2 Box Combo ... again - Sorry

Syalara said:
monk/dru would not be bad but..shm plays to a monks abilities much better.

DS is nice but a monk should be trying to not get hit at all, so the slows/debuffs and buffs a shaman can provide far outweigh the diff in str8 healing power and DS.

I have duo'd both healers w/ monk and shm wins hands down in most situations.

Not disputing a shaman being a better pick for a monk, only that a Druid is also a valid options. And for someone that moves around a lot would help with down time.

All about Play Styles
 
Druid monk is a tough combo. I've duoed 1-65 with that and let me tell ya after leveling my shammy I haven't looked back. The power of canni and canni5 and avoidance is insane. Monk cleric combo kinda sucks too.

Monk - cleric - sucks because of lack of utility
Monk - druid - ok but hard if you are fighting non trivial mobs
Monk - sham - kick ass cause of awesome mana regen and if needed dps

Pal + druid - my brother plays that so far he likes it
Pal + cleric - he didnt enjoy

dru + sham - havent tried

bard+warrior - twinks - this combo is fun and I get groups
wiz+ench - I like it at low levels
necro+mage - meh stuff dies too fast for my liking

The combo that I would try is sham+rog
shaman - tank / rog - dps
 
Drotic said:
The combo that I would try is sham+rog
shaman - tank / rog - dps

I thought about this one, but even with the slows and dots, wouldn't the rogue out-damage the shaman pretty quick and not be able to backstab throughout most of the fight? Do rooted mobs attack the closest enemy on SoD? I wasn't sure about that. I guess that could possibly work.
 
Kaibutsu said:
I thought about this one, but even with the slows and dots, wouldn't the rogue out-damage the shaman pretty quick and not be able to backstab throughout most of the fight? Do rooted mobs attack the closest enemy on SoD? I wasn't sure about that. I guess that could possibly work.

Works if you know what you're doing (using Evade for example, letting every other Backstab pass and so on). And yes, rooted mobs attacks the closest enemy on SoD so it'd work out quite good.
 
Actually that would probably work quite well, although you'd be limited in the difficulty of targets you could take on. Shamans get blinds, as well as all their slows. If you pulled with the starfall clicky slow then overwrote it with a stronger one, or added a cripple-line debuff, that would generate a LOT of aggro. Throw in a blind and bam, you're golden, as long as the rogue doesn't fail too many evades.

Once you got to 60 and got the shaman's ancient: sotb, you could just throw on some debuffs and then take a nap while the rogue slaughters the mob.

Of course, on the flip side, you'd have a hard time with multiple targets if they were resistant to root, and wouldn't be able to react very well in emergency situations, with your shammy getting beat on.

As for pally/shaman and pally/druid... both are really, really good. When you get into the high end game, I'd say that pally/druid is at least as good if not better. Paladins have absurd survivability, between their AC/HP, their self heals, LoH, group hots, etc. That means they can really take advantage of the druid thorns. Pallies also really shine on tanking multi-pulls, while druids get an AOE root. There's nothing quite like duoing a pull of 15+ mobs and getting 1/3 of an AA with each character. AOEs on pally to get hard aggro, self heals and heals from druid while they beat themselves up on your thorns, and, if you need a break? Just PBAOE root with druid and back off, heal up, and go again.

Pally/Shaman lets you take on tougher individual targets, which is certainly useful. Shaman slows with a strong tank trivialize exp pulls, and on stronger targets, you can slow and DoT while the pally keeps himself alive, then you can keep heals going all day without breaking a sweat (or going oom).
 
Drotic said:
Pal + cleric - he didnt enjoy

53 and 51 now on mine and so far I'm enjoying it a lot more and more actually my only minor complaint is dps is kinda low against regular mobs at this level clerics hammer pet and mark of retribution spell will help that out a lot I think though. On undead mobs dps is a non issue since the cleric can nuke rather effectively and paladin can hold/get aggro really easily. If you like healing it's a solid combination and really easy getting into or forming groups with.
 
True story. One plus to having a cleric is that it's REALLY easy to land groups. The same isn't always true with a lesser healer, particularly a shaman, since they can't always keep up heals as well at lower levels.
 
Hasrett said:
Paladins have absurd survivability, between their AC/HP, their self heals, LoH, group hots, etc. That means they can really take advantage of the druid thorns.

Get yourself a DS pot (if you haven't a bot) and go box some caster DPS (mage would be golden). Pally can pretty much keep himself alive on tier appropriate mobs and also keep aggro while the DPS burns everything down. Can't stress out enough how much fun it is to be your own AE group (while druids get some AE's it's a lot more fun with pure DPS).
 
Druid + Beastlord is a lot of fun.
DS, Slow, good Pet, Regen, Ports, Haste, Track, Snare, Root, DD's, Dots, Rez, Sow and more.
This combo has just about everything.
 
I'm trying out Beastlord/Necro for my boxing combo right now and it's pretty fun. Not level 9, yet, so I don't have pets on both, but I imagine it'll be a fun, all be it hectic, challenge to box them, well. Strikes me as effective, though. Got your snares, heals (however crappy), DPS, slows, buffs (utility and otherwise) and even single pulls, with a little bit of work and skill on the necro.
 
Hasrett said:
True story. One plus to having a cleric is that it's REALLY easy to land groups. The same isn't always true with a lesser healer, particularly a shaman, since they can't always keep up heals as well at lower levels.

That's kinda true they're not very good healers low end, but high end they're pretty formidable healers thanks to their almost limitless mana supply. Where they lack in the healing department is no group healing however if that's not a issue I'd take a shaman over druid since you really shouldn't have to worry about them ever going oom. Plus shaman is irreplaceable when it comes to slows. In any case clerics are indisputably the best healers going all around so if you like that kinda thing go for cleric.
 
Manluas said:
Get yourself a DS pot (if you haven't a bot) and go box some caster DPS (mage would be golden). Pally can pretty much keep himself alive on tier appropriate mobs and also keep aggro while the DPS burns everything down. Can't stress out enough how much fun it is to be your own AE group (while druids get some AE's it's a lot more fun with pure DPS).

I alway enjoy grouping with mages or druids with my paladin for their DS it chews mobs down nicely even a wizard, bard, or ranger DS can chew a mob up fairly decent with a paladin/cleric duo. I need to try out a group with 2 paladins 2 mages and 2 clerics sometime as a AE undead group I bet that'd wreak havoc pretty damn nicely especially if buffed beforehand with kei/haste. It'd be some major undead DPS that's for certain.
 
robopirateninja said:
I've been toying with a Druid/SK combo in my head, but I'm worried that I would rely too much on the druid for dps and run out of heals

That is why druid's have a DS. It really does a ton of DPS in a duo. Trust me. On top of that use your highest level swarm dot on each mob, and get in there and melee with the druid and you will be fine ;)
 
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