50, 100, 500 and 100 dose potions

stope21

Dalayan Elder
Would it be possible to make mass charge potions?
For example: 10, 10 dose potions combine into a 100 dose?

-Could even make the potions cost extra by having an extra component.
-Only issue I see is if there is no way to check if the 10 dose potions are full charges or not pre-combine to a larger dosage potion.

I think this would make the alchemy business much more profitable for multiple reasons.
One being that people will always have doses available, and thus use more. Cause: fewer times when they would use one if they had one, but they don't have one so they cant use one.
 
I support this if it's possible. Potions become incredibly important in the later stages of the game, and with certain clickies and resist gear sets, inventory slots are at a premium already.
 
As a player I obviously support this idea. Maybe a way to "balance" this since it is just "strictly better" than how it is now...is to make a component that costs XXX amount of platinum to make anything higher than a 10 potion, and then to component would be exponentially more expensive for the 100 dose potion. This way it would be a money sink for one, and it would force players to spend more money for convenience. If someone like that could be worked in, then it would be perfect. I know as a player, I would definitely pay a bit more for a HUGE convenience factor.
 
As a player: I would pay more to the pocket of alchemists for a 100 or 1000 dose. Even if they commited highway robbery, i'd smile while handing over my money.

As a person: Its like buying a 6 pack at the gas station for 6 bucks versus the grocery store for 4.50.
 
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seriously, on a single raid I can go through 1-3 10 dose mana pots and sometimes a full does of body, resist and other potions i might have clicked depending on the encounter.
 
-Could even make the potions cost extra by having an extra component.

What about a special containers to combine them in? Say... put 10x 10 doses in 10-slot 'Super Bag of Potion Combinining' that costs XXXXpp off vendor and click combine. Combining consumes the bag and potions yeilding a single 100 dose potion on cursor. Me likey.
 
Perhaps something from pottery? Every other tskill has to deal with massive amounts of overlap, I don't see why alchemy should be exempt.
 
Easiest way to do this would prolly be make new vendor buyable items, for example mana potions are made with Catalina + Alkaloid Suspension + Sage Leaf + Saintly Clover for a 1 dose, create new vendor items + recipes like Bunch of Catalina + Bunch of Alkaloid Suspension + Bunch of Sage Leaf + Bunch of Saintly Clover = 50 dose Mana pot.

In other ideas, I'd love it if they used the same suggestion to make it so 1 combine = a 10dose potion, intead of 10 combines + combine in mortar to make 10dose.

PS The above suggestion doesn't factor in how to do potions that require drops, ie Mystic Ash, Crystalline Blood, Robot Oil, Wolf Blood, Bat Blood, etc. Sorry its really late
 
Well, as a alchemist I dont like the thought of making a 100 dose of Ultimate Guard for example... But I do support the idea of a bag or something that everyone can use to combine 10 doses into 100 doses or whatever amount wanted.
 
What about a special containers to combine them in? Say... put 10x 10 doses in 10-slot 'Super Bag of Potion Combinining' that costs XXXXpp off vendor and click combine. Combining consumes the bag and potions yeilding a single 100 dose potion on cursor. Me likey.

Me likey as well. Though "Super Pot of Combining" that Molly Jensen [pottery] types make may be favorable for flavor, balance, whatever.
 
If its pottery you should make the req to make them lvl 93, therefore I get a monopoly over the SoD environment!
 
Easiest way to do this would prolly be make new vendor buyable items, for example mana potions are made with Catalina + Alkaloid Suspension + Sage Leaf + Saintly Clover for a 1 dose, create new vendor items + recipes like Bunch of Catalina + Bunch of Alkaloid Suspension + Bunch of Sage Leaf + Bunch of Saintly Clover = 50 dose Mana pot.

In other ideas, I'd love it if they used the same suggestion to make it so 1 combine = a 10dose potion, intead of 10 combines + combine in mortar to make 10dose.

PS The above suggestion doesn't factor in how to do potions that require drops, ie Mystic Ash, Crystalline Blood, Robot Oil, Wolf Blood, Bat Blood, etc. Sorry its really late

combine the dropped ingredients to make a bunch
 
This has been thought before but the problem is that there is no way for the tradeskill system to detect the difference between a full charge pot and a 1 charge pot. So in order for this to not be exploitable the combine to make the 100 charge would have to be as expensive as 90 charges of potion.

The coding required to change this is not easy either. Pretty much another backburner thing that one day we would like to do.

The "new ingredients" idea is feasible but just complicates things and is a ton of work DB side. As you said it also falls apart with drop potions which are a large swathe of the ones the high end is complaining about.
 
If its pottery you should make the req to make them lvl 93, therefore I get a monopoly over the SoD environment!

(1) Isn't Dzillon / Yona in the 90s also?

(2) You really need to trivial out those rez urns and update the wiki once you do.
 
What about doing what they did in live?

Make them single dose but stackable? would get you up to 20, negate the sale price issues.. Not sure what is involved here, but possibly increasing stack size might be an option also?
 
Here's an idea:

Make it so all potions have two versions. The first is corked, the second is uncorked. The version you actually craft is the corked version. It is consumable and has 1 charge of an instant cast spell, Uncork Potion, which summons the actual, usable potion. To make 100 and 1000 charge potions, you have to combine ten of the CORKED versions, thus making it impossible to combine 10 potions with 1 remaining charge.

It works, but it would require that every potion needs two different items and a spell to be coded. Would this be worth it?
 
No more so than actually doing it right, no. Either way would be a lot of work, making two of everything would just be a pain in the ass coupled with a lot of work.
 
just wondering here if u could make it it summon an item that has the charges on it

lets say you have 8 stacks of Damage Sheild potions then using a "Summoners" pouch (a 8 slot no rent pack summoned by mages with combind skill on it) once combinded into a single item when right clicked it summons 1 stack at a time (large recast time on it say 30mins)

so in total you would have 160 Damage Sheild potions
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so lets see what work would have to be done
1 a.Create a new no rent backpack
1.b. make it a combindable pouch
2. A New combind skill?
3.New Items for ever potion that is combindable (thats alot of work in itself not to mention everything above)
4.making reuse timers for all of the summoning items
.....
in all i give up to much work lol
 
Rehn/Jenks Idea:

1)Make 5, 1 dose potions.
2)Combine 5, 1 dose potions and one "large vial" to make a "large vial of xxx potion." This item doesn't have charges
3)Combine 10, "Large vials of xxx potions" to make a 50 dose potion that has 50 charges.

To increase the cost (if even desired) you can simply make the "large vials" cost more.




Here's an idea:

Make it so all potions have two versions. The first is corked, the second is uncorked. The version you actually craft is the corked version. It is consumable and has 1 charge of an instant cast spell, Uncork Potion, which summons the actual, usable potion. To make 100 and 1000 charge potions, you have to combine ten of the CORKED versions, thus making it impossible to combine 10 potions with 1 remaining charge.

It works, but it would require that every potion needs two different items and a spell to be coded. Would this be worth it?

This would work too.

Would work like:
1)10 dose corked potion of body by rekaj.
-Right click summons 10 dose potion of body by rekaj.

2)Combine 10, 10 dose corked potion of boedy by rekaj, and you get a 100 dose corked potion of body by rekaj.
-Right click summons 100 dose potion of body by rekaj

Could also change "corked" to "sealed" or "unopened."



Yes, both would take some new combines being made. However, I don't know if every potion would even need a high dose version. If you want to add money to the later suggestion, you could make them make a 50 dose that requires an extra component.

Not sure how complicated the system SoD uses for tradeskills is, but this seems like a pretty straightforward and easily testable project.
 
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