Wipe Recovery Time

Bridger

Dalayan Beginner
Some time ago there was the universally appreciated introduction of measures aimed at reducing the time taken to recover from wiping.

Unfortunately Mage was more or less overlooked when this was implemented.
The result is that despite having what is probably the highest out of combat mana recovery on the server it takes me about twice as long to recover full combat status compared to the next slowest class.

What I would like to suggest is that the casting time and mana for Mage summons and self/pet buffs be reduced significantly to bring recovery time more in line with other classes.

ps
I guess Beastlords would also appreciate a similar consideration.
 
Some time ago there was the universally appreciated introduction of measures aimed at reducing the time taken to recover from wiping.

What I would like to suggest is that the casting time and mana for Mage summons and self/pet buffs be reduced significantly to bring recovery time more in line with other classes.

ps
I guess Beastlords would also appreciate a similar consideration.

Removing the "woe is me" second paragraph probably unintended troll-bait, this is a reasonable request all pet classes can support.
 
As a Mage I really don't see this as a pressing issue. I can usually summon everything and get full mana before we are ready to engage. It may not be the fastest but it is one of the downsides that goes with playing the class.

If anyone has a right to complain it would be clerics who have to db everyone and then med to full.
 
I can't help but to laugh when poor Valdian dies, meds, rebuffs himself, resummons pet and gears him up, refreshes or w/e to get runic2 going, and then immidiately dies for whatever reason on the very next pull.
 
clerics take BY FAR longer than any other class to get ready, and you only have to be faster than the slowest cleric, so it shouldnt really be an issue.
 
A cleric may be the longest to get ready completely at the start of buffing, but when a mage dies on a pull due to whatever reason it takes them FOREVER to get back up to snuff.

My suggestion would be to make one of their higher end spells (runic / murk / DL ) summon ALL of the pet armor slots for their pet. Why do you have to click 15 frickin buffs? That's retarded and not fun to do EVERY single time you die. This alone would save them several minutes and I think would be greatly appreciated by all pet classes.

A cleric can jut get rezzed, buffed up and med to full, he can do a self DB, and selfbuffs quickly and is good to go.
 
Pets have a 2 minute cheese timer. There is no reason pet buffs couldn't be faster. it wouldn't break anything. .

Clerics ask for faster buff timers all the time, and get them. take the grumpy elsewhere.
 
Beastlords have all the same issues that magicians do, including summoning items for every pet in the raid like magicians do. Summon pet, shrink pet, summon collar (anywhere from 1 to 6 depending on typical raid composition), haste pet, add pet proc, recast raidwide non-sb buff, recast cunning, recast target 1 savagery, reload combat spells. Okay NOW can I check my own buff list to see what I'm missing, but by now the warrior is screaming about how he's bored if he's not already pulling something so I'll have to catch up on those buffs later.

As far as constructive suggestions go, I'd like to see the pet proc spell incorporate the appropriate level haste (not an issue for magicians, but would be helpful for beastlords), as well as having a way to summon a pet pre-shrunk. There's no good reason to have a pet that big anyway.
 
If you want to make it faster have silks include weapons of power or murk weapon and bauble of battle of battle. That would reduce the number of spells cast. Then would cast pet db, pet haste, shrink, and silks. Would reduce buff time by some, but I still think this is somewhat a non issue. Like Apros said the worst time is when you are the only one or one of a few to die, but even at that if you don't get to fm the only time this would be an issue would be when at a boss otherwise as long as you have some mana you can still be effective
 
If you want to make it faster have silks include weapons of power or murk weapon and bauble of battle of battle. That would reduce the number of spells cast. Then would cast pet db, pet haste, shrink, and silks. Would reduce buff time by some, but I still think this is somewhat a non issue. Like Apros said the worst time is when you are the only one or one of a few to die, but even at that if you don't get to fm the only time this would be an issue would be when at a boss otherwise as long as you have some mana you can still be effective

It's non issue to the balance of the game, however taking that much time for recovery just sucks. There is no reason the recovery time shouldn't be in line with other classes, the amount of things that need casting is just stupid, and putting them all in 1 buff (FOR YOUR PET ONLY)would solve a lot of the problem.

The real issue is that if you want to pull things while the mage is recovering, it takes them a shitload of time because they are medding in combat, and still have to cast a ridiculous amount of spells, and then med back up again.
 
Is there a way to use similar code that is used for out of combat buffs? Make pet summons cost no mana if not in combat or something along those lines.
 
It's non issue to the balance of the game, however taking that much time for recovery just sucks. There is no reason the recovery time shouldn't be in line with other classes, the amount of things that need casting is just stupid, and putting them all in 1 buff (FOR YOUR PET ONLY)would solve a lot of the problem.

The real issue is that if you want to pull things while the mage is recovering, it takes them a shitload of time because they are medding in combat, and still have to cast a ridiculous amount of spells, and then med back up again.

How big of a difference do all those buffs make? Get a pet up, get haste/rbow, and just go from there if its just raid trash. Summon stuff and self buff as you have time/mana, you dont have to be min/maxing your buffs until a boss fight andeven then a lot of those Buffs might not make a huge difference. I'm going out on a limb and saying that silks don't make a huge difference and pets were more or less the same before them.

As for in combat medding... Wait until death fatigue fades before you res so that the dead person can have five minutes of out of combat medding. There is no hurry to cast the 1-2 non sb buffs that person needs and it's not like a death fatigued person that isn't a monk is good for anything anyways. Five minutes of medding should put someone with normal mana regen up to probably 80% mana.

How crucial is one mage's dps on raid trash anyways? And what raid trash is singling out and murdering one caster regularly?
 
How big of a difference do all those buffs make? Get a pet up, get haste/rbow, and just go from there if its just raid trash. Summon stuff and self buff as you have time/mana, you dont have to be min/maxing your buffs until a boss fight andeven then a lot of those Buffs might not make a huge difference. I'm going out on a limb and saying that silks don't make a huge difference and pets were more or less the same before them.

As for in combat medding... Wait until death fatigue fades before you res so that the dead person can have five minutes of out of combat medding. There is no hurry to cast the 1-2 non sb buffs that person needs and it's not like a death fatigued person that isn't a monk is good for anything anyways. Five minutes of medding should put someone with normal mana regen up to probably 80% mana.

How crucial is one mage's dps on raid trash anyways? And what raid trash is singling out and murdering one caster regularly?

I think the main issue is recovery time for boss fights not for trash.
 
Silks is actually really good for pets adds hps, resists, and crit strike. I agree though there is no real need to min/max unless at a boss. Like rad said though just go with what you can and do buffs intermittently as trash is being cleared.
 
If the issue is for boss fights I see no problem because as a fellow mage I can't think of the last time a raid was waiting on me to engage after a wipe and I have both more mana and less ft than the op.
 
If the issue is for boss fights I see no problem because as a fellow mage I can't think of the last time a raid was waiting on me to engage after a wipe and I have both more mana and less ft than the op.

Right, if recoveries after wiping to a boss isn't a problem, then it must only be a problem when recovering from dying to trash when the raid doesn't wipe, in which case, see my post. I would assume that the cleric that doesn't sit down to med after wiping, that runs back to the wipe place and resses the whole raid that has been medding and then has to summon beads and db the whole raid would take a much longer time to be ready than a Mage who has five minutes of medding before he starts to rebuff.
 
Im never FM when rest of raid is if Im fully buffing my pet, getting collars out and doing my own selfbuffs, If Im lucky Im at 60-70 and with the runic1 you really want full mana as a beast specially on a named mob. But also, if I dont get to med up from "normal" kills it takes forever to get up to a decent level of mana.

So yeah.... There is a issue for us pet classes.
 
If the issue is for boss fights I see no problem because as a fellow mage I can't think of the last time a raid was waiting on me to engage after a wipe and I have both more mana and less ft than the op.

Valdian is always far and away the last to be FM after recovering from boss wipes. And this is even the case if I summon new beads / do DB's on my entire group on Plaps.
 
Five minutes of medding should put someone with normal mana regen up to probably 80% mana.
Puts me to 55%. ill bet valdian isn't over 65% with a jb. then 750 mana for pet, which puts me at 49. since mages have more to cast they will enter ooc regen much, much later.

pet haste, also, takes a long time to come active, if you cant load your pet spell set prior to zone in.
 
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