Wizards Arcane Grip AA

Solo

Dalayan Adventurer
I would like to see the Wizards Arcane Grip AA changed to a more used / useful AA. Obviously I have not spoken with all the wizards on SOD but, I have spoken with a few regarding this AA and not one of them has said “leave it alone, I cant play without it”. I would like to hear from the few hundred or so Wizards I have not spoken directly to about this AA.

As it is now we get Shackles of Earth, a level 62 root with only a 1.6 second cast time (very fast) and from my direct observations it has a very low resist rate on it. Shackles works very nice in groups and when I solo for cc off the wizard. Spending 5 AA’s for Arcane Grip and then another 2, 4, 6 AA’s (12 more for a total of 17 AA’s) for “Hasten Grip" seems a waste. Anyways, Arcane Grip seems a very redundant AA to buy. We have Tomes we can dump xp into to make our class better at what we do instead of buying maxed out Arcane Grip, Combat Ferocity, ect.


My wish list of a replacement AA line would be:
1>something along the lines of the shaman Cannibalize line. Extending the harvest spells. (my preferred choice as the wizard class can burn thru the mana pool very fast)
Or
2> a short term boost in damage %. I dont like this idea as we have many other ways to get a damage bonus but i felt I should offer up more than one suggested option and damage is what we do.

any other Ideas would be welcome.

thx
 
I could not bring myself to spend AAs on this and I don't have access to any wizards who have to try it. Are you saying you actually use this Nwaij?

An AA harvest would be pretty rad, even an "oh shit" 3k nuke or something would be better than what it is now, imo.

As it is now I think that 17 aas into a tome provides a wizard with far more tangible benefit than arcane grip and I have advised every person who ever asked me to buy other things instead.
 
robopirateninja said:
I could not bring myself to spend AAs on this and I don't have access to any wizards who have to try it. Are you saying you actually use this Nwaij?

An AA harvest would be pretty rad, even an "oh shit" 3k nuke or something would be better than what it is now, imo.

As it is now I think that 17 aas into a tome provides a wizard with far more tangible benefit than arcane grip and I have advised every person who ever asked me to buy other things instead.
then don't buy it and let someone who understands how to play their character buy it instead.

"fix this I don't like it" doesn't motivate anyone and doesn't even help anyone try to fix it the way you intend.
 
brasileira said:
then don't buy it and let someone who understands how to play their character buy it instead.

This type of comment has no bearing in suggestion and request threads, and I am tired of seeing it here.

Cut it out.
 
I use it on daily base. It is very usefull if you know what you are doing. Granted, its not a raid AA. But I won't miss it when i solo.
 
Does it root unrootable things or prevent you from being summoned when you use it? The respawn timer is FAR too long for it to replace a standard root, so I can see it being a panic button I guess, but wizards already have two AA panic buttons in Exodus and quick gate, three if you count Call of Xuxl because I use it currently in the only type of situation I can ever imagine myself reaching for arcane grip for.

That said, I can see that it might be far more useful solo than raiding, but in my opinion AAs should be geared more towards group/raid play than solo, progression at the 65+ level in anything but raw XP rarely happens when you are alone, and the ability for a wizard to maybe CC one mob every hour seems inconsistent with their raiding role.
 
robopirateninja said:
Does it root unrootable things or prevent you from being summoned when you use it? The respawn timer is FAR too long for it to replace a standard root, so I can see it being a panic button I guess, but wizards already have two AA panic buttons in Exodus and quick gate, three if you count Call of Xuxl because I use it currently in the only type of situation I can ever imagine myself reaching for arcane grip for.

That said, I can see that it might be far more useful solo than raiding, but in my opinion AAs should be geared more towards group/raid play than solo, progression at the 65+ level in anything but raw XP rarely happens when you are alone, and the ability for a wizard to maybe CC one mob every hour seems inconsistent with their raiding role.
1) I don't use it as a panic button, use of this is very well controlled.
2) It doesn't root unrootable mobs, but from what I can tell its irresistable.
3) Don't consider it as a replacement for normal root, consider it as an additional instantcast root.

EDIT:
4) I seem to fail as a WIZ, cause I consider charm farming as progression and I do that A LOT 1boxed.
 
robopirateninja said:
Does it root unrootable things or prevent you from being summoned when you use it? The respawn timer is FAR too long for it to replace a standard root, so I can see it being a panic button I guess, but wizards already have two AA panic buttons in Exodus and quick gate, three if you count Call of Xuxl because I use it currently in the only type of situation I can ever imagine myself reaching for arcane grip for.

That said, I can see that it might be far more useful solo than raiding, but in my opinion AAs should be geared more towards group/raid play than solo, progression at the 65+ level in anything but raw XP rarely happens when you are alone, and the ability for a wizard to maybe CC one mob every hour seems inconsistent with their raiding role.
Well be happy with what you got. It still useful.

Now think about healing sleep or mind sharing (from enc's)

As nwaij said is not a raid AA's. Not every AA should be for raid purposes, See ranger's returning shot, or Unerring Precision for casters.
 
Returning shot allows rangers to repeatedly use high damage arrows without consuming them, I have no idea how you think that doesn't help on a raid.
Shared mind is a broken AA and from what I hear it will be fixed or changed.
Unerring Precision for casters is a garbage AA and the only reason it isn't changed to something more useful is that it is shared across all classes and cannot be changed only for casters.
Healing sleep has it's uses, be they few and far between, but I have seen many requests that it be changed to something that would be used more often, and they make sense to me.

None of these things have anything to do with the wizard AA Arcane Grip.
 
I use it everyday, it´s actually my 4th hot key after Asssit/Call/Deflection. As far as I can tell it is unresistable witch comes in very handy when your soloing/grouping and can´t afford any resist. Whoever said Shackles has a low resist rate it´s true but then again I´ve had it resisted 3 times in a row with 400+ Charisma when i needed it the most so I´ve become used to having a 100% sure thing.

On a side note, I´d probaly learn to live without it if its was changed to a harvest aa.

Arcane grip is a very good aa and I won´t even get into the PVP aspect of it. Unresistable root is great thing to have.

Like I said I use it everyday.


Edit: Typed Nuke instead of root.
 
robopirateninja said:
Returning shot allows rangers to repeatedly use high damage arrows without consuming them, I have no idea how you think that doesn't help on a raid.
Shared mind is a broken AA and from what I hear it will be fixed or changed.
Unerring Precision for casters is a garbage AA and the only reason it isn't changed to something more useful is that it is shared across all classes and cannot be changed only for casters.
Healing sleep has it's uses, be they few and far between, but I have seen many requests that it be changed to something that would be used more often, and they make sense to me.

None of these things have anything to do with the wizard AA Arcane Grip.
l2read

Healing Sleep and Sharedmind are kind useless/broken, so be happy u have a full usefull AA.

Returning shot is non-raid-wise, since u can have a mage to summon arrows for you. Unnering Precision for int caster are non-raid-wise, since u wont melee, but if you soloing, u could.

Arcane grip is non-raid-wise.

Hey, yea lets give the best dps more dps even give more mana pool so they cast endless...... doesnt make sense at all or
 
Explain to me how being able to use 10 damage nightmare arrows repeatedly more often than the recast is not a raid-useful ability even when a mage is present please.

Then explain to me what it has to do with the wizard AA arcane grip.

Thanks!

Shazam said:
I use it everyday, it´s actually my 4th hto key after Asssit/Call/Deflection. As far as I can tell it is unresistable witch comes in very handy when your soloing/grouping and can´t afford any resist. Whoever said Shackles has a low resist rate it´s true but then again I´ve had it resisted 3 times in a row with 400+ Charisma when i needed it the most so I´ve become used to having a 100% sure thing.

On a side note, I´d probaly learn to live without it if its was changed to a harvest aa.

Arcane grip is a very good aa and I won´t even get into the PVP aspect of it. Unresistable nuke is great thing to have.

Like I said I use it everyday.
Good to see another perspective, thanks Valcor. I hadn't really thought about PVP because it's not my thing but I can definitely see how having an instant and unresistable root would be an awesome pvp tool.
 
Nwaij said:
I use it on daily base. It is very usefull if you know what you are doing. Granted, its not a raid AA. But I won't miss it when i solo.
This reads like you assume it will be removed or you wont care if its removed or changed. You don’t care or is it a mis-type?


Nwaij said:
EDIT:
4) I seem to fail as a WIZ, cause I consider charm farming as progression and I do that A LOT 1boxed.
again, a mis- type or are you being directly attacked here and feel the need to defend yourself ? What is the personality at play here, what does this have to do with the redundancy of this AA line when we have a root spell line to use?

brasileira said:
Well be happy with what you got. It still useful.

Now think about healing sleep or mind sharing (from enc's)

As nwaij said is not a raid AA's. Not every AA should be for raid purposes, See ranger's returning shot, or Unerring Precision for casters.
1. (be happy) it is not about being happy or sad, it is about looking at a redundant AA line as we get a root spell line to use in place of the AA root.
2. (still useful ) the AA has a long recast and Shackles is fast cast, instant recast and low mana cost.
3. (think about healing sleep or mind sharing) Very nice idea imo. I like healing sleep. It is a good idea for a onetime hp buff. I would use that AA every day no matter if I solo, group or raid. I could not find info about mind sharing in the parsers I use so I don’t know what that would do for us.
4. (nwaij said is not a raid AA's) my only interest is to have a useful AA line that I will want to buy and use, for solo, grouping or raids.
5. brasileira, do you, or have you played a wiz on sod? Im Just curious as to where your point of view comes from.


brasileira said:
l2read

Healing Sleep and Sharedmind are kind useless/broken, so be happy u have a full usefull AA.

Returning shot is non-raid-wise, since u can have a mage to summon arrows for you. Unnering Precision for int caster are non-raid-wise, since u wont melee, but if you soloing, u could.

Arcane grip is non-raid-wise.

Hey, yea lets give the best dps more dps even give more mana pool so they cast endless...... doesnt make sense at all or

(usefull AA) I don’t think it is a useful AA line for reasons I stated above.

(Returning shot) atm, I am not concerned with other class AA’s so I wont speak about them here.

(so they cast endless) Giving wizards and endless mana pool would be unbalanced. I have not read where that has been asked for. Discussing the pros and cons of a possible change in a line of AA’s that appear to be made redundant via the use of a spell line however is not unbalanced.

good feedback here, thx all
 
Solo said:
This reads like you assume it will be removed or you wont care if its removed or changed. You don’t care or is it a mis-type?

again, a mis- type or are you being directly attacked here and feel the need to defend yourself ? What is the personality at play here, what does this have to do with the redundancy of this AA line when we have a root spell line to use?
To clarify: I like Arcane Grip as it is, I consider it usefull and I don't want to miss it.

Solo said:
1. (be happy) it is not about being happy or sad, it is about looking at a redundant AA line as we get a root spell line to use in place of the AA root.
Irresistable root is not redundant, its a logical follow-up to our all-to-often resisted roots.

Solo said:
2. (still useful ) the AA has a long recast and Shackles is fast cast, instant recast and low mana cost.
~15min recast isn't that long really, instant cast and no resists is pretty much win. That on a shorter recast would be overpowerd.
EDIT: Its actually 25 min recast.

Solo said:
3. (think about healing sleep or mind sharing) Very nice idea imo. I like healing sleep. It is a good idea for a onetime hp buff. I would use that AA every day no matter if I solo, group or raid. I could not find info about mind sharing in the parsers I use so I don’t know what that would do for us.
No idea about healing sleep, so not commenting this.
Solo said:
4. (nwaij said is not a raid AA's) my only interest is to have a useful AA line that I will want to buy and use, for solo, grouping or raids.
I bought it, I use it for soloing all the time. Can't be THAT bad really.
Solo said:
5. brasileira, do you, or have you played a wiz on sod? Im Just curious as to where your point of view comes from.
Oh great, calling Names. And you played your WIZ to 65 and thus know all the ways how to go with a WIZ? Oh wait...


Solo said:
(usefull AA) I don’t think it is a useful AA line for reasons I stated above.
I disagree, for the reasons statet above.

Solo said:
(Returning shot) atm, I am not concerned with other class AA’s so I wont speak about them here.
To this, I agree.

Solo said:
(so they cast endless) Giving wizards and endless mana pool would be unbalanced. I have not read where that has been asked for. Discussing the pros and cons of a possible change in a line of AA’s that appear to be made redundant via the use of a spell line however is not unbalanced.
Several things to this:
Changing this to a mana regen AA could work either:
  • in the lines of an AA Harvest with recast / effect similar to the spell of the same name, wich would replace one spell line you call redundant (root) with another redundant spell line (harvest)
  • similar to the enchanter AA gather mana, wich is basically a superpowerfull very long recast harvest. (Refills the entire mana bar). Given the usual boss fight, this is basically infinitive mana.
 
Solo said:
3. (think about healing sleep or mind sharing) Very nice idea imo. I like healing sleep. It is a good idea for a onetime hp buff. I would use that AA every day no matter if I solo, group or raid. I could not find info about mind sharing in the parsers I use so I don’t know what that would do for us.

You have no idea on what healing sleep is. Get your facts correct.
 
Nwaij said:
. Quote from: Solo on Today at 05:56:16 PM
5. brasileira, do you, or have you played a wiz on sod? Im Just curious as to where your point of view comes from.
Oh great, calling Names. And you played your WIZ to 65 and thus know all the ways how to go with a WIZ? Oh wait...

??? Where have I called Brasilia a name or somehow suggested he can’t play a wiz, or I know better than he does how to play one? Brasilia refers to wizards as you. He does not say us or we. I just wanted to know if he has played a wizard on sod for his point of view reguarding the AA root line. Nawij, you are confused and you are 100% incorrect here. Maybe it’s lost in the translation, I don’t know.

I’m glad Brasileira is taking the time to give his suggestions and comments. :toot:



Valero said:
You have no idea on what healing sleep is. Get your facts correct.

My parser says it’s a heal over time spell. I would like that as an AA for my wiz. A self target heal would be of more use than the extra root. If this is incorrect please let us know as to what it actually is. Maybe it wont be so usful for a wizards to have.
 
Can you give the recast time for us non-wizards? I know that i would gladly trade my guarding animation aa for an instant/unresistable root even with ~1 hour recast.
 
So you propose to give wizards both cannibalize and healing sleep, which are two defining shaman class abilities, because you dont like aa root.

Wow..
 
Yally said:
Can you give the recast time for us non-wizards? I know that i would gladly trade my guarding animation aa for an instant/unresistable root even with ~1 hour recast.
Recast (after all AAs) is 25 minutes
 
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