Wizard box through the levels

sangren

Dalayan Adventurer
Hey guys, I'm looking at boxing a wizard + something, as I want to level up the class. I just want a decent duo to go through the levels and be able to get decent exp. I'm currently looking at the following possible box options that made sense in my head:

shadowknight
necromancer
shaman
paladin (slightly prefer to avoid, but if it's by far the best option, I'd go for it)

but I'm open to whatever people think would work well. I understand I'm making a sub-optimal choice by not going healer + melee, but whatever.

Thanks!
 
I have always found that bard + wizard is a great duo. The constant mana song really helps. Plus, all the goodies bards bring to the table with utilities and the ability to tank if need be.
Good luck.
 
If you want to do higher stuff (dungeons etc) wizard/pally is really potent and probably unparalleled compared to any other wizard boxes.
If you're fine kiting stuff (not as good later game), necro would be nifty but unfortunately they would use a lot of the same gear. Shaman might be ok.
 
Wiz/Ench is pretty cool, high risk high reward. If you want a more standard combo maybe something like shaman or beastlord (better tanks than wizards with some healing and other tools) or pally/SK.

Any combo you run would benefit greatly from either a real tank or a real healer (depending on which class you choose) so keep an eye out for other people your level. You can do /who all searches for a level range of your choice and once your wizard gets group ports you'll be able to join other people without much hassle if you see anyone on who is willing to combine forces.
 
Awesome, some great ideas here and I'm very open to any more. Beastlord is off the table since I'm already playing one of those, probably should have mentioned that. I wanted to try to avoid the paladin since I have a friend playing one too, but the combination of tankiness + somewhat decent heals does seem like it would really shore up the wizard's weaknesses. Good point on keeping an eye out for grouping opportunities too.

I wasn't sure if necro pets could tank decently, I think I'd prefer to avoid kiting being my main strategy, so it sounds like that's a skip. What do you guys think about shadowknights, would one hold up as well as a paladin? Would the downtime be significantly worse?

Bard also sounds really awesome and I hadn't thought of that, but the more I think about it the more paladin seems like a clear choice.
 
Conventional box setups involve someone to take damage and someone to heal the damage. Wizards don't do either of those so you either need an unconventional setup (kiting, CCing, etc) or accept that you won't be very efficient if you try to do regular tanking and killing. Pallies are the closest class to being able to fulfill both tanking and healing so that's why they're a good choice. SK with lifetaps would be okay as long as you're a little more careful (FD splitting or CCing with the wiz) but they still aren't going to heal themself as efficiently as a pally.
 
Monk/Wizard. It will be interesting to say the least.

You can do some CC/splitting. You have a mix of tank and dps with both toons.

To cover the heals, you can skill bind wound on both toons and monks get mend. It might not be the best but the refresh of mend + bind wound would allow some heals in between/gotcha moments.

Also, it is honestly hard to beat the paladin/wizard combo if one of the toons is a wizard. Self heals/tanking/ae + wizard ae dps makes AE groups a win.
 
I found ENC/WIZ to be ridiculous powerfull. Once you know wtf you are doing. Till then you are in for a LOT of trips to bind.
 
I do really like enchanters. Is it viable from 1-65? Obviously I'm pretty flexible on what "viable" means, but I saw someone mention wiz/enc in another thread, but mostly as a name sniping duo, not for actually leveling. What's the main strategy here, charm tanking and blowing stuff up?
 
Monk/Wizard. It will be interesting to say the least.

You can do some CC/splitting. You have a mix of tank and dps with both toons.

To cover the heals, you can skill bind wound on both toons and monks get mend. It might not be the best but the refresh of mend + bind wound would allow some heals in between/gotcha moments.

Also, it is honestly hard to beat the paladin/wizard combo if one of the toons is a wizard. Self heals/tanking/ae + wizard ae dps makes AE groups a win.
I main a paladin and have been gearing my crappy level 65 wizard up with the goonsquad 'start from scratch' raid push. The paladin much out gears the wizard, but I cannot do nearly as much content as I can with my paladin/shaman combo. Honestly, it isn't even close. A tank header combo is unbelievably more powerful than a tank/wizard combo. I do get places a lot faster boxing in the wizard though!
 
Yeah I hear what you're saying. The bright side is I'm playing a beastlord with a group of 5 + 1 boxed, so I'm sure we can handle way more than any box setup could. I'm just looking for something to play on the side a little, and at the moment I'm thinking I specifically want to roll a wizard, so I'm just looking to get the most that I can out of that.
 
The best strat for ENC/WIZ duo is time your mezzes so that they land 0.1 sec after your wizards nukes to minimize incoming damage. Oh and have rune up on both 24/7 to counteract incoming damage.
 
Ok, so you're just using the enchanter to prevent damage and provide mana, while the wizard is blasting things down? I assumed it was tricksier than that (not that I'm saying timing and everything isn't hard - I just thought it was a more complicated game plan).
 
Basically that is the game plan. It gets more fun (and more ridiculous) once the ENC has AoD. Its also not as easy as it sounds if you think multipulls & CC.
 
I main a paladin and have been gearing my crappy level 65 wizard up with the goonsquad 'start from scratch' raid push. The paladin much out gears the wizard, but I cannot do nearly as much content as I can with my paladin/shaman combo. Honestly, it isn't even close. A tank header combo is unbelievably more powerful than a tank/wizard combo. I do get places a lot faster boxing in the wizard though!

While I agree with you completely, he wants one of the two to be a wizard. ;) Heh, off topic slightly: Go go bard/clr!
 
If you are just trying to level up, wizards can solo just fine from 0-65.

For duoing quests and stuff, a paladin is the best box.

If you are duoing for exp, you may as well make a full group0 of 6, and in that case a cleric may be your best shot for filling out a good exp group, and if you dont have others to exp with you can just solo the wizard.
 
Thanks everyone!

Interesting about the soloing, I decided to just solo up until I hit my enchanter's current level (mid-high 20's I believe), then try that. I noticed that it's been going fairly smoothly, all things considered. I'm only 17, but I've found he seems to be transitioning smoothly from a mithril dagger doing most of the work to being able to burn mobs apart pretty easily with straight DDs. I imagine once I get snare, doing some rain kiting here and there should give me a nice alternative when straight burning loses its edge.

I'm still going to try duoing with the enchanter to see how that goes because I really like the enchanter too, but if it's a fail, maybe I'll just try going back to soloing.
 
I thought soloing a wizard was actually pretty fun. When you get snare you can rain kite, but its challenging and dangerous, a bit of lag can kill you. You can also just targeted AE kite (3 mobs), which is usually slightly less efficient, but much easier and safer.

Having an enchanter for breeze/mana regen will always be nice.

I think you will find duoing is just less efficient than soloing the wizard. 2 people in a group makes each mob give 1/2 as much exp. You can add 4 more people and mobs will still give the same exp as a group of 2 gets. If you can find a healer/tank, then grouping will become much better, but if you just want to level, the solo wizard with breeze from enchanter will get exp a lot faster than the duo enchanter/wizard (unless maybe you can use charm super efficiently, without ever dying)

Either way, good luck! Wizard and Enchanter are two of my favorite classes, and you may want to level them together just because its fun and you want them both to be 65.
 
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