Worn effects

Rymy

Developer
Staff member
Looking into these. and I wanted to test the various features and not miss anything.

So what worn item effects should be tested?
Ultravision - Acumen (many items, don't need an example) DOESNT WORK
See invis - Acumen (may items, don't need an example) DOESNT WORK
Decrease stamina loss - Acumen (may items, don't need an example) DOESNT WORK
Worn illusion - Form of the hound (Claws of the beast) Works
Worn attack - Form of the hound (Claws of the beast) DOESNT WORK
Base stats - Fleeting Fury (Gauntlets of Rolling Rancor) DOESNT WORK

Are there any worn item effects that should be tested?
(Note I don't need to know about other effects like super acumen that would effect "Decrease Stamina Loss", 1 example is enough. I'm looking for other worn effects that don't work).
 
Worn attack - Form of the hound (Claws of the beast) DOESNT WORK

I'm not sure whether the above accounts for this, but as far as I can tell, none of the following boost ATK as intended:
I haven't tested Aura of Hellfire, Aura of Madness, Nightblade's Ferocity, the melee version of Seeking Mind, or similar worn effects, but I suspect the ATK element is similarly broken among them. (And while we're on the subject of Ferocity, I might mention that @Waldoff's Paw Bone Earing has Ferocity I listed as a proc and not a worn effect in addition to the typo in its name; I know it's off-topic, but I bet it could be fixed with minimal effort. ;))

Another worn effect that may be broken is worn Lich-type effects, though I believe only one such item exists anymore. I thought to bring it up because a similar problem once existed with Gloomshroud, which used to have a (broken) worn Lich-type effect; if the original effect was removed in 2012 due to the effect not working rather than some power/balance issue, and assuming you can get worn Lich to work, it might be worth restoring this item's original effect.

Meanwhile, I can confirm that worn regen effects do seem to work in 2.5, including those not in the Recovery __ line (e.g. Fungal Regrowth on Beautifully Fungus-etched Robe).
 
Thanks for the input, seems like most of this shouldn't be too bad to fix. Worn see invis is another story, because apparently the client might have too much power. Looking into other ways to fix this though.
 
Ok so good ish and bad ish news. Most worn effects already work.
I confirmed that all worn decrease stamina loss effects work and stack with worn decrease stamina loss spells.
I also confirmed that worn attack effects (aura of ferocity etc) do work.

The problem is the client. A little background (from how I understand it, Taryth or someone can correct me), SoD devs have complete control over the server, but zero control over the client.The client does whatever the crap it feels like. Apparently the client displays some completely different crap in a lot of scenarios, and the change from 2.0 -> 2.5 only added more times where the client does crap without care of the client.

So the client's calculations for the attack( What you see in your character when you press 'i') when doesn't mirror the servers that much. And the server is the one that matters... What I plan to do is add onto /cm stats a "You have X / 150 worn attack" message. It's not perfect, but when dealing around with the client, it's better than nothing, and as far as I know, not much else to do. The same should be true for base stats.

The only problems with worn effects are ultravision, see invis and movement enhancing.
taryth said:
somewhere there is magic happening telling the game client "i have a see invis item now"
. That pretty much sums it up.
We're looking into ways for fixing this but for now, this will probably be put on hold.
 
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