1h vs. 2h ratios and DPS

Tempus

Staff Emeritus
Ok so maybe I have my head all turned around on this one, but for a Beastlord with no double attack would the DPS output over a long duration of a 50/50 2hb be equal to 2 12/24 1hb? Or if not equal relatively close?

So I guess the more basic question I am asking is can you compare dual 1h weapons to 2h weapons by adding the ratios of the 1h together and compare it to the 2h? Since there is no dmg bonus here.
 
2handers do get a bonus to damage though, to encourage their use. (unless things have changed)
 
Wiz wrote:
Weapons on SoD do not have the traditional damage bonus, they have a damage bonus irrelevant of skill that scales with the delay. The REASON fast weapons were ungodly on live is that the bonus was the same regardless of delay, which meant that a 14 damage bonus 3/10 weapon would kick the crap out of a 6/20 weapon with the same damage bonus.

If you believe that this is the case ANYWAYS, contrary to the way I coded it, go pick up a thingypoker (3/9) in Nurga, and try it versus a mastercrafted 2hander (22/45). See which one deals the most damage.

Ratio is all that matters in SoD - Ratio, Double Attack chance and Dual Wield chance. a 10/20 weapon performs the exact same damage-wise as a 20/40 weapon, but taunts more, whereas the 20/40 is better for ripostes on both ends (Less being riposted, higher damage ripostes for yourself).

So things to consider that I am not greatly aware of are: chance to swing with offhand, ripostes, will things you are hitting have a DS.
 
I would think the 50/50 2 Hander would be greater than 2 12/24s. I say this because even though adding the 2 12/24s together to get 24/24, you have to consider your chance to duel wield. That chance is never 100% (as far as I know) which means that you aren't going to get to that 24/24 ratio with them making the 50/50 have a better ratio. In the ideal case, I would say they are equal, but since you will most likely to lose a few of your off hand attacks, the 50/50 comes out on top (other things equal).
 
Luciola said:
I would think the 50/50 2 Hander would be greater than 2 12/24s. I say this because even though adding the 2 12/24s together to get 24/24, you have to consider your chance to duel wield. That chance is never 100% (as far as I know) which means that you aren't going to get to that 24/24 ratio with them making the 50/50 have a better ratio. In the ideal case, I would say they are equal, but since you will most likely to lose a few of your off hand attacks, the 50/50 comes out on top (other things equal).
In your example, the two 12/24's would generate a lot more agro than the 50/50.
 
Luciola said:
I would think the 50/50 2 Hander would be greater than 2 12/24s. I say this because even though adding the 2 12/24s together to get 24/24, you have to consider your chance to duel wield. That chance is never 100% (as far as I know) which means that you aren't going to get to that 24/24 ratio with them making the 50/50 have a better ratio. In the ideal case, I would say they are equal, but since you will most likely to lose a few of your off hand attacks, the 50/50 comes out on top (other things equal).

Well thats the same conclusion I came to after spending some more time thinking about it. I was just trying to find a good way to compare 1h and 2h weapons. The idealt scenario would be to parse the dual wield success percentage and apply that to the offhand ratio to truly figure your dps. I am trying to think of a way to do this, have the same dmg/dly weapons in each hand with different damage types, then just check total swing count for each hand over a 2 minute period? And then all classes are going to be different based on AA's and skill caps.
 
Ok, I see numerous posts that 1handers are better taunt than 2handers. Can anyone offer some more info on this? (Not considering procs, skill, or dps.)
 
At 250 hand to hand, my monk gets no bonus atk from the charm of the brute except for what is given from the 10 str.
 
hooden said:
Ok, I see numerous posts that 1handers are better taunt than 2handers. Can anyone offer some more info on this? (Not considering procs, skill, or dps.)

Swinging more often just naturally generates more aggro than slower swinging harder hitting weapons. It's been that way on live forever and seems to work the same way here. My ranger recently got a Gutbuster (4 dmg / 7 dly offhand only) weapon from a treasure map. It didn't take me long to figure out the thing was a death warrant. I replaced it with a superior ratio weapon (18/30 or 20/30, both are better ratio than 4/7). I now do better dps when meleeing and have a LOT less aggro to worry about.
 
1h
Pros: quicker agro, multiple effects, can proc more (weapon procs and buff procs)
Cons: more dmg from riposite, more dmg from ds, less dmg given out on a riposite

2h
Pros: more dmg, more dmg given on riposite, less dmg taken from riposite, less dmg taken from ds
cons: slower agro gain, effects have less chance to proc

To parse: Get a log parser i know theres a few out there for EQ, start log using dual wield 1h fight a mob, then fight the same mob again with 2h and parse the dmg

edit: parse with no buffs and equal mods, u would also have to include the effects on the weapons too with can make a big difference

and 2h bonus is really good btw, i put a 30/38 2hs on my lv 30 SK and he hits for 100+, on a good round he can do 200+ dmg with double swing. he avgs around 150 or so dmg a round normally. not including the proc on the weapon or the proc buff vampiric embrace. plus riposite is also very nice :)
 
speicliazation and +% mods on items would make difference, there was a huge change when i got my monk +% h2h charm.

also im not sure if the +% mods stack cuz i got 2 of them and notice no difference :/ from when i put first one on
 
I know the archery mods stack, I'm not sure if the other ones would or not. Also, there may be a cap (as with archery at 25%) to the mod which you might already be at.
 
At some point 2handers got a 20% dmg increase to make them more attractive. So keep that in mind when choosing what to use.
 
It's basically the way Fangor put it. Attacks draw more aggro than just that generated by the damage you dish out--otherwise there's no way a warrior could hold aggro over a wizard, other than for a brief time after a successful taunt. Thus the greater number of attacks resulting from a pair of 1handers (particularly fast ones) will outaggro slower attacks from a 2hander.

To balance that out, 2h weapons have a damage bonus that give them greater DPS.

As far as comparing a particular 2h weapon versus particular 1handers, it's difficult. Generally if they're comparable--i.e. high end droppable or whatever--the 2h is going to be superior in terms of DPS and inferior for holding aggro (though of course procs may change that). If you really want to be certain, though, you'll need to parse the weapons.
 
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