Wizard Familiars

celeborn

Dalayan Beginner
I was wondering if anyone could post a brief overview of the familiars available to wizards in WR (I.E: Curative Familiar, Sorceror Familar, AA Familiar (if there is one) etc.) and what the familairs add. (I.E.: What kind of mana regen they give, what kind of resists, mana pool additions, effective caster level).
 
Minor Familiar. 1hp/mana regen, 4 resists.
Familiar: 2hp/mana, 8 resists.
Curative Familiar: 2 hp/mana, 8 resists, casts 33hp heal every once in a while on group.
Protective Familiar: 2 hp/mana, 8 resists, casts a 20% slow.
Sorcerer Familiar: 2 hp/mana, 8 resists, 25% chance of mimicing your nuke. (Basically a fancy crit). Costs a peridot to cast.
 
Nuralia said:
Minor Familiar. 1hp/mana regen, 4 resists.
Sorcerer Familiar: 2 hp/mana, 8 resists, 25% chance of mimicing your nuke. (Basically a fancy crit). Costs a peridot to cast.

lasts for like an hour :(
 
muurian said:
Nuralia said:
Minor Familiar. 1hp/mana regen, 4 resists.
Sorcerer Familiar: 2 hp/mana, 8 resists, 25% chance of mimicing your nuke. (Basically a fancy crit). Costs a peridot to cast.

lasts for like an hour :(

lasts? then it isnt a pet :brow:
 
Familiars aren't pets, no. They are physical represenations of buffs for novelty sake. Because of the power of the sorcerer familiar, it has to be time-limited for balance reasons.
Also, these familiars never get aggro, and I've never seen one actually die.
 
Nuralia said:
Familiars aren't pets, no. They are physical represenations of buffs for novelty sake. Because of the power of the sorcerer familiar, it has to be time-limited for balance reasons.
Also, these familiars never get aggro, and I've never seen one actually die.

Totally understood, but could the duration be increased in exchanged for larger mana cost? the component sucks, we already have spellskin.
 
muurian said:
Totally understood, but could the duration be increased in exchanged for larger mana cost? the component sucks, we already have spellskin.

I can't believe you're complaining that a 25% crit chance familiar "only" lasts an hour and costs a *gasp* peridot. Do you realize that 30 AA's in critical spells don't even give a 25% chance of critting? (Fury3 12AA + Mastery3 18AA = 30AA)

Also keep this in mind...

1) As a rogue I personally think this familiar is already unbalanced enough without having the buff semi-permanent.

2) If you think you have it bad when it comes to reagents, try playing an aegoing cleric.

...hope that put things into perspective.
 
Also, this is an extra 25% to crit. So you can crit on a normal blast, and then have your familiar cast as well. That's a lot of damage.
 
Also keep this in mind...

1) As a rogue I personally think this familiar is already unbalanced enough without having the buff semi-permanent.

2) If you think you have it bad when it comes to reagents, try playing an aegoing cleric.

...hope that put things into perspective.

1) I am an aegoing cleric as well.

2) I am not undoing the balance of the spell. Double the mana cost for extra time. And its definitely not an hour long either :)

Its not complaining, just a preference of having buffs/spells last longer in exchange for a greater cost. Hell, make it cost two peridots. Just let it stay up longer. Maybe my perception of time is warped but its definitely under an hour. The sorc familiar loses out to the Flame sword on faster xp groups, and is mostly useful on raids. But on raids, geez, I need to time its use lest it drops while we're fighting a big mob.
 
Sorcerer Familiar lasts 36 minutes and costs 1 dot.

Blessing of Aegolism lasts 3 hours for 3 dots.

So a wiz has to spend 5 dots if they used it for 3 hrs.
 
The sorcerer familiar makes aggro management more difficult, and the Xuzl sword, especially the 65 version, is generally better. The last time I played a Wizard, the familiar hardly ever went off, coincidence or not.
 
popbox said:
Sorcerer Familiar lasts 36 minutes and costs 1 dot.

Blessing of Aegolism lasts 3 hours for 3 dots.

So a wiz has to spend 5 dots if they used it for 3 hrs.

Rarely, if ever, does aego last its full three hours. It's not uncommon for a cleric to spend up to five or seven Peridots per group session, and more than that per raid. Also, aego is a passive buff, it doesn't allow you to potentially increase your DPS by 25%, it just gives you a few seconds longer to live.

EDIT: I don't see any problem with doubling the duration, mana cost and Peridot cost. If anything, it will just suck for Wizards who die less than half an hour after they cast it, and have to eat the costs. :p
 
Would a 90 (even two hours) minute, 2 dot, double mana Sorc familiar be so bad? The 25% is an average aggregate, and I can go an entire raid mob fight without it going off once. So while in theory, it is a great boon, in practice there is no guarantee it will kick in when you need it, OR kick in too early.

Especially as Dujek said, it will further force wizards to becareful with managing their aggro lest they waste mana.

And if my guild starts giving my wiz dots for Sorc Fams, then maybe we can make the cleric comparison. Also, 3 peridots can Aego up to what? 40 people? Sorc Fams are a single person buff.

To sum up :

Sorc Familiars are a good thing, but not as great as they look on paper
Id like to see it go one of two ways :

1) Sorc Familiar has a 40-50% chance to mimic the spell of the wizard. Costs two dots, lasts 36 minutes, same or more mana cost.

2) Sorc Familar has a 25% chance to mimc the spell of wizard.
Costs twos dot, lasts 2 hours, double or 2.5x mana cost.
 
muurian said:
So while in theory, it is a great boon, in practice there is no guarantee it will kick in when you need it

Err.. and this is different from any other criticals.. how?


muurian said:
Id like to see it go one of two ways :

1) Sorc Familiar has a 40-50% chance to mimic the spell of the wizard. Costs two dots, lasts 36 minutes, same or more mana cost.

40-50%? Are we talking about the same game here? ;) Seriously, do you feel that wizards *need* a damage upgrade like that? Give me a break...
 
sp4mm said:
muurian said:
So while in theory, it is a great boon, in practice there is no guarantee it will kick in when you need it

Err.. and this is different from any other criticals.. how?


muurian said:
Id like to see it go one of two ways :

1) Sorc Familiar has a 40-50% chance to mimic the spell of the wizard. Costs two dots, lasts 36 minutes, same or more mana cost.

40-50%? Are we talking about the same game here? ;) Seriously, do you feel that wizards *need* a damage upgrade like that? Give me a break...

I believe you're missing the point. A "damage upgrade" like that is automatically balanced by the need to manage aggro. All it does in further increase wizard burst DPS, which really is nothing but a death wish unless the mob is stunned or rooted indefinitely. Nuke too much on a raid, you're dead. Too much in an xp group, you're probably dead too. You can spend the time concussioning, but that is more mana spent per fight. It works out in the end.

I am detecting some rogue-bias in this post as well.

Thus, its up to the wizard to make a choice. He summons his flaming sword if he needs consistent but lower DPS. Or, he pulls out his big gun Sorc Familiar and plays it risky. My suggestions for the spell change simply make this an actual decision. Either make the Sorc familiar stay around longer to give it a better chance of spreading out more dmg, or make it short duration and heavy hitting. Situational and appropriate.

Or, change it all together if it feels like imbalance.
 
Protective Familiar: 2 hp/mana, 8 resists, casts a 20% slow.


K.

I've used the protector pet probly upwards of 150 times and its _never_ casted a slow. And yes ive tried hitting the attack button, guard, sit, stand, etc. Either its broken or Nuralia is mistaken. [
 
It's supposed to cast a slow, unless it was changed without my knowledge. If it's not, you should have buglisted a long time ago.
 
Huge manafree damage does not automatically balance itself by the agro it causes in my book, wizards have snares and roots which work nicely to counter that.


As for that slow familiar, I think I read somewhere back in the day that it would attempt to slow mobs that hit its owner. Tried that yet?
 
By the logic of aggro balancing damage, we should give Wizards 1-second cast 5k nukes.
 
Back
Top Bottom