Wizard Lifefire AA

Aflop

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Wizard Lifefire AA, can this be revamped please as its a joke AA atm. ;) When it was first introduced yeah perhaps it worked, but now its not really an asset to a Wizard. 7.5K damage means nothing other than a dead wizard. Id rather nuke it for 6k and be alive still, instead of doing lifefire.

In the same vein Necro lifeburn or a Wizard manaburn are underpowered and have become unbalanced recently. Im not asking for crit hits on lifeburn / lifefire / manaburn. but it seems its been overlooked.

Post your thoughts please .... :)
 
As a player, I would really really REALLY love to get some usefull wiz-specific activated AAs. Everything we have is either gimmic (quickgate/evac), questionable (AA root, swarmpets) or plain crap (Manaburn, Lifefire)
 
I've seen many raid boss kills with lifefire when we were on the verge of wiping in aeternus. Thats pretty much the only time I've ever seen it used though, those finish-burning-it-fast-or-we-lose moments. Maybe its just my experience, but those moments aren't super rare in low-mid tier progressing guilds.
 
Why not just make it scale with tomes and DI and such? So that it will continue to be useful for a high tier wizard in oh-shit-burn-it-fast moments. Or does it scale with these things? If so, maybe remove the 7.5k cap so that it can end up doing more like 10-15k on a hit, and maybe even allowing it to crit.
 
Yeah, it was kind of useful at a much lower tier, but as you level up it becomes more and more useless.

I also have wanted a long time for an entire wizard AA revamp. I feel like most of our AAs are pretty lame or underpowered, except the ult/primal AAs which at actually get better at later tiers (they provide about 50% of my total dps these days). Its a bad mechanic too since wizards have to rely on luck to do good dps, but then we can get really lucky and become really OP (devs have actually talked about adding specific wizard codes to certain fights to deal with this).

I'd happily come up with lots of new options for AAs, if there was a real hope of change, but I dont really know if its gonna happen.

Just for lifefire, I think if it scaled to do 3x the wizard manapool it would be more useful, and manaburn was simply NEVER useful, so this one should just be remade unless they wanna up the mod to like 6-10x, where it would still be pretty terrible except the few fights that depend entirely on huge burst dps on one short phase (and here it would then be OP, similar to the ult/primal thing)
 
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Could it blow up your familiar instead? Same concept minus the dead wizard part.
No. as the entire point of lifefire is a dead wizard, and this concept is ok. But the damage is just stupids, it should scale to some extent. From tier 0 to tier 532 the damage remains the same. could it be scaled in someway please? ;)
 
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No. as the entire point of lifefire is a dead wizard, and this concept is ok. But the damage is just stupids, it should scale to some extent. From tier 0 to tier 532 the damage remains the same. could it be scaled in someway please? ;)

Scaling would be nice. My post responded more to when the OP said "...other than a dead wizard. Id rather nuke it for 6k and be alive still". If scaling is not an option a not dead wizard seems to address a pretty big part of that complaint and still make sense to some degree (somethings life is burst into fire).
 
It could just do 1/2 its damage to the wizard and remain the same and I'd use it with some regularity. It would be more of an exp booster than a raid utility, but at least it would get used.

at 3750 damage, itd be a kill for a very low tier wizard (when it was actually sort of powerful) but as you get stronger it gets easier to survive and much less powerful relative to on tier mobs.
 
Yeah, when a 7500 point damage nuke is a RRR crit, you find and remove your Life Fire hotkey.

Wizards still need a third class tome, and this might be a good jumping-off point for an idea, but I'm still withholding judgment until I see some more raid parses without the enchanter spell "Runic: Aura of Destruction" skewing DPS results (and possibly making us wizards appear more DPS than we comparatively are). Withholding judgment/opinion.
 
Yeah, when a 7500 point damage nuke is a RRR crit, you find and remove your Life Fire hotkey.
Wizards still need a third class tome

Not really. if I know I am about to take agro and its raid wipe time, then I will hover my finger over the lifefire button. As Necro Lifeburn and Wizzy Manaburn functions quite well, they scale depending upon your current mana/HP. It would be good if lifefire could do the same (based on max HP or current HP) no real need to introduce another crappy Wiz tome please ;)
 
(1) Both of the extant wizard class tomes are mindblowingly amazing.

(2) There are only 2 wizard class tomes, so the third is missing, and to the best of my knowledge, no plans for it exist in Dev Team land. That means coming up with ideas is fair game.

(3) Go ahead and hover over Life Fire while I throw out an RRR or 2-3 RRRs and do more damage than Life Fire. That seems wasteful to me.
 
Ugh, sometimes I don't understand you at all Taru, every other wizard I've spoken to thinks these tomes are really lame.

We have two class tomes that are actually functional and helpful to a degree, but "mindblowingly amazing"!?!? One of our tomes will return 60% mana from a resisted spell with ALL FOUR ranks done. Resists are pretty rare at this tier, and running out of mana is even more rare. In 95% of raid fights it wont matter because you wont run OOM. So it helps our mana a bit for the exp grind.

The other tome gives us a bit of mana when we get a killshot (end effect being very similar to the first tome). Its useful in a select few raids/6man where you can get some killshots on adds. Other than that its only really good in an AE group or when you fight the bee dudes in EF.

You can look at these and say "yes they do help wizards", but when you compare to some things other classes get I'm really not impressed.

Necros get a tome that is the same as out 2nd class tome, except it returns mana to the entire group AND heals. So we kill a mob and we gain 200mana. They kill a mob and 6 people gain 200mana AND hp. They also get a tome that makes them do amazing pbae dps (far better than any wizard pbae).

Mages get tomes which provide direct increases to their DPS which is far superior to mana regen in almost any raid and will come out to a similar benefit for exp/soloing (ignoring mass add kill situations which are rare and not even good exp compared to cita/bq)

Rog (So the class that is #1 dps on 80% of the games content gets ultimate backstabs now, increasing backstab damage by 24% with rank 4 done), Bst, Rng, Mnk, Bard all get tomes that provide dps improvements (some are amazing, some are mediocre, but any dps is better than a bit of mana IMO.

I guess I can see liking the Forbidden harvest tome because there are select situations where its actually noticeably helpful, but it really could use more mana gain or something to make it not suck compared to necros, but reclaiming mana?!?! this is not powerful in any situation. If you get a lot of resists you switch to lure. (even if you had 100% mana back on resists, lure will provide superior dps which is usually more important)

My suggestions: Leave Forbidden Harvest mana regain where it is, but add a 2-4 tic self buff that will increase damage by 4, 6, 8, 10% after a killshot. Never amazing, but provides a little something that is different from the necros. (mainly useful in exp since there aren't a lot of raids/6man where you are getting frequent killshots.

Reclaiming mana (I really think this should be scrapped and made new but ill try to work with it) Whenever a spell is resisted place a permanent debuff on the mob that reduces its resist of that spelltype by 5,6,7,8, and stacks up to 5 times (among all wizards, not per wizard). Don't tell me about how abusable this is with level 1 spells, because our lvl 65 spells still have resist mods of just 10-20. So if you get 5 resists on a raid mob, and have rank4 done, you can decrease its resists by 40. -40 resist to 1 spelltype is not that much compared to the dps lost by 5 resists.

Random idea for reclaiming mana replacement or just a 3rd tome.

Mundane Blasts:
Improves damage of non critical, ultimate, or primal blasts by 8, 10, 12, 14%

Before you scream IMBA IMBA please read my explination, and remember that rogues get a tome which increases their total dps by a similar amount.

A lower tier/charm/tome wizard will benefit far more from this than someone like Solosolki/Nwaij/Tarutao will. Guess what? Wizards are pretty bad dps until about t9/10 for 90% of content. You are bad at exp. You are not allowed to go near 6man until you are 2 tiers above it. You parse terribly on raid fights and are only really useful on spell immune mobs or short burn phases (or other gimmicks like destroy/ranged dps only fights). If somehow a t5 wizard got all 4 tomes and did them they still wouldn't compare to their on tier rogues/necros/etc.

But you say what about those high end wizards that are super cool? Well the thing is we rely on crits for dps. I think I have a 36% crit rate? And with ulimate blasts that accounts for 50%+ of my total dps. The real kicker here is AoD. Even the end game wizards are still generally losing a parse to an on tier necro or rogue until Aod is put into the picture. With AoD I will have a 68% crit rate, and the number of ultimate blasts is just absurd. With AoD on I'd honetly say non crit nukes are less than 20% of my dps.

So... this tome in effect would give wizards a nice pick-up in the tiers/situations where we are generally bad. And only provide marginal benefit in the situations where we are doing well.

I was even thinking about something like +20/30/45/60% noncrit, crits remain sames, -16/20/24/28% ults and -22/28/34/40% primals

This would change the nuke spread from ~6k/12k/24k/48k to ~9.6k/12k/17k/30k. Its kind of a dumb suggestion from me since it would actually lower my raid parses, but in a non AoD situation it would break even or maybe up dps a bit (again, this is for Solosolki. The cool thing is that the lower a wizard's crit rate, the more they would benefit from this and lower tier wizards definitely need some help), but more importantly it would make my dps more steady. This would need some number tweaking, it would need to remain somewhat beneficial overall (read actual dps increase)so people actually do it, but the goal would be to make wizard dps more steady rather than either: "sorry guys i got a few resists and no ultimate blasts we lose this on-tier 6man" and "hooray my crits/ults are going crazy we can beat x encounter that should maybe be impossible for us because luck gave me 1500-2k dps on this fight" I said 6man because the random dps is more problematic there but it causes the same problem on raids just you are 1/18th instead of 1/6th so your random factor influences the big picture far less.
 
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"sorry guys i got a few resists and no ultimate blasts we lose this on-tier 6man" and "hooray my crits/ults are going crazy we can beat x encounter that should maybe be impossible for us because luck gave me 1500-2k dps on this fight"
I once primaled Claw Commander at 8% and he fell over dead. It was a good day.
 
(1) Both of the extant wizard class tomes are mindblowingly amazing.

(2) There are only 2 wizard class tomes, so the third is missing, and to the best of my knowledge, no plans for it exist in Dev Team land. That means coming up with ideas is fair game.

(3) Go ahead and hover over Life Fire while I throw out an RRR or 2-3 RRRs and do more damage than Life Fire. That seems wasteful to me.

Good luck casting RRR when a raid mob is hitting you for over 2K ;)

I think the point is that Necro lifefire is proportional to their current hitpoints, wizzy mana burn is the same with the current amount of mana available. My thoughts are to make lifefire scale to some extent and be based on your current (not max) health. This way it would scale through tiers and not become a useless AA, remember its is the same damage at tier 0 as it is at 10.

In summary wizards pay a massive price when clicking lifefire (death) - I dont think 7500 damage cuts the mustard these days :)
 
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