Pecannius
Dalayan Elder
Not sure if this is the right forum for this, so feel free to move it.
I've been in Windstone with a ~T9 group several times. First off, thanks for all the hard work from the people who created this zone, I know it's a lot of work to do this so thank you! Also thank you for hanging out in the zone while you waited for us to finally make it to a boss.
We talked briefly about the trash in general, I just wanted to follow up with it.
The main issue our group had was the total time of clearing trash vs the boss when combined with how little the trash offers.
The night we were going for the dwarf dude, it took us I'll say on average 1 hour to clear to him (with slightly lower dps due to having an endurance group make up). The boss attempt doesn't las very long. So we're spending about 90% of our time there clearing trash, since the trash repops are ~30 minutes i believe.
One of the devs stated that that this was the same respawn as in EF. The difference between EF and Windstone is what the trash offers.
In EF:
-There are quite a few quest drops that are very useful for people in the T9-10 area.
-Exp in EF is much better than windstone.
-Money is much better than windstone with EF's cash nameds. (Our group, through 4 hours including ~3 wipes in windstone, walked away with 200pp each, really low).
I mean no disrespect in the following statement, just saying it for a point of reference: In terms of just money/exp, we would have been better off farming rats in necropolis or kaesora.
If any/some of these benefits of EF trash were present in Windstone trash, then it would make the trash clearing less mundane. Just throwing out a few random suggestions off the top of my head. If they don't make sense or aren't viable I apologize:
-Duplicate quest drops from EF to drop in windstone.
-Reduce the health of the trash so the clears are less mundane. (With so much AE dmg / ww / dbs, we had to wait on cleric mana a lot).
-Or less trash mobs throughout the zone.
The bosses themselves, I don't have much feedback on besides that they are definitely difficult to do on tier. As they should be. It would be nice to have more attempts on them instead of wiping once and having to clear for another hour, but that hopefully could be mitigated in other ways mentioned above.
Thanks again for the great zone, we really enjoy it!
I've been in Windstone with a ~T9 group several times. First off, thanks for all the hard work from the people who created this zone, I know it's a lot of work to do this so thank you! Also thank you for hanging out in the zone while you waited for us to finally make it to a boss.
We talked briefly about the trash in general, I just wanted to follow up with it.
The main issue our group had was the total time of clearing trash vs the boss when combined with how little the trash offers.
The night we were going for the dwarf dude, it took us I'll say on average 1 hour to clear to him (with slightly lower dps due to having an endurance group make up). The boss attempt doesn't las very long. So we're spending about 90% of our time there clearing trash, since the trash repops are ~30 minutes i believe.
One of the devs stated that that this was the same respawn as in EF. The difference between EF and Windstone is what the trash offers.
In EF:
-There are quite a few quest drops that are very useful for people in the T9-10 area.
-Exp in EF is much better than windstone.
-Money is much better than windstone with EF's cash nameds. (Our group, through 4 hours including ~3 wipes in windstone, walked away with 200pp each, really low).
I mean no disrespect in the following statement, just saying it for a point of reference: In terms of just money/exp, we would have been better off farming rats in necropolis or kaesora.
If any/some of these benefits of EF trash were present in Windstone trash, then it would make the trash clearing less mundane. Just throwing out a few random suggestions off the top of my head. If they don't make sense or aren't viable I apologize:
-Duplicate quest drops from EF to drop in windstone.
-Reduce the health of the trash so the clears are less mundane. (With so much AE dmg / ww / dbs, we had to wait on cleric mana a lot).
-Or less trash mobs throughout the zone.
The bosses themselves, I don't have much feedback on besides that they are definitely difficult to do on tier. As they should be. It would be nice to have more attempts on them instead of wiping once and having to clear for another hour, but that hopefully could be mitigated in other ways mentioned above.
Thanks again for the great zone, we really enjoy it!