Wizard 3rd tome idea

Silosobi

Dalayan Pious Diety
This hasn't been done in a while, so lets get some cool ideas out there!

Major Concussion:
Each rank of this tome makes the wizards' concussion/deagro abilities 15% more effective.

Vengeful Blast:
If the wizard is slain, they will release a vengeful blast, which does 1/rank x the wizards max mana to whatever target made the killing blow. This damage is not modified by anything else, and cannot crit. (t8 wizard with 1 rank done does ~7k on death, solosolki with 4 ranks done would do ~40k on death - both are a nice little something, but pretty insignificant at their respective tiers)
 
Improved Lifefire.

This or improved mana burn.

Edit: Immolation Expertise - Increase potency of life fire by 10% and increase the potency of mana burn by 5%. Per rank. (Numbers are just examples, not sure what they really should be)
 
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Ideas are cool, numbers are hard to make work. Life Fire and Mana Burn use such low, poorly scaling numbers that they virtually never get used post t1-2. I'd LOVE to see these abilities become useful (through a tome if needed, but itd kind of make more sense to just make them innately at least a little useful.

I'll put some numbers out there:

Make lifefire do fomelo hp + fomelo mana as base, irresistable damage. T1 wizard will do ~4k damage, which is still significant at t1. T13 wizard will do ~30k damage (not OP at t13). I think people kind of forget that lifefire is actively killing yourself. It doesnt automatically go off if you die, and at higher tiers, a majority of your deaths will not be predictable by you. 95% of the time I am better off trying to click beads and lifetap and hope/wait for heal to land than blowing myself up for a guaranteed 30k damage. This change would make lifefire back into the oh-shit-burn im-oom mob is at 1-2% hp ability it was to start with, and that would be pretty neat!

Manaburn I'm not even sure what to do with. Its usefulness is questionable even at low tiers, it was basically the ability you used when a mob was 100% counterspell. The thing is that the long cast time makes it do bad dps, even if you use all your mana. I can manaburn and do 30k damage in 30 seconds for 100% of my mana. Or I can just nuke and do ~40-50k damage in 30 seconds for 20% of my mana.

IDK what should be done, I really only remember using this on like baphomet and other mobs with stupid caster immune mechanics. One idea is to just have it be a 15 min reuse instant ability that does 1x your mana pool unresistable. T1 wizard has a 2k instant free nuke, t13 wizard has a 10k instant free nuke. Neither is OP, but both are undoubtedly useful (especially if it can crit for curses)
 
Vengeful Blast:
If the wizard is slain, they will release a vengeful blast, which does 1/rank x the wizards max mana to whatever target made the killing blow.

rank 1 = (1/1) = 1 * (10,000 mana) = 10,000 dmg
rank 2 = (1/2) = .5 * (10,000 mana) = 5,000 dmg
rank 3 = (1/3) = .33 * (10,000 mana) = 3,333.33 dmg
rank 4 = (1/4) = .25 * (10,000 mana) = 2,500 dmg

numbers are hard
 
Arcane Fury: Lets the wizard focus all their energy, works as an exhaustive stance, lasts 10-15sec. Each rank increases critical spell chance by 10% while active.
 
Wizards don't really need more damage, I think a spell that keeps mobs from being able to gate would be good.
 
Enlightened Familiar: Each rank of this tome increases the familiar's hp by, resistances, healing, and spell mimic %.
 
Something useful! Every casting of RBoW has a 1% chance per tome rank to be a secret super RBoW with a 50% proc rate.
 
Elemental Anarchy: All players grouped with the wizard gain a 1%/rank chance to convert critical offensive spells into ultimate blasts.

If a wizard had all 4 ranks done, they would go from 25% to 29% ultimate chance, and all other offensive nuke or dot crits would have a 4% chance to do 4x damage.

Everyone likes big numbers, so this seems like a fun tome.
 
Improved Lifefire.

Make this happen!

Lifefire triggers a TomeRank*MaxMana -1000 resist PBAE fire nuke.

This would be pretty limited, since you have to actually click lifefire for it to work. Anytime I can stay alive another 20-30 seconds, I would do more damage than clicking this, even at rank 4, so it would *only* be fore those rare situations when you are OOM, mob is at like 1-2%, and you think everyone is going to die in the coming seconds, otherwise a wizard is better off just continuing to nuke normally.

Mostly, I just think its a cool idea to blow kamikaze myself as a last-ditch-effort to finish a mob.
 
Blessing of the Robe:
Activate tome and you get a casting speed debuff. Finish Tome Rank 4 gets you CSI 9 on any robe you so choose :)
 
Elemental Anarchy: All players grouped with the wizard gain a 1%/rank chance to convert critical offensive spells into ultimate blasts.

If a wizard had all 4 ranks done, they would go from 25% to 29% ultimate chance, and all other offensive nuke or dot crits would have a 4% chance to do 4x damage.

Everyone likes big numbers, so this seems like a fun tome.

What if it was everyone but the wizard with the tome? That would seem a bit more balanced.
 
What if it was everyone but the wizard with the tome? That would seem a bit more balanced.

Not as much fun, but I'd certainly still do the tome. At the moment I'm liking the lifefire idea way more though. Highly situational, and actually makes us think/consider whether it is worth using, rather than another passive that just helps all the time.
 
any time you are hit by melee while casting a spell, the cast time is reduced by 5/10/15/20%
 
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