain why you do?

I have up to 30+ empty bag slots for potions at raid time even after I bag all my clickies. I'm sorry if your inventory is a cluttered piece of shit, but that's not really a valid reason to make things easier (read: "more convenient"). Monks are the only one with a reasonable voice here due to limited weight reduction bags, and even that can be remedied.

Actually, compared to the 10 dose potions a 50 dose potion would need to be marked up 500% to be balanced since they are 5 times more valuable. Where did you get 200% from?

If higher dose potions were implemented, I assume they'd use different recipes. Considering higher tier potions (Rekaj, Warhol's, mana pots, med pots, etc) already cost quite a bit, asking a 500% markup on any of those would be catering to the "elite"; now you're saying "make it more convenient for us". Dumb.
 
Um, what? The idea is to have the benefit of purchasing 5 10 dose potions while using only a single inventory slot instead of 5. The goal isn't to make potions cheaper, more powerful or more available. It has absolutely nothing to do with high end players.

You're either being intentionally obtuse or trolling.
 
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Why don't you just ask for 50 slot bags? Or stacks of 1000 rations and water? Why don't you ask for 20 more inventory slots? Why not increase the weight monks can carry without sacrificing their avoidance to 25 stone?

That's a fine segue into a concise analogy: monks have to sacrifice what pieces they're going to wear because they yield to weight restrictions. You have to decide what you're going to leave in your inventory because you have limited inventory slots. The only difference is you don't have to sacrifice much.

... The fact is you're trying to make something "more convenient" when it really does not need to be more convenient. End of story.
 
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Because the client restricts making larger sized bags or stacks.

Larger stacks of arrows could make many rangers jump for joy, I'm sure, and I don't see any reason why bags shouldn't get better as you progress in the game, other than that they have already hit the limit in place in the game client.

Making up (funtionally impossible!) strawmans doesn't really help anything it just shows that you don't know what you are talking about, and you still have yet to make a clear argument for why purchasing and utilizing potions should be an irritating chore.
 
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Because the client restricts making larger sized bags or stacks.

Larger stacks of arrows could make many rangers jump for joy, I'm sure, and I don't see any reason why bags shouldn't get better as you progress in the game, other than that they have already hit the limit in place in the game client.

Making up (funtionally impossible!) strawmans doesn't really help anything it just shows that you don't know what you are talking about, and you still have yet to make a clear argument for why purchasing and utilizing potions should be an irritating chore.

I lol'd. Apparently you failed to read the latter portion of my post. Here, I'll quote it for you:

That's a fine segue into a concise analogy: monks have to sacrifice what pieces they're going to wear because they yield to weight restrictions. You have to decide what you're going to leave in your inventory because you have limited inventory slots. The only difference is you don't have to sacrifice much.

... The fact is you're trying to make something "more convenient" when it really does not need to be more convenient. End of story.

Also, just because creating more inventory slots or bigger bags is impossible due to client restrictions doesn't make my point any less valid. Retorting with a copout just shows your brain's inability to digest and comprehend basic concepts.

"Hay guise I want like more inventory slots and stuff so like I don't have to swap and click as much and stuff also so I have more space and stuff because I have like things I need to put in my inventory lol."

Give it a rest, pal. There's an old adage that reads, "If it's not broken, don't fix it." Use that as a guildline.
 
TBH, I weep for the alchemists who make the required combines, and I slimly agree with the anti-'s.

a 5 dose "item" which x10 combines into a 50 dose potion does is within the client apparently, so imo allow the tradeskillers to do the obscene amount of combines required to make them.
 
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