I would like to see the Wizards Arcane Grip AA changed to a more used / useful AA. Obviously I have not spoken with all the wizards on SOD but, I have spoken with a few regarding this AA and not one of them has said “leave it alone, I cant play without it”. I would like to hear from the few hundred or so Wizards I have not spoken directly to about this AA.
As it is now we get Shackles of Earth, a level 62 root with only a 1.6 second cast time (very fast) and from my direct observations it has a very low resist rate on it. Shackles works very nice in groups and when I solo for cc off the wizard. Spending 5 AA’s for Arcane Grip and then another 2, 4, 6 AA’s (12 more for a total of 17 AA’s) for “Hasten Grip" seems a waste. Anyways, Arcane Grip seems a very redundant AA to buy. We have Tomes we can dump xp into to make our class better at what we do instead of buying maxed out Arcane Grip, Combat Ferocity, ect.
My wish list of a replacement AA line would be:
1>something along the lines of the shaman Cannibalize line. Extending the harvest spells. (my preferred choice as the wizard class can burn thru the mana pool very fast)
Or
2> a short term boost in damage %. I dont like this idea as we have many other ways to get a damage bonus but i felt I should offer up more than one suggested option and damage is what we do.
any other Ideas would be welcome.
thx
As it is now we get Shackles of Earth, a level 62 root with only a 1.6 second cast time (very fast) and from my direct observations it has a very low resist rate on it. Shackles works very nice in groups and when I solo for cc off the wizard. Spending 5 AA’s for Arcane Grip and then another 2, 4, 6 AA’s (12 more for a total of 17 AA’s) for “Hasten Grip" seems a waste. Anyways, Arcane Grip seems a very redundant AA to buy. We have Tomes we can dump xp into to make our class better at what we do instead of buying maxed out Arcane Grip, Combat Ferocity, ect.
My wish list of a replacement AA line would be:
1>something along the lines of the shaman Cannibalize line. Extending the harvest spells. (my preferred choice as the wizard class can burn thru the mana pool very fast)
Or
2> a short term boost in damage %. I dont like this idea as we have many other ways to get a damage bonus but i felt I should offer up more than one suggested option and damage is what we do.
any other Ideas would be welcome.
thx