Problem: Error 1017 used to happen about 40% of the time, and happened less if my ping time went under 1000ms. After I downloaded the new patch (24 nov 2007) Error 1017 happens 100% of the time, even when my ping time gets down to 750ms.
Homogenn said:
This is for you if AND ONLY IF:
You select server at the server select screen and then it does NOT load but instead gives you 1017 error.
check.
Homogenn said:
This is NOT for you IF:
You only receive the 1017 error once in a while (i.e. you need to receive it A LOT (i.e. if it just started happening, it's not for you)).
You can get the splash loading screen loading (EVEN IF IT DOESN'T MAKE IT ALL THE WAY TO CHARACTER SELECT)
check, no splash loading screen.
Homogenn said:
Do NOT reply if you haven't attempted:
1) Turning off your firewall.
2) Changing your datarate. (This is done in datarate.txt in your the Game folder)
3) Rebooting
check.
Homogenn said:
1017 Error is NOT "EQGame has made an error blablabla crash". It's an error that says 1017 error and then some stuff about running patcher.
After pressing PLAY it waits ten seconds, returns to the intro page, gives <theCompany> screen, ESRB rating, and then the main menu (connect account credits options exit). Clicking connect then gives me the login page (uname already there, pass empty). Logging in displays the server select screen with error 1017 on top.
Homogenn said:
The rules of the thread:
Do not post anything in this thread but answers to the questions. Discussion will be in a completely different thread.
Do not post if you do not feel like giving up the information in the post.
Do not post if you have not attempted fixing this, by, for instance, read the other posts regarding this, and following some of the advices.
check, check, check.
Homogenn said:
The questions:
1.Version of Windows (including any service packs and exact version e.g Windows XP home edition SP 2):
Windows XP home edition SP 2.
Homogenn said:
2.Firewall in use. Did turning it off give any apparent effect at all:
ZoneAlarm picked up eq as a trusted program and allowed it to run as a server. Shutting ZoneAlarm down caused my computer to warn me that I have no firewall protection. No effect on the disconnect... dbg.txt log entries were identical to using it with ZoneAlarm on.
Homogenn said:
3.Router (If any) and firmware version:
No router used
Homogenn said:
4.Type of graphics card/Driver version:
as reported by dbg.txt: NVIDIA Quadro NVS 120M
as reported by dxdiag.exe: NVIDIA Quadro NVS 120M, main driver: nv4_disp.dll, version: 6.14.0010.8313 (English), Date: 1/19/2006 16:14:00
NVIDIA Quadro NVS 120M
Homogenn said:
5.Processor type and amount and type of computer memory (e.g. Athlon 3500+, DDR PC3200 2x512Meg):
as reported by dxdiag.exe:
Processor: Intel(R) Core(TM)2 CPU T5500 @ 1.66GHz (2 CPUs)
Memory: 2046MB Ram
Homogenn said:
6.Type of internet connection (if possible with ISP) and country:
Direct Ethernet line served from a switch (which I think goes to a satellite dish).
Iraq.
Homogenn said:
9. Does logging on at different times of the day reduce or increase the error:
Since the error became 100%, no.
Homogenn said:
10. Have you tried logging on on another computer in your location or elsewhere:
This ISP's all I've got. No one else plays SoD out here, although I've met someone who's done it before and is no longer here.
Homogenn said:
11. Any filesharing background programs running or installed (please include which):
Of course not, heh.
Homogenn said:
12. How long have you had this problem:
24 nov 2007.
Homogenn said:
13. Which steps have you taken to fix this:
Tried setting datarate.txt to 1.0, 8.0, 5.0, 3.0, 120.0, 11.0, 15.0, and back to 1.0 (no effect)
Tried deleting eqclient.ini (EULA has changed, please read carefully, but still get 1017)
Tried deleting eqw.ini (Locate Everquest Executable, but still get 1017)
Tried repatching all using sodpatcher (still get 1017)
Homogenn said:
14. Your ping to shardsofdalaya.com (in run write 'cmd' and in the command prompt window that opens, write ping shardsofdalaya.com)
Pinging shardsofdalaya.com [72.55.164.201] with 32 bytes of data:
Reply from 72.55.164.201: bytes=32 time=711ms TTL=48
Reply from 72.55.164.201: bytes=32 time=730ms TTL=48
Reply from 72.55.164.201: bytes=32 time=716ms TTL=48
Reply from 72.55.164.201: bytes=32 time=765ms TTL=48
Ping statistics for 72.55.164.201:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 711ms, Maximum = 765ms, Average = 730ms
Homogenn said:
15. Other. Anything you've noticed or feel is relevant to the error.
While attempting to connect (and running ping in another window in the background) I noticed the ping command stops receiving data and outputs "Request timed out." until it returned to the intro screen.
also, prior to the 24 nov 2007 patch, I was able to connect when my ping was in the 700's. Second or third try, guaranteed.
Homogenn said:
Now paste you dbg.txt file to the end of the entry showing the part where the error is seen.
[Wed Nov 28 15:34:29 2007]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 CPU T5500 @ 1.66GHz [1:6.15.2-11100]
[Wed Nov 28 15:34:32 2007]00001:Starting EverQuest.
[Wed Nov 28 15:34:32 2007]00002:Init point a.
[Wed Nov 28 15:34:32 2007]00003:Init point b.
[Wed Nov 28 15:34:32 2007]00004:Init point c.
[Wed Nov 28 15:34:32 2007]00005:Init point d.
[Wed Nov 28 15:34:32 2007]00006:Init point d1.
[Wed Nov 28 15:34:32 2007]00007:Init point d2.
[Wed Nov 28 15:34:32 2007]00008:Init point e.
[Wed Nov 28 15:34:32 2007]00009:Init point f.
[Wed Nov 28 15:34:32 2007]00010:Init point g.
[Wed Nov 28 15:34:32 2007]00011:Init point h.
[Wed Nov 28 15:34:32 2007]00000:Found adapter #0 - NVIDIA Quadro NVS 120M
[Wed Nov 28 15:34:32 2007]00001:Adapter #0 - NVIDIA Quadro NVS 120M :
[Wed Nov 28 15:34:32 2007]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Wed Nov 28 15:34:32 2007]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Wed Nov 28 15:34:32 2007]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Wed Nov 28 15:34:32 2007]00012:Init point i.
[Wed Nov 28 15:34:32 2007]00013:Init point j.
[Wed Nov 28 15:34:32 2007]00014:Init point k.
[Wed Nov 28 15:34:32 2007]00015:Init done.
[Wed Nov 28 15:34:32 2007]00000:Entering eqmain.dll
[Wed Nov 28 15:34:32 2007]00001:FE: Found adapter #0 - NVIDIA Quadro NVS 120M
[Wed Nov 28 15:34:32 2007]00002:FE: Adapter #0 - NVIDIA Quadro NVS 120M :
[Wed Nov 28 15:34:32 2007]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Wed Nov 28 15:34:32 2007]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Wed Nov 28 15:34:32 2007]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Wed Nov 28 15:34:32 2007]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Wed Nov 28 15:34:32 2007]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Wed Nov 28 15:34:32 2007]00008:FE: Before Create Device
[Wed Nov 28 15:34:32 2007]00009:FE: After Create Device
[Wed Nov 28 15:34:32 2007]00010:FE: Create Succeded
[Wed Nov 28 15:34:32 2007]00011:FE: Before Get Backbuffer
[Wed Nov 28 15:34:32 2007]00012:FE: Before Get Device Caps
[Wed Nov 28 15:34:32 2007]00013:FE: Before Create Viewport
[Wed Nov 28 15:34:32 2007]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Wed Nov 28 15:34:32 2007]00015:FE: Before Set Default Render State
[Wed Nov 28 15:34:32 2007]00016:FE: Before Init Buffers
[Wed Nov 28 15:34:32 2007]00017:FE: Before GetAvailableTextureMem
[Wed Nov 28 15:34:32 2007]00018:FE: t3dInitializeDevice completed successfully.
[Wed Nov 28 15:34:38 2007]00019:OpenComms create begin
[Wed Nov 28 15:34:38 2007]00020:OpenComms create end
[Wed Nov 28 15:34:38 2007]00021:OpenComms create success
[Wed Nov 28 15:34:44 2007]00022:Exiting eqmain.dll with success
[Wed Nov 28 15:34:44 2007]00016:Execute point A...
[Wed Nov 28 15:34:44 2007]00017:B...
[Wed Nov 28 15:34:44 2007]00018:C...
[Wed Nov 28 15:34:44 2007]00019

one.
[Wed Nov 28 15:34:44 2007]00020:Creating font list...
[Wed Nov 28 15:34:44 2007]00021

eleting obsolete sound drivers.
[Wed Nov 28 15:34:44 2007]00022

eleting bad files list.
[Wed Nov 28 15:34:44 2007]00023

isplay init start.
[Wed Nov 28 15:34:44 2007]00024

isplay init point a.
[Wed Nov 28 15:34:44 2007]00025

isplay init done.
[Wed Nov 28 15:34:45 2007]00026:net_connect(), (g_rdp=0x00000000, g_world=0x00000000) before receive
[Wed Nov 28 15:34:45 2007]00027:net_connect: rdp 0x029756d8 is connecting to 209.172.32.20:9000...
[Wed Nov 28 15:34:45 2007]00028:net_connect: I am connected to 209.172.32.20:9000...
[Wed Nov 28 15:34:45 2007]00029:net_connect: returning 0...
[Wed Nov 28 15:34:45 2007]00030:WorldAuthenticate. sending on conn 0x029778b8...
[Wed Nov 28 15:34:45 2007]00031:wait_message(), (g_rdp=0x029756d8, g_world=0x00000000) before receive
[Wed Nov 28 15:34:45 2007]00032:wait_message(), after receive, msg is 0x00f69848
[Wed Nov 28 15:34:45 2007]00033:wait_message is returning: msgptr = 0x00f69848
[Wed Nov 28 15:34:45 2007]00034:WorldAuthenticate. I got a message of type 188...
[Wed Nov 28 15:34:45 2007]00035:WorldRPServer message: server name
[Wed Nov 28 15:34:45 2007]00036:wait_message(), (g_rdp=0x029756d8, g_world=0x00000000) before receive
[Wed Nov 28 15:34:55 2007]00037:wait_message(), after receive, msg is 0x00000000
[Wed Nov 28 15:34:55 2007]00038:*** ERROR: wait_message(), no message, bailing
[Wed Nov 28 15:35:05 2007]00039:*** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown...
[Wed Nov 28 15:35:05 2007]00040:*** WorldAuthenticate. Checkpoint 3...
[Wed Nov 28 15:35:05 2007]00041:Cleanup 4
[Wed Nov 28 15:35:05 2007]00042:Cleanup 5
[Wed Nov 28 15:35:05 2007]00043:Cleanup 6
[Wed Nov 28 15:35:05 2007]00044:Cleanup 7
[Wed Nov 28 15:35:05 2007]00045:Cleanup 8
[Wed Nov 28 15:35:05 2007]00046:Cleanup 9
[Wed Nov 28 15:35:05 2007]00047:Cleanup 10
[Wed Nov 28 15:35:05 2007]00048:Cleanup 11
[Wed Nov 28 15:35:05 2007]00000:Entering eqmain.dll
[Wed Nov 28 15:35:05 2007]00001:FE: Found adapter #0 - NVIDIA Quadro NVS 120M
[Wed Nov 28 15:35:05 2007]00002:FE: Adapter #0 - NVIDIA Quadro NVS 120M :
[Wed Nov 28 15:35:05 2007]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Wed Nov 28 15:35:05 2007]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Wed Nov 28 15:35:05 2007]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Wed Nov 28 15:35:06 2007]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Wed Nov 28 15:35:06 2007]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Wed Nov 28 15:35:06 2007]00008:FE: Before Create Device
[Wed Nov 28 15:35:06 2007]00009:FE: After Create Device
[Wed Nov 28 15:35:06 2007]00010:FE: Create Succeded
[Wed Nov 28 15:35:06 2007]00011:FE: Before Get Backbuffer
[Wed Nov 28 15:35:06 2007]00012:FE: Before Get Device Caps
[Wed Nov 28 15:35:06 2007]00013:FE: Before Create Viewport
[Wed Nov 28 15:35:06 2007]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Wed Nov 28 15:35:06 2007]00015:FE: Before Set Default Render State
[Wed Nov 28 15:35:06 2007]00016:FE: Before Init Buffers
[Wed Nov 28 15:35:06 2007]00017:FE: Before GetAvailableTextureMem
[Wed Nov 28 15:35:06 2007]00018:FE: t3dInitializeDevice completed successfully.
[Wed Nov 28 15:35:06 2007]00019:OpenComms create begin
[Wed Nov 28 15:35:06 2007]00020:OpenComms create end
[Wed Nov 28 15:35:06 2007]00021:OpenComms create success
[Wed Nov 28 15:35:12 2007]00022:Exiting eqmain.dll with exit game